
Logistics
Send items/liquids directly to manufacturer inputs or receivers, which will put them on traditional conveyor system.
Description
When you unlock conveyors, 4 buildables in the "Logistic" category will become available.
<span style="color:#1BA300;">Item Tunnel Input</span>/<span style="color:#F47174;">Item Tunnel Output</span>
Transfers items within a group. A group may contain any number of inputs and outputs and may serve as:
A simple in-out line (one input, one output)
A splitter/merger: one-to-many (one input, many outputs)
Many-to one (many inputs, one output)
Many-to-many (many inputs, many outputs).
<span style="color:#ddee00;">Item Sender</span>
Transfers items to to any machine, requiring inputted item as ingredient in active recipe directly to input inventory of that machine.
Transfers items to <span style="color:#FFA500;">Item Receiver</span>.
Transfer items to HUB and Space Elevator queues.
<span style="color:#FFA500;">Item Receiver </span>
Receives selected items from <span style="color:#ddee00;">Item Sender</span>.
Used to fill containers, resource sink or other buildables, which don't have recipe selection. Or as a storage.
Can be configured to accept several types of items (or All).
Has 3 operational modes:
Normal (accepts configured items)
<span style="color:#FFD700;">Overflow</span> (accepts configured items only if manufacturers or other receivers in normal mode does not have available space for them)
<span style="color:#6A5DFF;">Unclaimed</span> (accept configured items only if there are no other manufacturer or receiver in normal mode is configured to accept them)
<span style="color:#1BA300;">Buffer</span> (send items from inventory to Item Senders - useful if you accumulated many items and wish them to be put back in production)
If <span style="color:#FFA500;">Item Receiver</span> was configured to accept All items, then any normal item added to the receiver's list will be considered as exception.
To create a tunnel group:
Start building either a <span style="color:#1BA300;">Item Tunnel Input</span>, or <span style="color:#F47174;">Item Tunnel Output</span>.
It will stay highlighted after build (inputs as <span style="color:#6A5DFF;">blue</span>/outputs as <span style="color:#FF0000;">red</span>)
After you finished creating group, interact with any of highlighted tunnels and push <span style="color:#009EE3;">DONE</span> button. After that you can create another group. If you need to add more <span style="color:#6A5DFF;">inputs</span>/<span style="color:#FF0000;">outputs</span> to any group - interact with any tunnel from that group and push <span style="color:#009EE3;">EDIT</span> button - all group's tunnels will become highlighted and new inputs/outputs can be added.
Multiplayer note - <span style="color:#FF0000;">Only ONE group can be in edit mode at a time.</span> If somebody starts building a new group or editing an existing one at the same time as someone else, new input/outputs will added it to the first group
All these buildables have an internal inventory of 16 slots. Item Sender/Receiver has variants with 4 inputs/outputs.
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When you unlock pipeline, two more buildables in "Logistic" category will become available for you.
<span style="color:#ddee00;">Fluid Sender </span>
Transfers incoming fluid to all manufacturers, which require it as ingredient in active recipe. Also transfers fluid to <span style="color:#FFA500;">Fluid Receiver </span>.
<span style="color:#FFA500;">Fluid Receiver</span>
* Receives selected fluid from <span style="color:#ddee00;">Fluid Sender </span>.
Used to fill tanks and other machines, which don't have recipe selection.
These buildables have internal reservoir of 200m<sup>3</sup>.
To make <span style="color:#FFA500;">Fluid Receiver</span> work - you need to set which fluid it should receive - either connect to pipe network with desired fluid, or select wanted fluid by interacting with receiver. If you need to change it to another fluid type, select fluid first from dropdown list, then flush pipe network (there will be a notice).
If you have my other mod [Fluid Splitter](https://ficsit.app/mod/FluidSplitter) installed, you may safely remove it - all built Fluid Splitters/Receivers will remain.
This mod was inspired by [Magic Splitter](https://ficsit.app/mod/MagicSplitter) and [Underground Belts](https://ficsit.app/mod/UndergroundBelts) mods by [Andre Aquila](https://ficsit.app/user/4sNJQuoJukU6EM). Those mods have similar buildables, but they have some limitations: magic splitter and receiver accept only one type of item and become unstable with a time. Underground belts may have only one input or output, group cannot be edited. Fluid splitter doesn't work if far from player, transfers fluid only when almost full, updates slowly , doesn't work after game load, also there is no building like Fluid Receiver.
Multiplayer is fully supported.
You can leave any issue, suggestions on [My github](https://github.com/DeadMor0z/SatisfactoryMods/issues) page.
Or contact me (dead.moroz) or xXdrewbaccaXx on [Discord](https://discord.com/invite/xkVJ73E)
Versions
How to Install Logistics on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "Logistics". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Logistics not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Logistics has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Logistics causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Logistics v1.1.8 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Logistics compatible with other Satisfactory mods?
Logistics uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Logistics Server
Play Logistics on your own Satisfactory server with mod support.
Mod Information
- Author
- DeadMoroz, xXdrewbaccaXx
- Latest Version
- v1.1.8
- Created
- April 25, 2023
- Last Updated
- July 8, 2026