Colony (using tractors)

Colony (using tractors)

Your goal is to start colonizing the planet. Build their homes, services, provide work, power, food and water for a nice living.

von Andre Aquilav1.0.3overhaulitemsfluids
4.6K
Downloads
2.2M
Views
1. November 2022
Erstellt
8. Juli 2026
Aktualisiert

Beschreibung

<center><img src="https://github.com/DellAquila/Layout/raw/main/New/CABECALHO.png"></center><br/>
<style>
.no-multiplayer-banner {
background-color: #d32f2f;
border-top: 4px solid #000;
border-bottom: 4px solid #000;
margin: 20px 0;
padding: 10px 0;
display: flex;
align-items: center;
justify-content: center;
gap: 15px;
width: 100%;
}
.no-multiplayer-text {
color: #ffffff !important;
font-weight: bold;
text-transform: uppercase;
letter-spacing: 2px;
font-size: 1.1rem;
text-shadow: 2px 2px 0px #000;
}
.no-multiplayer-sub {
background: #000;
color: #ff5252 !important;
padding: 2px 10px;
font-size: 0.8rem;
font-weight: bold;
text-transform: uppercase;
border: 2px solid #fff;
}
.stop-icon {
font-size: 1.5rem;
filter: drop-shadow(2px 2px 0px #000);
}
</style>

<div class="no-multiplayer-banner">
<span class="stop-icon">🚫</span>
<div class="no-multiplayer-text">Single Player Only</div>
<div class="no-multiplayer-sub">No Multiplayer</div></div>
<!-- //------------------------------------------------------------ END MULTIPLAYER NO -->

<style>
.mod-container {
--sf-gold: #f6ad55;
--sf-blue: #3182ce;
--sf-green: #48bb78;
--sf-bg: #2d2d2d;
--sf-border: #000;
max-width: 850px;
margin: 20px auto;
background-color: var(--sf-bg);
color: #e0e0e0;
padding: 30px;
border: 4px solid var(--sf-border);
box-shadow: 10px 10px 0px var(--sf-border);
}
.mod-container h1 {
color: var(--sf-blue);
text-transform: uppercase;
text-align: center;
border-bottom: 3px double var(--sf-blue);
padding-bottom: 10px;
margin-bottom: 25px;
text-shadow: 2px 2px #000;
}
.colony-banner {
background: linear-gradient(90deg, #2c5282 0%, #3182ce 100%);
color: #fff;
padding: 15px;
text-align: center;
border: 2px solid #000;
margin: 20px 0;
font-weight: bold;
text-transform: uppercase;
letter-spacing: 2px;
}

.instruction-box {
background: #1a1a1a;
border-left: 5px solid var(--sf-green);
padding: 20px;
margin: 25px 0;
font-size: 0.95rem;
}

.stats-grid {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 12px;
margin: 25px 0;
}
.stat-card {
background: #2d3748;
border: 2px solid #000;
padding: 15px;
text-align: center;
}
.stat-card b { color: var(--sf-gold); display: block; margin-bottom: 5px; text-transform: uppercase; font-size: 0.8rem; }

.command-panel {
background: #1a202c;
border: 2px dashed var(--sf-blue);
padding: 20px;
margin: 25px 0;
}
.cmd-code { background: #000; color: var(--sf-blue); padding: 2px 8px; font-family: monospace; font-weight: bold; }

.table-wrapper { margin: 25px 0; overflow-x: auto; }
table { width: 100%; border-collapse: collapse; background: #1a1a1a; }
th { background: var(--sf-blue); color: white; padding: 12px; text-transform: uppercase; font-size: 0.8rem; }
td { padding: 10px; border: 1px solid #333; font-size: 0.85rem; text-align: center; }

.mod-container img {
width: 100%;
border: 4px solid #000;
display: block;
margin: 15px 0;
}

.aquila-footer {
--sf-bg: #1a1a1a;
--sf-border: #000;
--sf-gold: #f2c94c;
--discord: #3b4e8d;
--patreon: #ff6058;
--steam: #f2f2f2;
--pix: #f2d600;
--paypal: #249ce2;
--youtube: #ff0000;
max-width: 850px;
margin: 40px auto;
background-color: var(--sf-bg);
padding: 30px;
border: 4px solid var(--sf-border);
border-top: 6px solid var(--sf-gold);
box-shadow: 10px 10px 0px var(--sf-border);
text-align: center;
}
.aquila-footer .btn-container {
display: grid;
grid-template-columns: 1fr 1fr; gap: 12px;
margin-bottom: 20px;
}
.aquila-footer .full-btn { grid-column: span 2; }
.aquila-footer .social-btn {
display: flex; align-items: center; justify-content: center;
padding: 12px; border: 3px solid #000; box-shadow: 4px 4px 0px #000;
text-decoration: none; transition: transform 0.1s;
}
.aquila-footer .social-btn:hover {
transform: translate(-2px, -2px); box-shadow: 6px 6px 0px #000;
}
.aquila-footer .btn-text {
color: #ffffff !important; text-transform: uppercase;
font-weight: bold; font-size: 0.9rem; line-height: 1.2;
}
.aquila-footer .discord { background: var(--discord); }
.aquila-footer .patreon { background: var(--patreon); }
.aquila-footer .youtube { background: var(--youtube); }
.aquila-footer .steam { background: var(--steam); }
.aquila-footer .steam .btn-text { color: #d35400 !important; }
.aquila-footer .paypal { background: var(--paypal); }
.aquila-footer .sub-text {
display: block; font-size: 0.65rem; opacity: 0.9;
font-weight: normal; margin-top: 4px; text-transform: none;
}
</style>

<div class="mod-container">
<h1>Colony (Tractor Logistics)</h1>
<p style="text-align:center;">Transform your factory into a thriving civilization. Provide housing, services, and employment to colonize the planet using a unique tractor-based economy.</p>

<div class="colony-banner">
🏠 POPULATION PROTOCOL: ACTIVE 🏠
</div>

<div class="instruction-box">
<b>📍 First Steps:</b> After loading the mod, <b>save and reload</b> to enable scanning for Productive Lands. Build your first Colony and connect Houses to Services using the Area of Effect (Radius) system.
</div>

<div class="stats-grid">
<div class="stat-card"><b>Radius</b>100m Building Chain</div>
<div class="stat-card"><b>Currency</b>Credits Economy</div>
<div class="stat-card"><b>Logistics</b>Tractor Driven</div>
</div>

<img src="https://i.imgur.com/Vs6aJNN.png" alt="Colony Showcase">

<div class="command-panel">
<h3 style="color:var(--sf-blue); margin-top:0; text-transform:uppercase; font-size:1rem;">City Hall Commands</h3>
<div style="margin-bottom:8px;"><span class="cmd-code">/colony2 pop</span> - Toggle Population Widget</div>
<div style="margin-bottom:8px;"><span class="cmd-code">/colony2 colonies</span> - View all established Colonies</div>
<div style="margin-bottom:8px;"><span class="cmd-code">/colony2 gain</span> - Minute-by-minute credit breakdown</div>
</div>

<div class="table-wrapper">
<table>
<thead><tr><th>Houses</th><th>Services</th><th>Factories</th></tr></thead>
<tbody>
<tr><td>Colonist House</td><td>Marketplace</td><td>Farm Mk1</td></tr>
<tr><td>Engineers House</td><td>Sanitation Facility</td><td>The Big Kitchen</td></tr>
<tr><td>Protectors House</td><td>Infodrome / Park</td><td>Water Treatment</td></tr>
<tr><td>Investors Skyscrapers</td><td>Health Center</td><td>Big Laboratory</td></tr>
</tbody>
</table>
</div>

<img src="https://i.imgur.com/1ZsUG3k.png" alt="Colony Icons">

<div style="background:#1a1a1a; padding:15px; border-top: 2px solid var(--sf-blue); margin: 25px 0;">
<b>🚜 Worker Logistics:</b> Use the <b>Worker Transport Station</b> to ferry commuters to your factories. The larger your population, the faster your production runs! Just remember to bring the tired workers home.
</div>

<div style="text-align:center; margin: 30px 0;">
<img src="https://github.com/DellAquila/Layout/raw/main/Videos_Up.png" style="width:100%; border:none; margin:0;">
<a href="https://www.youtube.com/watch?v=fWCG9VD9mo8" target="_blank"><img src="http://img.youtube.com/vi/fWCG9VD9mo8/0.jpg" style="width:100%; border:4px solid #000; margin:0;"></a>
<img src="https://github.com/DellAquila/Layout/raw/main/Videos_Down.png" style="width:100%; border:none; margin:0;">
</div>

How to play:

- Houses needs products that is redistributed by Services (Marketplaces, Infodrome, etc. )
- Houses generates waste that Services collects (Sanintation facility,etc...)
- Services and Factories uses tractors to bring/collect products and workers. The tractor entrance can be highlighted by UI.
- Services has an area of effect radius. Houses inside of it will be automatically managed by it.
- Houses and Services constitutes Colony Buildings. You have to found a new Colony to be able to construct them.
- Every Colony can have as much buildings you want, but every building have to be 100 meters near each other.
- If a Colony Building is built more than 100 meters from other buildings you have to found another Colony for them.
- Factories can produce all the needs of their inhabitants. If you bring in workers, it will produce faster.
- Worker Transport Station: Workers will wait for tractors to take them to factories. The bigger the colony, the more workers there will be available to work in the factories. Bring the Tired workers back when their shift is over. You only can have one Worker Transport Station by colony.
- Bank: Get loans paying interests with products delivery. When you get 10.000 credits loan, you pay it 100 by minute, for 100 minutes, and have to delivery 10 stacks of a solicited item.

Dependencies:
- Upside Down foundations (To have natural foundations as grass, rocks)
- Decoration (To have trees)
- Start customizer (To be able to have roads from start)
- Road tool (More decorative roads)
- TrafficLights (To start with the SOLAR TRACTOR, and some signals to decorate colonies)

Soft Dependencies / Optional improvements:
<i>Install them to use its benefits</i>
- Inventory Filter ( https://ficsit.app/mod/InventoryFilters ) by Nogg and Robb (Set filters on any Inventory Slot to make tractors and containers easy to manipulate)
- FicsitFarming ( https://ficsit.app/mod/FicsitFarming ) by I'm_a_chicken29 and mrhid6 ( A lot of different ways to make products to the inhabitants)
- AnyRoute ( https://ficsit.app/mod/UniversalVehiclePaths ) by SirDigby ( Allows any vehicle to load any route, no matter which vehicle the route was made and saved on. )
- MicroManager ( https://ficsit.app/mod/MicroManage ) by TwoTwoEleven ( Move and rotate vehicle path nodes to fix any recording problems )
- X3 Traffic Mods ( https://ficsit.app/mod/x3_roads, https://ficsit.app/mod/x3_signs, https://ficsit.app/mod/x3_mavegrag ) by X3
- More Useful Vehicles ( https://ficsit.app/mod/MoreUsefulVehicles ) by SifVerT (Better Vehicles)

![](https://i.imgur.com/1ZsUG3k.png)

<u>Initial Unlocks: </u>

Credits: $ 10.000

Factories

<i>Factories have entry for workers through vehicles, so that they run faster.</i>
- Farm Mk1 (Buildable only in the Productive Lands Node)
- Pure Water Treatment
- The Big Kitchen


Services

<i>Services automatically distribute goods to all houses in their radius. And receive goods by vehicles.</i>

- Marketplace
- Sanitation Facility
- Bank


Houses

<i>Colonists will move into houses when all demands are met.</i>
- Colonist House

Transport

<i>Depending on the colony size, it will generate workers to delivery to factories.</i>
- Worker Transport Station
- Small Tractor Station


Recipes

- Biomass to Fertilizer in the constructor
- Copper Sheet
- Rotor
- Modular Frame

Vanilla buildings

- Water Pump
- Fluid Tank
- Pipeline
- Pipeline Junction Cross
- Pipe Support
- Assembler

Special buildables

- Cheap Smart Splitter
- Solar Tractor

![](https://i.imgur.com/JQYUKLt.png)

<u>Colonies</u>

- You can found new colonies around the map.
- Colonies cannot be placed near each other.
- All colony buildings built near each other will be part of the same colony

<u>Classes</u>

To Hide/Show the Population Screen type /colony2 pop in the CHAT (Press ENTER to access).

![](https://i.imgur.com/o0M2eFl.png)

![](https://i.imgur.com/L64OLYz.png)

- Colonists
- Engineers
- Protectors
- Scientists
- Executives
- Ecologists
- Investors

<u>Economy</u>

- Houses will produce Credits and factories will cost Credits.
- You need credits to Build colony things.


![](https://i.imgur.com/95ZxWn1.png)

Phase 1 :

<i>Build Colonist houses to reach 200 colonist to unlock next phase.</i>

- Available Buildings:
- - Colonist House (House) (Consumption: X+X per minute)
- - Marketplace (Service) (Deliveries: X+X)
- - Sanitation Facility (Service) (Receives: X+X)
- - Bank (Exchange pre-defined item for credits)
- - FarmMk1 (Factory)
- - - Old Farm Grass: 24 Fertilizer + 5 Water >> 2 Biomass + 40 Grains + 6 WasteWater
- - - Old Farm Way: 24 Fertilizer + 10 Water >> 48 Grains + 5 WasteWater
- - The Big Kitchen (Factory)
- - - Basic Food: 8 Water + 50 Grains >> 36 BasicOrganicFood
- - Pure Water Treatment (Factory)
- - - Simple Filtering: 8 Water >> 60 Drinking Water Container(Solid)+ 2 FluidWasteWater

Phase 2 :

<i>Build Colonist Houses and Colonist Complexes to reach 1000 colonist to unlock next phase.</i>

- Available Buildings:
- - Colonist Complex (House) ... And the rest you will discover :)


![](https://i.imgur.com/AfNJlLc.png)


Houses | Services | Factories
- | - | -
Colonist House | Marketplace | Farm Mk1
Colonist Complex | Sanitation Facility | The Big Kitchen
Engineers House | Infodrome | Water Treatment
Engineers Complex | Park
Protectors House | Educational Center
Protectors Complex | Security Department
Executives Complex | Community Center
Scientists Complex | Health Center
Ecologists House | Big Laboratory
Investors Skyscrapers | Teleportation Station
. | Stadium
. | Bank

Graphics for the human transport mesh by Hailun.

<details>
<summary>CHEATS</summary> <!-- Good place for a CTA (Call to Action) -->
<!-- empty line *️⃣ -->

CHAT COMMANDS:

/colony 2 moremoney - adds $ 1000

/colony 2 fillservices - fill all services with products


Other commands:


/colony 2 pop - show hide population widget

/colony 2 colonies - shows all colonies

/colony 2 gain - shows gain

</div>

<div class="aquila-footer">
<p style="margin-bottom: 25px; font-weight: bold; color: var(--sf-gold);">
✨ From Pioneers to Citizens. Build a home worth staying for!
</p>

<div class="btn-container">
<a href="https://discord.gg/xkVJ73E" target="_blank" class="social-btn discord">
<div class="btn-text">AQUILA INDUSTRIAL<span class="sub-text">Join the Discord for tips from fellow Mayors!</span></div>
</a>
<a href="https://store.steampowered.com/app/1958750/Hexfactory/" target="_blank" class="social-btn steam">
<div class="btn-text">HEXFACTORY ON STEAM<span class="sub-text" style="color:#000 !important">Check out the little game I built from scratch!</span></div>
</a>
<a href="https://www.patreon.com/AndreAquila" target="_blank" class="social-btn patreon">
<span class="btn-text">BECOME A PATRON<span class="sub-text">Fuel my coffee addiction so I can keep coding until 3 AM.</span></span>
</a>
<a href="https://www.paypal.com/donate?hosted_button_id=TD7ME2KYDMT7G" target="_blank" class="social-btn" style="background: var(--pix);">
<div class="btn-text" style="color:#000 !important;">☕ BUY ME A COFFEE!<span class="sub-text" style="font-weight: bold; color: #000 !important;">Support with $1 — it will make my day!</span></div>
</a>
<a href="https://www.youtube.com/@AndreAquila" target="_blank" class="social-btn youtube full-btn">
<span class="btn-text">▶ SUBSCRIBE TO MY YOUTUBE CHANNEL<span class="sub-text">See mod showcases, factory tours, and development updates!</span></span>
</a>
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=U96NB4W469FR2&source=url" target="_blank" class="social-btn paypal full-btn">
<span class="btn-text">Donate with PayPal<span class="sub-text">Every bit helps keep the cpu humming and the updates coming. Thank you!</span></span>
</a>
</div>

<div class="footer-meta">
<p style="font-size: 0.75rem; color: #555; letter-spacing: 2px; margin-top: 5px; font-weight: bold;">AQUILA INDUSTRIAL // URBAN PLANNING DIVISION</p>
</div>
</div>

Versionen

v1.0.3release
842 Downloads13. September 2025

Colony (using tractors) auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach " Colony (using tractors)". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

Colony (using tractors) funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Colony (using tractors) bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

Colony (using tractors) verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Colony (using tractors) v1.0.3 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist Colony (using tractors) mit anderen Satisfactory Mods kompatibel?

Colony (using tractors) nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

Colony (using tractors) Server mieten

Spiele Colony (using tractors) auf deinem eigenen Satisfactory Server mit Mod-Support.

Empfohlener RAM
6 GBab €12/Monat
Min. 4 GB | €2/GB
Jetzt Server bestellen

Mod Informationen

Ersteller
Andre Aquila
Neueste Version
v1.0.3
Erstellt am
1. November 2022
Zuletzt aktualisiert
8. Juli 2026