Hostile Scaling

Hostile Scaling

Creatures grow stronger as you progress: health, damage, and spawn rates scale with your milestone tier.

by melloxv1.0.3creatures
192
Downloads
3.2K
Views
June 12, 2026
Created
July 8, 2026
Updated

Description

Hostile Scaling

Make hostile creatures a contender. As you climb the milestone tiers, hostile creatures grow tougher, hit harder, and respawn faster — so the planet stays dangerous even after you've industrialized half of it.

What it does

- Health scaling — hostile creatures get real scaled max health (health-display mods show the true numbers)
- Damage scaling — creature attacks hit harder (melee, projectile, and explosion damage all covered)
- Spawn scaling — faster respawns and denser packs
- Tier progression — every multiplier is `Base + PerTier × your highest unlocked milestone tier`, with a configurable cap

Lizard doggos, tamed creatures, and passive fauna are never affected.

Configuration

Everything is adjustable from the mod's panel in the Mods menu (main menu or pause menu) and applies to a running game within ~10 seconds — no restart needed:

| Setting | Default |
|---|---|
| Health / Damage base multiplier | 1.0 (vanilla at tier 0) |
| Health / Damage added per tier | +15% per tier |
| Spawn rate added per tier | +10% per tier |
| Maximum multiplier caps | 5× health/damage, 4× spawns |
| Scale damage to buildings | off |
| Increase spawn counts | on |

With defaults, by tier 9 hostiles have ~2.35× health and damage and ~1.9× spawn rate. Crank the per-tier values and caps for a true nightmare planet.

Notes

- Works in multiplayer (host/server needs the mod)
- Scaling never compounds across save/load — always computed from vanilla values
- Stacks with other creature mods (MoreEnemySpawns, BloodMoon); their effects multiply together, so start gentle if you run several

Bug reports

Report issues on [GitHub](https://github.com/mellox/HostileScaling/issues) or ping me on the Satisfactory Modding Discord.

Versions

v1.0.3release
163 downloadsJune 12, 2026
v1.0.2release
7 downloadsJune 12, 2026
v1.0.1release
22 downloadsJune 12, 2026

How to Install Hostile Scaling on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Hostile Scaling". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Hostile Scaling not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Hostile Scaling has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Hostile Scaling causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Hostile Scaling v1.0.3 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Hostile Scaling compatible with other Satisfactory mods?

Hostile Scaling uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Hostile Scaling Server

Play Hostile Scaling on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €12/mo
Minimum 4 GB | €2/GB
Order Server Now

Mod Information

Author
mellox
Latest Version
v1.0.3
Created
June 12, 2026
Last Updated
July 8, 2026
Source Code
GitHub →