Chapter 1: Slug Principles

Chapter 1: Slug Principles

Slug related Progression Mod

von Drejnv3.9.9
12.8K
Downloads
2.5M
Views
4. Mai 2021
Erstellt
8. Juli 2026
Aktualisiert

Beschreibung

<h2>Welcome Reader!</h2>

This is a series of Progression Mods that aim to interact with the inhabitants of the Satisfactory Planet while trying to introduce different mechanics.

The first of this series is <b>Chapter 1: Slug Principles</b>

<h1>Mod Phase: Alpha</h1>
<b><i>*Alpha</b>: some features may be missing or not working as intended</i>

<hr>
<br>
<h2>Discover the Power</h2>

Fetch those slugs and unlock a new research branch! Be prepared in how many Slug you will need so start exploring and hunting!

<h2>More than Overclocking</h2>

Many utilities will be uncovered in your voyage... But those who go deeper will be rewarded...
<br><br>

<h2>The Oddities of the Planet</h2>

As you spoiling the planet of its resources
<h1>Content Overview</h1>

<h2>Energy Pool</h2>
It all starts from here: the Energy Pool. The building processes Power Slugs into the main resource: Energy Liquid.
<br><br>
<img src="https://i.ibb.co/Ms33Pr1/image.png" alt="image" border="0">
<h2>Infuser</h2>

The infuser impermeates resources with Liquid Energy to create new materials with new and different properties
<br><br>
The Building is composed by an Inlet, where the resources are manually provided, and a container where Energy Drink can be poured on the resource inputed.<br><br>
<img src="https://i.ibb.co/gSCZ4gd/image.png" alt="image" border="0">
<br><br>


Here's a Demo showcasing the building in action
[LINK](https://youtu.be/C2Ij5PqAs4g)

<hr>

<h2>Bio Brewery</h2>

The Bio Brewery uses Mycelia spores to sollicitate the spontaneous growth of flora using Slimy Compost as a Fertilizer bursting into fruits.
<br><br>
The Building takes Water and Slimy Compost as inputs and it requires a constant supply:<br>

Every minute the Bio Brewery will drain 90 Water and Use 1 Slimy Compost.<br><br>Every 5 minutes a certain amount of Berries, Nuts and Mycelia will be generated that can be manually picked up.<br><br>

Every 10 minutes the Bio Brewery will change its growth stage, producing more fruits the further the stage.<br><br>

The process will end at 50 minutes mark at which point the process will end and start from stage 0 (once the proper input are provided)


<img src="https://i.ibb.co/CKJsxJN/image.png" alt="image" border="0">
<hr>


<h2>To Do List</h2>

<li>Automation!</li>
<li>Manipulation of the liquid Energy</li>
<li>And More!</p>

<h1>Latest Pach Notes <h1>

<h1>What's in this one</h1>
<h2>New Features</h2>
<li><b>Fluid Press:</b> building attachment for Energy Pool MK2. Brings automation for Energy Drink crafting</li>
<li><b>Modular Storage:</b> versatile building that can be used for storing items and, if needed, fluids</li>
<li>Research Tree has been expanded with new researches that can be unlocked through the Discovery Sytem</li>
<li>Added 2 new resources to the Discovery System</li>

<h2>Changes</h2>
<li>Added descriptions to both items and buildings to convey better their utility and how to use them</li>
<li>Lowered Artifact Radar items required: <br><br>now requires the following materials:<br><br>
4x Crystal Oscillator<br>
100x Modular Frame<br>
10x Beacon<br>
200x Copper Sheet<br>
5x Energized Rod<br>
<br>
The Building requirement have been changed in accordance with the above requirements.
</li>
<li>Added Energy Drink as a research cost for the Infuser</li>
<li>Revamped the Artifact Radar and Octahedron UI</li>
<li>Fixed some minor bugs related to the Discovery System</li>

<h2>Comments</h2>

Hey everyone, hope you're doing well. In this update we finally deliver some deserved automation through the Fluid Press.<br><br>

The machine is simple on its own and doesn't have a UI (i don't think it needs it as it is straightforward).<br><br>

Above all the Modular Storage makes its appereance: it's a really complex building as it can be customized through research and through its UI.<br><br>

Did i tell you already it has a built-in item filtering? You can decide which item goes where and also limit the stacks of item you wish to utilize for your storage!<br><br>

I've also changed the UI of both the Artifact Radar and the Octahedrons. The Discovery System received a bit of revamping in the background so that it will be easier for me to implement new rewards.<br><br>

For now chances are you won't be able to fully upgrade the Modular Storage (yet) as there won't be enough resources, but small updates will be delivered as i am able to find more suitable locations for more Octahedrons.<br><br>

Hope you will enjoy this update. Thanks always for your support.

Drejn

<h2>Roadmap</h2>
checkmarked nodes are those already implemented in the mod so far:
<br><br>
<i>Last Update 01/08/2021</i><br>
<img src="https://i.ibb.co/dPh94L5/image.png" alt="image" border="0">

<h1>Special Thanks</h1>

Special Thanks go to Deantendo#4265 for the fantastic Mod Icon and all the work he does for the modding community. <br><a href="https://www.paypal.com/donate/?hosted_button_id=H5NRHB2NFWUPQ">Care to tip Deantendo?</a>

<h1>Contacts</h1>

<br>

If you wish to report an issue, share your feedback on the mod or report me for Slug abuse, you can find me on the Satisfactory Modding Discord.<br>

Feel free to ping me <b>@Drejn#9764</b> or send me a Private Message. I'll be glad to help.
<br><br>We now have our own Discord Server!<br>
<a href="https://discord.gg/btmpTNDSaK"><img src="https://img.utdstc.com/icon/a4a/8a6/a4a8a6b50439dd0a020cc3b1b971df3af09ae118578014799abd16ac23be6649:200"></a>

<br>
Enjoy and have fun,
<br><br>
<b><i>Drejn</i></b>

Versionen

v3.9.9alpha
5.9K Downloads18. August 2021
v3.9.8alpha
249 Downloads17. August 2021
v3.9.7alpha
1.2K Downloads5. August 2021
v3.9.6alpha
281 Downloads4. August 2021
v3.9.5alpha
74 Downloads4. August 2021

Chapter 1: Slug Principles auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach "Chapter 1: Slug Principles". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

Chapter 1: Slug Principles funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Chapter 1: Slug Principles bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

Chapter 1: Slug Principles verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Chapter 1: Slug Principles v3.9.9 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist Chapter 1: Slug Principles mit anderen Satisfactory Mods kompatibel?

Chapter 1: Slug Principles nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

Chapter 1: Slug Principles Server mieten

Spiele Chapter 1: Slug Principles auf deinem eigenen Satisfactory Server mit Mod-Support.

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Mod Informationen

Ersteller
Drejn
Neueste Version
v3.9.9
Erstellt am
4. Mai 2021
Zuletzt aktualisiert
8. Juli 2026
Quellcode
GitHub →
Chapter 1: Slug Principles Mod — Satisfactory Server Hosting | Mado Hosting | Mado Hosting