
PrivyChat
This is a Minecraft Client, it allow you to send msg messages even if is blocked
Über diese Mod
💬 ClientChat System — Full Specification
🌐 Overview
ClientChat is a Minecraft client-side communication system that adds a global and private messaging layer on top of the game.
It allows players using the same mod to:
communicate across servers (via external backend)
create private chat groups
send direct messages
broadcast messages globally within a server
It does not modify or replace Minecraft server chat, but runs alongside it as a separate communication network.
All communication is handled through a WebSocket-based backend server, which connects all clients using the mod.
⚙️ Core Features
💬 Global Chat System
A shared chat layer for all users connected to the same server or network session.
👥 Private Chat Rooms
Players can create, join, and manage private chat groups.
📩 Direct Messaging
Send private messages to specific players instantly.
🌍 Cross-Server Communication
Players can communicate even while on different Minecraft servers (as long as they are connected to the backend).
🧩 Command System (/chat)
All functionality is accessed through the /chat command.
🌍 /chat
➤ Global Server Chat Message
Sends a message to all players with the ClientChat mod connected to the same server session.
Behavior:
Broadcasts to all connected clients
Visible in Minecraft chat with custom formatting
Includes player name prefix
Example:
/chat Hello everyone!
Output:
[Steve] Hello everyone!
🧠 /chat create
➤ Create Private Chat Room
Creates a private chat room.
Behavior:
Player becomes the owner of the room
Room is registered in backend server
Only invited users can join
Example:
/chat create friends
📩 /chat invite
➤ Invite Player to Current Room
Invites a player to the chat room you are currently in.
Behavior:
Sends invite request through backend
Player receives notification
Player must accept via /chat join
Example:
/chat invite Alex
🚪 /chat join
➤ Join a Chat Room
Joins a room you have been invited to.
Behavior:
Backend verifies invitation
If valid → adds player to room
If not invited → error message
Example:
/chat join friends
Responses:
✅ Success: Joined room
❌ Error: You are not invited
🚪 /chat leave
➤ Leave Current Chat Room
Removes player from current active room.
Behavior:
Player stops receiving room messages
Returns to global chat mode
Example:
/chat leave
🗣️ /chat tell
➤ Private Direct Message
Sends a private message to a specific player.
Behavior:
Works regardless of rooms
Player does not need to be online in same server
Message highlighted (e.g. yellow or special format)
Example:
/chat tell Alex hey, where are you?
Output (receiver):
[DM] Steve → You: hey, where are you?
🌐 /chat global
➤ Force Global Broadcast
Sends a message to everyone in the current server session, even if inside a private chat room.
Behavior:
Overrides room restrictions
Visible to all connected clients in that server
Used for announcements or urgent messages
Example:
/chat global Server restarting in 5 minutes!
🧠 System Rules
🧩 Chat Modes
Players always exist in one of these states:
🌍 Global mode
👥 Room mode
🚪 None (default fallback)
🔐 Permissions Logic
Rooms require invitation to join
Only room members receive room messages
Direct messages bypass all restrictions
Global messages are always public
📡 Message Flow
Player types /chat command
Client mod intercepts command
Message converted into JSON packet
Sent to WebSocket server
Server processes logic (rooms, invites, routing)
Server broadcasts to correct clients
Clients display message in Minecraft chat UI
🌐 Backend Requirement
The system requires a lightweight server:
WebSocket-based (recommended)
Handles:
connected players
rooms
invitations
message routing
Without this backend, communication cannot work between different players.
🎨 Chat Presentation (Client Side)
Messages can be styled as:
🌍 Global: white text + player prefix
👥 Room: colored room tag
📩 DM: yellow highlight
🚨 Global override: red or bold
Example:
[GLOBAL] Steve: Hello!
[FRIENDS] Alex: yo
[DM] Steve → Alex: hi
🚀 Concept Summary
ClientChat is a Minecraft social communication layer that:
works client-side
connects players via external server
adds global chat, rooms, and DMs
behaves like a lightweight Discord inside Minecraft
Verfügbare Versionen
PrivyChat auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (26.2).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "PrivyChat". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
26.2, 26.1.2
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
PrivyChat Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.2). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist PrivyChat mit fabric kompatibel?
PrivyChat unterstützt offiziell fabric für Minecraft 26.2, 26.1.2. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit PrivyChat – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob PrivyChat den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
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Modded Server mieten
Installiere PrivyChat mit nur einem Klick auf deinem Server.