
Nuclear Radiation
Radioactive hazards into Minecraft
Screenshots




About this Mod
Nuclear Radiation
Physics-driven radiation simulation for Minecraft. Real isotopes, real decay, real units. Radioactivity that behaves the way it does in the actual world - not a hand-wavy "rads" bar.
NOTE: This mod is in active development
If you've ever wanted Minecraft to take nuclear material seriously - where a dropped chunk of spent fuel is genuinely dangerous, where lead and concrete actually shield you, where iodine pills matter after exposure - this is that mod.
What makes it different
Most radiation mods use a single abstract "rad" number. Nuclear Radiation models the real chain:
Source activity (Bq) → radiation field → shielding attenuation → biological dose (Sv)
Every step uses correct physics units and real-world behavior:
- Becquerel (Bq) - how active a source is (decays per second)
- Gray (Gy) - absorbed dose, used for shielding math
- Sievert (Sv) - the biological dose you accumulate (live rate + lifetime total)
Different radiation types behave differently, with proper quality factors:
- Alpha - deadly up close, stopped by almost anything (Q=20)
- Beta - moderate range (Q=1)
- Gamma / X-ray - penetrating, needs dense shielding (Q=1)
- Neutron - penetrating and nasty (Q≈10)
Features
Radiation that comes from real things
- Placed radioactive blocks emit into the world
- Dropped radioactive item stacks become hot spots on the ground
- Radioactive fluids irradiate their surroundings
- Chests and barrels full of hot material leak radiation (sealed = point source, no contamination spread)
- Chunks track soil / air / water contamination over time
Real decay
- Built-in isotopes: U-238, U-235, Pu-239, Cs-137, I-131, Sr-90, Y-90, Co-60, Cf-252
- Isotopes actually decay over time based on their real half-lives
- Decay chains with daughter products (e.g. Pu-239 → U-235, Sr-90 → Y-90)
- Short-lived isotopes burn out; long-lived ones stay hot for the long haul
Shielding that works like shielding
- Stand behind stone, iron, gold, water, obsidian, or netherite and it actually blocks radiation
- Dense materials block more - proper Beer–Lambert attenuation, traced block-by-block between source and you
- Different materials block X-ray and neutron radiation by different amounts
- Armor protects you - full iron/gold/netherite sets reduce incoming dose, configurable per radiation type
Exposure that's more than standing near it
- External dose from the radiation field around you
- Inventory dose - carrying a hot item in your hotbar, offhand, or pockets exposes you; armor slots shield more
- Internal dose from ingested or inhaled isotopes - and it stays in you
- Background radiation per dimension and per biome
Tools
- Geiger Counter - reads live activity (Bq) in the world; clicks faster the hotter it gets
- Dosimeter - your personal dose readout: total Sv, current Sv/h, and a breakdown of external / inventory / internal sources, with an on-screen HUD
Medicine
Exposure is survivable if you treat it:
- Iodine Pill - blocks I-131 from being taken up by your body
- Prussian Blue - flushes out Cesium-137
- Anti-Rad Injection - strong emergency purge
- Radaway - gradual cleanup over time
- Rad-Protection Potion - general resistance to incoming dose
For map makers & modpack authors
- Creative Radiation Source block - place a fully tunable emitter, dial in Alpha / Beta / X-Ray / Neutron output in MBq
- Fully data-driven - assign radioactivity to any item, block, or fluid (yours or another mod's) via datapack JSON, tags, or per-stack data components
- Armor shielding values are datapack-driven too
- Deeply configurable: sim intervals, dose thresholds, recovery rates, contamination spread, background levels, and more
Recipe-viewer support
Full JEI and EMI integration with custom info pages:
- Isotope Stats - half-life, radiation mix, quality factors, decay products
- Radioactive Items - what's hot and how hot
- Decay Graph - visual decay chains
- Armor Radiation Protection - shielding values per armor piece
Planned
- Unified radiation framework - one radiation system to rule them all. Bridge the radiation mechanics from other mods (Mekanism and friends) into this single physics-based pipeline, so a radioactive item is equally dangerous no matter which mod made it - measured in the same Bq/Sv, blocked by the same shielding, treated by the same medicine. No more competing, incompatible "rad" bars.
Getting started
- Craft or grab a Geiger Counter and Dosimeter (Tools & Utilities creative tab)
- Go find something radioactive - the Geiger counter will tell you when you're close
- Watch your Dosimeter. Keep your total Sv down
- Put dense blocks (or distance) between you and the source
- Wear protective armor when working near hot material
- Keep iodine pills and Radaway on hand for when things go wrong
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.230+
- Java 21
⚠️ Beta: This mod is in active development. Mechanics and balance may change between versions. Bug reports and feedback are welcome.
Performance
Built to run on real servers. The simulation runs on a dedicated background thread, uses a spatial radiation-field cache so cost scales with entities rather than entities × sources, has a hard radius cutoff on sources, and gates world/entity simulation on separate, configurable tick intervals. No off-thread world access.
Real units. Real decay. Real consequences.
License: MIT
Available Versions
How to Install Nuclear Radiation on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Nuclear Radiation". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Nuclear Radiation server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Nuclear Radiation compatible with neoforge?
Nuclear Radiation officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Nuclear Radiation – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Nuclear Radiation consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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