
FASTJSON2 Serializer for YACL
A config serializer for YetAnotherConfigLib using FASTJSON2
Über diese Mod
Useage
// >= 1.21.11
public static ConfigClassHandler<Config> HANDLER = ConfigClassHandler.createBuilder(Config.class)
.id(Identifier.fromNamespaceAndPath(MOD_ID, "config"))
.serializer(config -> FastJsonConfigSerializerBuilder.create(config)
.setPath(YACLPlatform.getConfigDir().resolve("modid.json"))
.build())
.build();
// <= 1.21.10
public static ConfigClassHandler<Config> HANDLER = ConfigClassHandler.createBuilder(Config.class)
.id(ResourceLoccation.fromNamespaceAndPath(MOD_ID, "config"))
.serializer(config -> FastJsonConfigSerializerBuilder.create(config)
.setPath(YACLPlatform.getConfigDir().resolve("modid.json"))
.build())
.build();
JSON5
FastJSON2 doesn't offer any support for JSON5. If you need/want JSON5 for any reason, I would suggest continuing to use YACL's built-in Gson serializer. If you are migrating from a Json5 config back to a regular Json here is an example of how to auto migrate your user's configs from my mod Am I Up To Date?:
Example
// Replace file & field names with your mod's
public class ConfigMigration {
public static void migrate(){
try {
if (Files.exists(Path.of(YACLPlatform.getConfigDir() + "/aiutd.json5"))){
AIUTD.LOG.info("Pre-2.5.0 config found. Migrating...!");
String JSONContent = Files.readString(Path.of(YACLPlatform.getConfigDir() + "/aiutd.json5"));
JSONObject oldConfig = JSON.parseObject(JSONContent, JSONReader.Feature.AllowUnQuotedFieldNames);
Config.HANDLER.load();
Config.menuAlert = Boolean.parseBoolean(oldConfig.getString("menuAlert"));
Config.chatAlert = Boolean.parseBoolean(oldConfig.getString("chatAlert"));
Config.multiLoaderBool = Boolean.parseBoolean(oldConfig.getString("multiLoaderBool"));
Config.multiLoader = Config.LoaderEnum.valueOf(oldConfig.getString("multiLoader"));
Config.localVersion = oldConfig.getString("localVersion");
Config.modpackId = oldConfig.getString("versionAPI");
Config.multiVersion = Boolean.parseBoolean(oldConfig.getString("multiVersion"));
Config.useModpackName = Boolean.parseBoolean(oldConfig.getString("useModpackName"));
Config.modpackName = oldConfig.getString("modpackName");
Config.useCustomMessage = Boolean.parseBoolean(oldConfig.getString("useCustomMessage"));
Config.customMessage = oldConfig.getString("customMessage");
Config.linkChangelog = Boolean.parseBoolean(oldConfig.getString("linkChangelog"));
Config.ignoreColor = Config.colorEnum.valueOf(oldConfig.getString("ignoreColor"));
Config.messageColor = Config.colorEnum.valueOf(oldConfig.getString("messageColor"));
Config.changelogColor = Config.colorEnum.valueOf(oldConfig.getString("changelogColor"));
Config.HANDLER.save();
AIUTD.LOG.info("Config migrated, please double check it for accuracy!");
Files.deleteIfExists(Path.of(YACLPlatform.getConfigDir() + "/aiutd.json5"));
AIUTD.LOG.info("Old config has been deleted");
}
} catch (IOException e) {
AIUTD.LOG.error("Failed to migrate config! Please do so manually!", e);
}
try {
if (Files.exists(Path.of(YACLPlatform.getConfigDir() + "/aiutd-enduser.json5"))){
AIUTD.LOG.info("Pre-2.5.0 end user config found. Migrating...!");
String JSONContent = Files.readString(Path.of(YACLPlatform.getConfigDir() + "/aiutd-enduser.json5"));
JSONObject oldUserConfig = JSON.parseObject(JSONContent, JSONReader.Feature.AllowUnQuotedFieldNames);
EndUserConfig.USERCONFIG.load();
EndUserConfig.shouldIgnore = Boolean.parseBoolean(oldUserConfig.getString("shouldIgnore"));
Config.HANDLER.save();
AIUTD.LOG.info("End user config migrated, please double check it for accuracy!");
Files.deleteIfExists(Path.of(YACLPlatform.getConfigDir() + "/aiutd.json5"));
AIUTD.LOG.info("Old end user config has been deleted");
}
} catch (IOException e) {
AIUTD.LOG.error("Failed to migrate end user config! Please do so manually!", e);
}
}
}
FAQ
- Is this faster than using the built-in Gson serializer?
- In a word, yes. In a few more words, based on pure library performance, yes. In practice it's a bit harder to say and will likely depend on the size of the config in question. Will it make a massive difference in anything when used in a single mod? Not noticeably; if you get several using it, you may start to see something a bit more tangible.
- Why make it if it wont improve performance much?
- IDK, becuse I can? Free will and what not.
- WAST has a better score on 3/4 of the tests, why not use it?†
- Becuse I was already familiar with FastJSON and didn't need to learn anything new to make it. If I need (or want) to learn WAST one day maybe I'll make something for it then.
*Until I set up another maven
†As of June 28th, 2026
Verfügbare Versionen
FASTJSON2 Serializer for YACL auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (26.3-snapshot-9).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "FASTJSON2 Serializer for YACL". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
26.3-snapshot-9, 26.2, 26.1.2 (+14 weitere)
Server-seitig
~ OptionalEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
FASTJSON2 Serializer for YACL Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.3-snapshot-9). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist FASTJSON2 Serializer for YACL mit fabric und forge und neoforge und quilt kompatibel?
FASTJSON2 Serializer for YACL unterstützt offiziell fabric, forge, neoforge, quilt für Minecraft 26.3-snapshot-9, 26.2, 26.1.2. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit FASTJSON2 Serializer for YACL – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob FASTJSON2 Serializer for YACL den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
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Modded Server mieten
Installiere FASTJSON2 Serializer for YACL mit nur einem Klick auf deinem Server.