ConfigurableStart
This Mod gives you control over the Start of the Game
Description
ConfigurableStart
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On starting a new game this mod gives you control over the amount, type, and purity of Resource Nodes. Future versions are planned to also support alterations to the player's Start Location, Crash Site locations, and more.

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Resource Nodes
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Finite Nodes is still Experimental!
Type /help in game to see avialable Chat Commands.
Chat Commands are:
/NodeMap
/NodeInfo
/NodeDelete
/NodeDump
/NodeAdjust
/NodeSpawn
/Nodemap & /SpawnNode are Locked behind SML's DevelopmentMode.
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Legend:




Every Randomization is applied onto the first loaded Values.
Saving and Loading Configs
Saving will create 3 .cfg files in the Gamefolder/FactoryGame FolderNodes.cfg -> Original unchanged Nodes
Geysers.cfg -> .. Geysers
Custom.cfg -> ModResourceNodes
Loading will look for these same files.
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Saving and Loading has some limitations for now:
A config saved from a game started with this mod will only work on the originating savegame. This may be fixed in a future version.
Configs saved in the main menu (before clicking "Start Game") should work for all new games.
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For Modders:
This Mod was created to allow adding custom Resource Nodes to the Game.
What you can do :
Replace existing Nodes
Decide if your added Nodes are never finite
Exclude added Nodes from Randomization
Have Nodes with custom Logic
* Overwrite Nodes added by this Mod
Instructions for how to use this mod's source are in the Source GitHub repo.
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Authors: Nog#6605 & Adrian#2535
Sound Design: Koile#2623
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How to Install ConfigurableStart on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "ConfigurableStart". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
ConfigurableStart not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether ConfigurableStart has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
ConfigurableStart causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use ConfigurableStart v0.1.1 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is ConfigurableStart compatible with other Satisfactory mods?
ConfigurableStart uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent ConfigurableStart Server
Play ConfigurableStart on your own Satisfactory server with mod support.
Mod Information
- Author
- Nogg-aholic
- Latest Version
- v0.1.1
- Created
- August 26, 2020
- Last Updated
- July 8, 2026
- Source Code
- GitHub →