
YouMod
Automatically develop a ContentLib-based mod using text files. Bonus: Factorio data-raw conversion tool.
Beschreibung
<center><img src="https://github.com/DellAquila/Layout/raw/main/New/CABECALHO.png"></center>
Create a new mod ingame, using text files with ContentLib.
This mod will help you create your first mod using contentlib. It will create editable text files for modded and vanilla assets, depending of what you have in your game at the time of the generation of the files.
---
This mod was made with CONTENTLIB:
<a href="https://ficsit.app/mod/5T4Z1exTKPDbWF"><img src="https://github.com/DellAquila/Layout/raw/main/NOG_001.png"></A><a href="https://discord.gg/azC9UtsJ2K"><img src="https://github.com/DellAquila/Layout/raw/main/NOG_002.png"></A>
---
PS: Don't use Windows Notepad, or Notepad++, will actively make editing your scripts more difficult. They are nice editors, but not for this purpose. Get a text editor that supports JSON Schemas, or you can use the VSCode web editor if you don’t want to download anything. https://vscode.dev/
Documentation for ContentLib: https://docs.ficsit.app/contentlib/latest/Tutorials/ConceptOverview.html
----
<br/><img src="https://github.com/DellAquila/Layout/raw/main/Videos_Up.png"><br/>
[](https://www.youtube.com/watch?v=jH3bXaiinzI)
<br/><img src="https://github.com/DellAquila/Layout/raw/main/Videos_Down.png"><br/>
Steps:
-
1. Use the chat command to open the widget:
/createmod

2. Choose what you want to extract from the game as text files:
- All Recipes from your current game (...YourMod/ContentLib/RecipePatches/)
- All Items from your current game (...YourMod/ContentLib/ItemPatches/)
- All Milestones from your current game (...YourMod/ContentLib/SchematicPatches/)
- All Entities stats from your current game (...YourMod/ContentLib/CDOs/)
- Example of new Recipes (...YourMod/ContentLib/Recipes/)
- Example of new Items (...YourMod/ContentLib/Items/)
- Example of new Milestones (...YourMod/ContentLib/Schematics)

3. Edit the text files (All files will be already on your Mod Folder from Satisfactory)
You will see that types of files :
Entities:
-



Recipes:
-

Items:
-

Milestones:
-

Visual Kits:
-

4. Delete all files you didn't edit.
5. Restart the game
6. If you think your mod is ready, zip it and upload to ficsit.app
----
Observations:
-
- Recipes can't be set to Workbech or Workshop, so they don't "Clear Buildings" as default.
-----
Extracting All Items and Recipes from Factorio
This guide outlines the process of extracting all items and recipes from Factorio to Satisfactory using YouMod.
Video Demonstration:
<br/><img src="https://github.com/DellAquila/Layout/raw/main/Videos_Up.png"><br/>
[](https://www.youtube.com/watch?v=mNafVFAdL4o)
<br/><img src="https://github.com/DellAquila/Layout/raw/main/Videos_Down.png"><br/>
Steps:
1. Ensure Factorio Modded Items:
Confirm that your Factorio installation includes all desired mods and items available.
2. Generate Data Dump:
Run Factorio with the following command-line parameter: `\bin\x64\factorio.exe --dump-data`
This command generates a data dump file and the game will not launch.
3. Locate the Data Dump File:
The generated file is named `data-raw-dump.json`.
It's typically located in: `%AppData%\Roaming\Factorio\script-output\data-raw-dump.json`
4. Split the Data Dump File:
The `data-raw-dump.json` file is often very large.
Use a file splitting tool (e.g., [https://textfilesplitter.com/](https://textfilesplitter.com/)) to divide it into 15-20 smaller parts. This will improve processing efficiency and avoid crashing the game when processing it.
5. Create a YouMod Mod:
Launch Satisfactory and load any save game.
Open the chat console and enter the command: `/createmod` (press Enter).
6. Configure the Mod Creation:
Provide a name for your new mod.
Specify the Factorio installation directory (e.g., `C:\Factorio\`). Ensure this directory contains the `/data/` folder.
Add the 15-20 split parts of the `data-raw-dump.json` file that you made in the step 4.

7. Generate ContentLib Files:
Uncheck any boxes related to Satisfactory-specific content.
Check the box that you "read" the terms.
Check the "Convert to Factorio" box.
Click "Generate Mod".
This process extracts all ContentLib files for items, recipes, and icons into your mod's folder. (This may take 3-10 minutes).
8. Modify and Customize:
Modify or delete files as needed. (Folder: .../Mod/YourModName )
Create recipes to convert Satisfactory ores to Factorio equivalents, or merge content as desired.
Add any missing items or recipe ingredients/products.

Important Notes:
Recipes will be assigned to standard machines (Constructor, Assembler, Manufacturer, etc.). Recipes with unusual input/output counts will use a special machine provided by the mod FactorioMachine ( https://ficsit.app/mod/FactorioMachine ). You can adjust the JSON files to change this if you want.
Meshes will appear as randomly colored boxes.
This generated mod will contain copyrighted content and should not be shared or redistributed.
Restart Satisfactory to apply the changes.
Icons from Factorio versions above 1.0 will display as multiple icon sizes in one file. Edit or replace these files if necessary.

Mods like Magic Machine ( [https://ficsit.app/mod/MagicMachine](https://ficsit.app/mod/MagicMachine) ) can be used to spawn basic items for testing.
Factorio fluid quantities in recipes will be divided by 10.
* The assembly machine mesh is provided by FUE5 (Fan factorio project in Unreal Engine 5).
Visuals:



<br/>Credits: Icons, UI and Graphic advices from <a href="https://discord.gg/xkVJ73E">Deantendo: The UI guy!</A> <br/>
________
<br/>I'm having a lot of fun making Satisfactory Mods and I hope you are enjoying them! If you want to [donate](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=U96NB4W469FR2&source=url), i would be very grateful.<br/><br/>[](https://discord.gg/xkVJ73E)<br/>[](https://store.steampowered.com/app/1958750/Hexfactory/)<br/>[](https://www.patreon.com/AndreAquila)<br/>[](https://ko-fi.com/aquilaindustrial)<br/>[](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=U96NB4W469FR2&source=url)
Versionen
YouMod auf dem Server installieren
Satisfactory Server bestellen
Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.
Mod installieren
Öffne den Mod-Manager im Dashboard und suche nach "YouMod". Installations-Dependencies werden automatisch mitinstalliert.
Server neu starten
Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.
Häufige Fragen
YouMod funktioniert nicht nach Update – was tun?
Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob YouMod bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.
YouMod verursacht Crashes im Multiplayer – Lösung
Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler YouMod v1.0.14 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.
Ist YouMod mit anderen Satisfactory Mods kompatibel?
YouMod nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.
YouMod Server mieten
Spiele YouMod auf deinem eigenen Satisfactory Server mit Mod-Support.
Mod Informationen
- Ersteller
- Andre Aquila
- Neueste Version
- v1.0.14
- Erstellt am
- 28. Januar 2024
- Zuletzt aktualisiert
- 8. Juli 2026
- Quellcode
- GitHub →