Balanced Mid-Game Portal

Balanced Mid-Game Portal

Adds the ability to create and fuel Portals when you unlock Manufacturers, in a balanced way.

von Raikoh067v1.1.0rebalancecontentlib
3.2K
Downloads
67.1K
Views
20. Oktober 2024
Erstellt
8. Juli 2026
Aktualisiert

Beschreibung

<p style="text-align:center;">[![Part1](https://raw.githubusercontent.com/DellAquila/Layout/main/NOG_001.png)](https://ficsit.app/mod/5T4Z1exTKPDbWF)[![Part2](https://raw.githubusercontent.com/DellAquila/Layout/main/NOG_002.png)](https://discord.gg/azC9UtsJ2K)</p>

<p style="text-align:center;">![](https://raw.githubusercontent.com/DellAquila/Layout/main/AllImages/com_mp_yes.png)</p>

Once you finally unlock Portals in vanilla Satisfactory near the end of Tier 9, your use for them is nearly gone, since you're pretty much done with every major factory. In my experience, the bulk of the game happens after Tier 6, when you unlock Manufactures. In a 300 hour playthrough, easily 150+ hours of that is Tiers 6 through 9.

For now, it is unlocked in Tier 6 (Same Tier as Manufacturers), in its own Milestone. This will hopefully change to being in the MAM in the future.
The Tier 9 version has been turned into an alternate recipe that uses pressure conversion cubes instead of Nuclear Pasta (see below for more info).

I have a ton of ideas how to implement better progression with Alternate Recipes at earlier or later tiers, entirely new Fuel types (Similar to Fuel > Turbo Fuel > Rocket Fuel) with new custom items. I have zero knowledge with UE5 modding, and unfortunately barely any free time to learn it. If you want to collaborate, please check out my #Team-Ups Thread in the Satisfactory Modding Discord Server (link below). My Discord username is Raikoh.

The goal of this mod:

- Grant access to Portals in an extremely limited "balanced" form, earlier in the game, at Tier 6.

What does "balanced" mean in this case?

- #

Extremely high power requirements

Unchanged from Vanilla, partly because I don't know how to change them, but also partly to greatly limit the number of Portals a player will be able to use early game. A 1000MW spike to turn on, 250MW to run, plus a MW spike to teleport longer distances. Power Storage is highly recommended.
- #

Extremely high resource cost early game

It is intended to be extremely inefficient compared to the Tier 9 Recipe (which is also slightly changed, see below). Each Portal requires 600/min of SAM to power (Somerslooped Manufacturer powers 2 Portals). These numbers may change, depending on feedback.
- ##

To not make Hypertubes obsolete

A Portal or two early game is intended to connect sperate "bases" across the map, then use Hypertubes for medium to short distances.


<br><br>

Updated Singularity Cell recipe:

![Tier6SingularityCell](https://raw.githubusercontent.com/Raikoh067/BalancedMidGamePortal/refs/heads/main/Tier6SingularityCell.jpg)

To produce 25/min SAM Fluctuators, it takes 600/min SAM. But 600/min is more than the 480/min Mk4 belts you'll have at the time. There are two solutions: Stick a single Somersloop in one of the Reanimated SAM Constructors, and you'll have enough. Or, extract from multiple SAM nodes. This is enough to power one Portal, or two Portals if you stick four Somersloops in the final Manufacturer. As you unlock Mk5 Belts and Mk3 Miners, you'll be able to make more Portals without having to resort to Somersloops.

Note: because Singularity cells are easier to make now, that makes the project part and Ficsonium it's used in much easier to make if you want. This issue is the main reason why I want to create new original fuel types instead of this solution.

<br><br>

Alternate: Dark Matter Singularity Cell recipe:

![Tier9SingularityCell](https://raw.githubusercontent.com/Raikoh067/BalancedMidGamePortal/refs/heads/main/Tier9SingularityCell.jpg)

A common complaint is the base game recipe for Singularity Cells is too complex. The vast* majority of the complexity comes from the Nuclear Pasta in it, so I reduced it down a step to Pressure Conversion Cubes. This only removes the Constructors and Particle Accelerators needed for the Pasta, but it might help take the edge off the difficulty of it. If I get enough feedback that it's still too much, I might reduce it down to Fused Modular Frames, and maybe reduce the amount of Singularity Cells it makes a little to balance it.


<br><br>

What's next?

[See the .txt file in my #team-up thread in the modding Discord Server for more details](https://discord.com/channels/555424930502541343/1296386723202207785)
- Create two new thematic fuel types with new item Meshes(Translocation Shards and Spatial Processing Unit), to represent progression in perfecting a fuel source. The current version of that plan allows Portals to be made as early as Tier 3, but that will probably change.
- The Portal will dynamically switch to accept the fuel that is fed into it, just like Fuel/Nuclear Generators.
- Unlock Portals in the MAM, in a node that sits between Dimensional Depots and Alien Power Augmenters.

Translocation Shards Preview (Crystal texture is placeholder)

![TranslocationShardPreview](https://i.imgur.com/EbTEqGw.jpeg)

Versionen

v1.1.0release
2.9K Downloads21. Oktober 2024
v1.0.1release
278 Downloads20. Oktober 2024
v1.0.0release
7 Downloads20. Oktober 2024

Balanced Mid-Game Portal auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach "Balanced Mid-Game Portal". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

Balanced Mid-Game Portal funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Balanced Mid-Game Portal bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

Balanced Mid-Game Portal verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Balanced Mid-Game Portal v1.1.0 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist Balanced Mid-Game Portal mit anderen Satisfactory Mods kompatibel?

Balanced Mid-Game Portal nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

Balanced Mid-Game Portal Server mieten

Spiele Balanced Mid-Game Portal auf deinem eigenen Satisfactory Server mit Mod-Support.

Empfohlener RAM
6 GBab €12/Monat
Min. 4 GB | €2/GB
Jetzt Server bestellen

Mod Informationen

Ersteller
Raikoh067
Neueste Version
v1.1.0
Erstellt am
20. Oktober 2024
Zuletzt aktualisiert
8. Juli 2026
Quellcode
GitHub →
Balanced Mid-Game Portal Mod — Satisfactory Server Hosting | Mado Hosting | Mado Hosting