
Waste Shielding
Introduces a process to remove radioactivity from waste, along with several new lead-based items and recipes.
Beschreibung
<center><img alt="Waste Shielding" src="https://raw.githubusercontent.com/kiligir/WasteShielding/refs/heads/main/Resources/WSModPageBanner.png"></center>
<center> <video autoplay loop> <source src="https://github.com/kiligir/WasteShielding/raw/refs/heads/main/Resources/WSModPageItemVideo.mp4" type="video/mp4"> Your browser does not support the video tag. </video> </center>
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<center><img alt="Works in Singleplayer" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageSinglePlayer.png?raw=true"><img alt="Works in Multiplayer"src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageMultiplayer.png?raw=true"></center>
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<img alt="What Is This Mod?" src=https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageWhatIsThisMod.png?raw=true">
Waste Shielding adds 6 new parts, custom models, a massive MAM tech tree, and many recipes to let you shield and dispose of both types of nuclear waste. Unlock new milestones, automate Mercer spheres, and discover dozens of alternate recipes that don't waste the waste!
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<img alt="New Parts" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageNewParts.png?raw=true">
Lead ore is refined from sulfur in a Refinery. Unlocked in the HUB under Lead Refinement.
Lead reduction agent is made in a Manufacturer. Unlocked in the HUB under Lead Refinement.
Lead ingots are forged from the previous two parts in a Foundry. Unlocked in the HUB under Lead Refinement.
Lead sheets are assembled from lead and aluminum ingots in an Assembler. Unlocked in the HUB under Lead Refinement.
Shielded waste is assembled from plutonium waste and lead sheets in an Assembler. Unlocked in the MAM under Lead Utilization.
Biowaste is blended from non-fissile uranium in a Blender. Unlocked in the HUB under Bioremediation.
If you don't want to bother with plutonium processing, it's possible to build a bioremediation process that turns your non-fissile uranium into biofuel that you can shove in a Generator. It unlocks a single recipe in the Refinery and two recipes in the Blender, as well as the ability to package and unpackage a new fluid called biowaste in the Packager. Biowaste is nonradioactive and must be turned into biofuel in the Refinery before it can be burned in a Generator.
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<img alt="Mod Compatibility" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageModCompatibility.png?raw=true">
Waste Shielding is implemented in the <a href="https://satisfactory-calculator.com/en/planners/production">production planner</a> of the Satisfactory Calculator. Navigate to the mods tab and choose Waste Shielding from the Mods drop-down menu.
While this mod is simple enough that it should™ work with every other mod, it plays particularly well with the following mods:
<a href="https://ficsit.app/mod/WasteShieldingPlus">Waste Shielding Plus</a> by <a href="https://ficsit.app/user/EQXUyJ73G7VxfE">AniViRus Productions</a>. Adds yet another lead-based part, and plays well with this mod.
<a href="https://ficsit.app/mod/MAMTips">MAM Enhancer</a> by <a href="https://ficsit.app/user/6axpMZJjUTUBWU">Robb</a> and <a href="https://ficsit.app/user/DviU5j6i7Qp1wm">Nogg</a>. Waste Shielding's MAM tree has descriptions of what each alternate on the tree unlocks, and this mod lets you actually read that.
<a href="https://ficsit.app/mod/HeavyFluids">Heavy Fluid Overhaul</a> by <a href="https://ficsit.app/user/83KibrupsNdo42">Acxd</a>. This mod decimates (literally reduces by a factor of ten) the numbers on all fluids in the game and is explicitly compatible with Waste Shielding.
<a href="https://ficsit.app/mod/NuclearRework">Nuclear Rework</a> by <a href="https://ficsit.app/user/EQXUyJ73G7VxfE">AniViRus Productions</a>. Incorporates Waste Shielding and several other mods together in a way you may find interesting!
* <a href="https://ficsit.app/mod/EnhancedDepot">Enhanced Depot</a> by <a href="https://ficsit.app/user/83KibrupsNdo42">Acxd</a>. Since Waste Shielding's capstone has to do with the Dimensional Depot, how about yet more space?
As long as sulfur is still an item in your game, Waste Shielding will work with it (including Satisfactory+, though this mod's lead items and that mod's lead items are not the same items). If you're a mod author and use mine as a dependency, let me know on the <a href="https://discord.gg/xkVJ73E">Satisfactory Modding Discord</a> and I'll integrate your mod into this section!
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<img alt="Feedback" src=https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageFeedback.png?raw=true">
Find me on the <a href="https://discord.gg/xkVJ73E">Satisfactory Modding Discord</a> and @ me with your idea. If it's a bug fix, I'll get right on it. If its an involved idea, keep in mind that I probably don't know how to implement it, since I don't code for Unreal. You can also find me over at <a href="https://discord.gg/pz2U6FvMat">Ficsit Labs</a> on #kiligir-main if you want to talk about anything. Just @ me there and I'd be happy to talk!
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<img alt="Thanks" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageThanks.png?raw=true">
To those in the modding Discord that helped with this, thank you! A special thanks to Corey Reece (http://coreyreece.com/) for the custom models and textures, Deantendo for the icon for the mod itself, Robb for help with the research tree, AngryBeaver for texture advice, Krzeszny for the milestone icons, and Acxd for the initial port to UE5 and maintenance of the mod when I can't get to it in time.
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<details>
<summary><img alt="Attributions (Click to expand.)" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageAttributions.png?raw=true"></summary>
Lead Reduction Agent and Lead Ingot modified from CSS base models. All other models and textures by Corey Reece. All rights reserved.
Icons for Milestones and some MAM nodes used in the mod from Noun Project, used under CC BY 3.0.
- Collider Slice by Caba Kosmotesto,
- Gold Ingots by Ben Davis,
- Radioactive Waste by Hassan Ali, and
- bio Icon by Turkhub.
Lead Milestone Icon by Krzeszny.
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Versionen
Waste Shielding auf dem Server installieren
Satisfactory Server bestellen
Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.
Mod installieren
Öffne den Mod-Manager im Dashboard und suche nach "Waste Shielding". Installations-Dependencies werden automatisch mitinstalliert.
Server neu starten
Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.
Häufige Fragen
Waste Shielding funktioniert nicht nach Update – was tun?
Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Waste Shielding bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.
Waste Shielding verursacht Crashes im Multiplayer – Lösung
Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Waste Shielding v3.6.1 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.
Ist Waste Shielding mit anderen Satisfactory Mods kompatibel?
Waste Shielding nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.
Waste Shielding Server mieten
Spiele Waste Shielding auf deinem eigenen Satisfactory Server mit Mod-Support.
Mod Informationen
- Ersteller
- Acxd, kiligir
- Neueste Version
- v3.6.1
- Erstellt am
- 19. Juni 2021
- Zuletzt aktualisiert
- 22. August 2026
- Quellcode
- GitHub →