
IndustrialBiomass WIP
Convert Coal into Biomass in the Constructor β automate your early-game Biofuel chain.
Description
IndustrialBiomass
Tired of chopping leaves and wood by hand to keep your Biomass Burners alive? This mod adds a single, simple recipe that lets you automate Biomass production from Coal β right from the very start of the game.
Perfect for that awkward early-game phase between unlocking your first Coal node and finally building Coal Generators.
Recipe
| Building | Ingredients | Duration | Products |
|----------|-------------|----------|----------|
| π Constructor | 1 Coal | 4 sec | 5 Biomass |
That's 15 Coal/min β 75 Biomass/min per Constructor β enough to keep around 6 Biomass Burners running at full capacity from a single machine.
Requirements
- Satisfactory 1.1 (Stable branch)
- ContentLib (automatically installed via the Satisfactory Mod Manager)
Notes
- Recipe is unlocked from the start β no MAM research or HUB upgrades needed
- Runs only in the Constructor Mk1
- Produces standard Biomass β feed it directly into Biomass Burners, or refine it further into Solid Biofuel
- Multiplayer-compatible (client + server)
Why This Mod?
The vanilla game lets you hand-craft Biomass from Coal at a 1:5 ratio, but doesn't expose this as an automatable recipe. This mod simply adds that same recipe to the Constructor β same ratio, same logic, but actually useful for factory builders.
It's not a cheat: Coal nodes are infinite anyway, and once you reach Coal Generators in Tier 3, Biomass Burners become obsolete. This recipe just smooths the bumpy mid-early game.
Credits
Built with [ContentLib](https://ficsit.app/mod/ContentLib) β thanks to the ContentLib team for the framework that makes data-driven mods like this possible.
How to Install IndustrialBiomass WIP on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "IndustrialBiomass WIP". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
IndustrialBiomass WIP not working after update β what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether IndustrialBiomass WIP has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
IndustrialBiomass WIP causing crashes in multiplayer β solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use IndustrialBiomass WIP and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is IndustrialBiomass WIP compatible with other Satisfactory mods?
IndustrialBiomass WIP uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent IndustrialBiomass WIP Server
Play IndustrialBiomass WIP on your own Satisfactory server with mod support.
Mod Information
- Author
- ThunderzZ
- Created
- May 15, 2026
- Last Updated
- July 8, 2026
- Source Code
- GitHub β