Hypertube Blackout

Hypertube Blackout

Applies a partially-transparent blackout effect over hypertube travel, to reduce flashing lights caused by hypertube launchers.

von Excrubulentv1.0.0vanilla-friendlyqolaccessibility
185
Downloads
14.5K
Views
8. Januar 2025
Erstellt
8. Juli 2026
Aktualisiert

Beschreibung

Applies a partially-transparent blackout effect over hypertube travel, to reduce flashing lights caused by hypertube launchers.

The primary purpose of this mod is to reduce the incidence of photosensitive epilepsy triggers when using hypertube launchers, which can create a lot of flashing lights, however it comes with ABSOLUTELY NO WARRANTY, and is provided free of charge. I am not a medical professional nor do I have any expertise in this area. I simply noticed a problem and decided to do what I can to help reduce it. This mod only darkens the screen when inside of hypertubes, it has no effect on normal gameplay, which can have other sources of flashing lights. Use this mod at your own risk, and please verify that it is working before relying on it. I am a sole developer making this in my free time and do not have the budget or the expertise to ensure this is entirely bug-free and will cover all potential triggers.

All that said, I hope it helps anyone who might need it.

There are a number of options for this mod which are explained by their tooltips in-game. The opacity should be left at 1.0 for best results, but can be reduced if you're only using this for aesthetics.

The attack time is tuned to reduce triggers when testing with the photosensitive epilepsy analysis tool (PEAT) from the University of Maryland. 0.3s gave the best results when testing, so this should generally not be messed with.

The analysis tool can be found here, along with guidelines about what constitutes a trigger risk: https://trace.umd.edu/peat/

This mod is provided free of charge and thus can use the PEAT under the terms of its free license.

I decided to make this after I found what I believe to be a new hypertube launcher exploit, which can require the player to stay in the launcher for several seconds of very uncomfortable flashing. It can also trap the player in that situation until the player manually respawns, and if you use my hypertube launcher, this will definitely happen to you at some point. That prompted me to do some testing and I discovered that this was a problem with all hypertube launchers. I found that darkening the image to about 20% of its original brightness removed the triggers according to the analysis tool, so this effect reduces brightness to 20% near the centre of the screen. Towards the outside the brightness is more like 2%, which is only done for aesthetic purposes, to make the effect feel like a real physical effect.

I went with the blackout mainly because I think it's funny that ADA designed the hypertube to be just within the tolerances of the pioneer's cybernetically enhanced body, with no regard given for how traumatic the experience is. Plus fighter-pilot style blackouts are cool. I wanted this to be more than a clinical brightness reduction.

There will be much more information on this in a youtube video (link to follow).

The hypertube travel detection and some other functions are used under GPL 3.0, taken from SirDigby's Flashlight Settings mod, found here: https://ficsit.app/mod/FlashlightSettings

Versionen

v1.0.0release
185 Downloads8. Januar 2025

Hypertube Blackout auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach "Hypertube Blackout". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

Hypertube Blackout funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Hypertube Blackout bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

Hypertube Blackout verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Hypertube Blackout v1.0.0 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist Hypertube Blackout mit anderen Satisfactory Mods kompatibel?

Hypertube Blackout nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

Hypertube Blackout Server mieten

Spiele Hypertube Blackout auf deinem eigenen Satisfactory Server mit Mod-Support.

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Mod Informationen

Ersteller
Excrubulent
Neueste Version
v1.0.0
Erstellt am
8. Januar 2025
Zuletzt aktualisiert
8. Juli 2026
Quellcode
GitHub →