
No Shield Delay
A recreation of Revvilo's Responsive Shields in Fabric.
Über diese Mod
No Shield Delay
Configurable reduction of the delay in Minecraft's blocking system for Fabric based off of Revvilo's Responsive Shields
Ever notice a strange occurrence where you try to block and attack and it hits you anyway? Even though your shield was definitely up by then? Well, it isn't in your head! That delay is very much real and this mod removes it!
When holding use on an item, there is a base 'use time' which is stored and then decremented every tick while it's being held.
Minecraft will only block an attack after the shield has been raised for more than 5 ticks.
It checks this by looking at the difference between the current use time countdown and the base use time of the item.
(from LivingEntity's isBlocking() method)
return item.getMaxUseTime(this.activeItemStack) - this.itemUseTimeLeft >= 5;
This mod bypasses this by using mixin to alter the 5 constant, allowing comparison between any given integer 0 thorough 5.
This mod is supposed to be an alternative to Revvilo's Responsive Shields. Because of this, if Revvilo ever makes a Fabric port of their own, I will cease maintaining this project.
Give it a look if you need a Forge equivalent.
🧰 Setup
This mod should work with 1.17+. It possibly could work with versions older than that, but I don't feel like testing it.
This mod is only necessary server side. Installing on the client as well will not yield any benefit.
The Fabric API is not needed for this mod. Only the Fabric Loader.
⚙ Configs
Files and contents:
no-shield-delay.toml
RaiseTime(From 0 to 5. default: 0) The amount of time, in ticks, from when you right-click before the game will block attacks.
Enabled(Default: true) Whether or not the effect of the mod is enabled.
Info:
Setting Raise Time to 0 makes shields capable of blocking immediately
The client-side raise animation takes roughly one tick to complete. So setting Raise Time to 1 is a decent balance between responsiveness and not being able to blockhit as easily.
📜 License
Copyright 2022 Quplet, Apache License 2.0. Please credit if you use or distribute my work.
Verfügbare Versionen
No Shield Delay auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (1.21.4).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "No Shield Delay". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
1.21.4, 1.21.1, 1.21 (+17 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
No Shield Delay Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.21.4). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist No Shield Delay mit fabric und quilt kompatibel?
No Shield Delay unterstützt offiziell fabric, quilt für Minecraft 1.21.4, 1.21.1, 1.21. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit No Shield Delay – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob No Shield Delay den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
Ähnliche Mods
Modded Server mieten
Installiere No Shield Delay mit nur einem Klick auf deinem Server.
