
Quantum Energy Rebalance
Rebalancing recipes related to Tier 9 power generation for less overwhelming resource management
Beschreibung
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AniViRus Productions (AniMouse) is now on [Ficsit Labs](https://discord.gg/pz2U6FvMat). Join for news, updates and your feedback and suggestions!
[Donation link](https://boosty.to/anivirus/donate) if you wish to toss a coin to support me. Everything goes into a new PC for modding!
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Quantum Energy Rebalance
This mod aims towards rebalancing recipes and energy values related to Tier 9 power sources - Ficsonium and Ionized fuel.My understanding behind Coffee Stain's balancing
From what I have observed, both of these power supplies are not designed for a net-positive energy gain. Fisconium exists to get rid of plutonium waste and inflate a total energy production value to boost value of Alien Power Augmenters. As for Ionized fuel it the most superior fuel for jetpacks and transportation - drones speed increases by 20% compared to rocket fuel.
The problem: While I see obvious benefits of using these resources in their possible intended way, the resources you need for both of those to fully execute them are overwhelming. While recipe for synthetic power shards is alright, the amount of them one needs to convert 1200 units of Rocket fuel (For 600 packaged ionized fuel to fuel a good drone network) is ridiculous. As strange as Dark-Ion fuel that seems to just be a typo. The same goes for Ficsonium - recycling 75 Plutonium Waste will quickly deplete your SAM reserves. And since Ficsonium Fuel Rods production is net negative that also forces pioneers to simply sink Plutonium Fuel Rods as Uranium energy is already sufficient to satisfy average player's need of ~100k MW of energy to make it through phase 5.
Changes list:
1. Ionized Fuel
2. Dark-Ion Fuel
3. Ficsonium
4. Ficsonium Fuel Rod
Each of the recipes is unlocked simultaniously with their original counterparts
5. Ficsonium Fuel Rod enegry value
Ficsonium Fuel Rod enegry value has been increased by 250% (from 150000 MJ to 375000 MJ) to be more appealing to pioneers6. Ficsonium Fuel Rods are now sinkable (~314000 points)
Ficsonium Fuel Rod enegry value has been increased by 250% (from 150000 MJ to 375000 MJ) to be more appealing to pioneersTrivia
1. I know that consumption of 50 units of Rocket fuel makes it impossible to achieve 100% production efficiency without extra mods, but IMO that is the most reasonable amount of rocket fuel per one shard.2. Dark-Ion Fuel recipe being utilized by refinery instead of converter is intentional to make transition to it much smoother.
Recommended Mods:
[Quantum Technology Utilities](https://ficsit.app/mod/QuantumTechUtils): My own mod which adds some extra Tier 8-9 alternative recipes which intertwine with changes in this mod. And thus works well together with this mod: Though it's not mandatory, if you want to get 100% efficiency from original Ionized Fuel recipe this mod is a must.
[Waste Shielding](https://ficsit.app/mod/WasteShielding) and [Waste Shielding Plus](https://ficsit.app/mod/WasteShieldingPlus) (addon): This mod had the most significant impact on these balancing changes, you may an interesting synergy between these two mods!
[EasyAlt Recipes](https://ficsit.app/mod/EasyAltRecipes): While not having direct impact on the mod some balancing changes have been decided while looking at this mod.
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Conclusion
If you have any suggestions, ideas or issues you are free to contact me via:- GitHub (Source code link).
- Discord (@AniMouse), I am on Satisfactory Modding Server and Ficsit Labs.
- [Any of my other social media](https://linktr.ee/anivirus) [under maintainance].
Thanks for reading through all of this!
Versionen
Quantum Energy Rebalance auf dem Server installieren
Satisfactory Server bestellen
Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.
Mod installieren
Öffne den Mod-Manager im Dashboard und suche nach "Quantum Energy Rebalance". Installations-Dependencies werden automatisch mitinstalliert.
Server neu starten
Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.
Häufige Fragen
Quantum Energy Rebalance funktioniert nicht nach Update – was tun?
Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Quantum Energy Rebalance bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.
Quantum Energy Rebalance verursacht Crashes im Multiplayer – Lösung
Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Quantum Energy Rebalance v1.2.5 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.
Ist Quantum Energy Rebalance mit anderen Satisfactory Mods kompatibel?
Quantum Energy Rebalance nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.
Quantum Energy Rebalance Server mieten
Spiele Quantum Energy Rebalance auf deinem eigenen Satisfactory Server mit Mod-Support.
Mod Informationen
- Ersteller
- AniViRus Productions
- Neueste Version
- v1.2.5
- Erstellt am
- 18. Januar 2025
- Zuletzt aktualisiert
- 8. Juli 2026
- Quellcode
- GitHub →