Roguelike Dungeons

Roguelike Dungeons

Large procedurally generated dungeon structures with randomized loot.

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456.1K Downloads
fabricworldgen
Server mit dieser Mod mieten

Screenshots

Menacing
Labyrinthine
Fashionable
Spacious
Cozy

Über diese Mod

What is Roguelike Dungeons

An old fashioned dungeon crawler hewn into the dirt and stone of the overworld.

Roguelike Dungeons aims to provide an alternative progression path to the early game, as well as something fun to do in the late game.

Try to enter a dungeon on your first day and don't leave until you've explored the entire structure. The loot and difficulty are designed to make this a rewarding experience.

History

Roguelike Dungeons started in MC release 1.6 (2013) as a project to enhance and build on the experience of the original Minecraft "box" style dungeons by linking rooms together with corridors and stairwells.

The design of these dungeons was inspired by the 404 Challenge, and Vechs' SuperHostile maps. Amnesia the Dark Descent inspired the tone and themes throughout.

The title comes from the genre of old dungeon crawlers by the same name.

Today Roguelike Dungeons is a whole ecosystem of forks and derived works (usually forge mods, and or packs) which extend it in ways that offer a variety of environments, custom mobs, configurable dungeons, or loot systems. Some mod packs have sprung up around these forks, but they are not my works, and I had nothing to do with them. This mod is the only true continuation of my original work.

Configuration and Commands

In game command

Roguelike Dungeons generate in the world naturally, however you can directly control the placement if you wish.
The "roguelike" command can be used to generate a dungeon at the caller's position by typing

roguelike dungeon here

Game Rule

The "roguelikeDungeonsGenerate" Gamerule (defaults to true) can be used to disable natural generation. this is useful if you want to pregenerate a few dungeons, but then not have them anywhere else.

Config file

  • mob_drops: if set to false, mobs will drop no equipment when killed
  • frequency: a probability value providing a dice roll option to when dungeons will generate (0 to 1)
  • debug: information is sent to the server log when dungeons generate, also layout and loot statistics will be stored in the world debug directory
  • below_sea_level: the first floor of the dungeon will generate below sea level if true, or just below the surface of the tower if false
  • rooms_per_level: the number of random rooms (including corridor segments) that the layout will attempt to add per level
  • roguelike_loot: if set to false, the loot chests will rely entirely on user-defined vanilla loot tables, and will otherwise be empty. if set to true then normal "procedural" roguelike dungeons custom loot will be added to chests, but also any loot added via vanilla loot tables. the loot table definitions can be found using the loot command
/loot give @a loot roguelike

FAQ

How do I find the dungeon? Does locate work?

The locate command does not work because these dungeons are not generated as part of the vanilla structure system. You'll usually find them near villages, so locate those instead.

Can I add this mod to an existing world?

Yes. New dungeons will naturally spawn in new chunks. If you want to add a dungeon to old terrain you can do so using the "roguelike" command.

What happens if I remove this mod?

Nothing will break if you remove this mod after generating dungeons. Mob Spawners will no longer generate fancy mob equipment, and that's about it.

Do players who join a multiplayer world need to have this mod installed?

No. This mod is entirely vanilla compatible, and does not need to be installed on the client side.

Can I add this mod to a modpack?

Yes. Do whatever you like.

Can I change the loot?

Yes. if you just want to add some extra items to the pre-existing loot then try adding a datapack that provides roguelike dungeons loot tables. find them in game with the loot command

/loot give @a loot roguelike

I fill chests procedurally by default, and the vanilla style loot tables are empty, just for adding custom loot.

Can I add my own rooms?

No, this dungeon is generated procedurally. It's not possible to add content without changing the source code.

Verfügbare Versionen

Roguelike Dungeons fabric-2.1.2+mc26.2release
MC 26.2fabric
5. Juli 2026
Roguelike Dungeons fabric-2.1.2+mc26.1.2release
MC 26.1, 26.1.1, 26.1.2fabric
3. Mai 2026
Roguelike Dungeons fabric-2.1.2+mc1.21.11release
MC 1.21.11fabric
20. Dezember 2025
Roguelike Dungeons fabric-2.1.2+mc1.21.10release
MC 1.21.10fabric
16. Oktober 2025
Roguelike Dungeons fabric-2.1.2+mc1.21.9release
MC 1.21.9fabric
4. Oktober 2025

Roguelike Dungeons auf dem Server installieren

1

Server bestellen

Bestelle einen Minecraft Java Server mit mindestens 4 GB RAM (6 GB empfohlen).

2

fabric Loader setzen

Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (26.2).

3

Mod installieren

Öffne den Mod-Browser im Dashboard und suche nach "Roguelike Dungeons". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.

Kompatibilität

Mod-Loader

fabric

Minecraft-Versionen

26.2, 26.1.2, 26.1.1 (+14 weitere)

Server-seitig

Erforderlich

Empfohlener RAM

6 GB(min. 4 GB)

Häufige Fragen

Roguelike Dungeons Server crasht beim Start – was tun?

Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 4 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.2). Über das Panel kannst du den Loader mit einem Klick wechseln.

Ist Roguelike Dungeons mit fabric kompatibel?

Roguelike Dungeons unterstützt offiziell fabric für Minecraft 26.2, 26.1.2, 26.1.1. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.

Server laggt mit Roguelike Dungeons – wie optimiere ich die Performance?

Empfohlener RAM: 6 GB (+1 GB pro 5 Spieler). Prüfe mit /spark profiler, ob Roguelike Dungeons den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.

Modded Server mieten

Installiere Roguelike Dungeons mit nur einem Klick auf deinem Server.

Empfohlener RAM
6 GBab €7.800000000000001/Monat
Min. 4 GB | +1 GB pro 5 Spieler
Jetzt Server erstellen
1-Klick Mod Installation
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
GNU General Public License v3.0 only
Server-seitig
Erforderlich

Unterstützte Versionen

26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.6+7 mehr