
Megaprojects: Power Domain
A Megaproject resulting in a colossal Power Storage capable of storing up to 1.000.000MW of power (and more)
Description
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AniViRus Productions (AniMouse) is now on [Ficsit Labs](https://discord.gg/pz2U6FvMat). Join for news, updates and your feedback and suggestions!
[Donation link](https://boosty.to/anivirus/donate) if you wish to toss a coin to support me. Everything goes into a new PC for modding!
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Supported languages:
- English (100%) βLocalization is not planned for now.

What is this mod?
Power Domain is a mod of Megaprojects series. The mod introduces the upgradable building which is, essentially, a bigger Power Storage providing superb reserve source of energy, with potential furure benefits.Megaprojects are extra tasks which are similar to Project Assembly. Megaprojects are more focused on personal gains for pioneers tather than FICSIT. Here is what you need to know about them:
- Megaprojects are colossal buildings which are either robust versions of existing buildings or something that introduces an entirely new mechanic. Or even both to some capacity.
- They have a fixed location in the world since they interact with their environment on getting built. For the same reason they can't be dismantled
- Like Space Elevator they require completion of multiple phases. With each upgrade functionality of the building improves and extends. Phases themselves heavily resemble HUB's Milestones, they can even unlock recipes, give inventory slots (and anything schematics can unlock in general). But it won't be easy, resource requirements are immense, prepare for a new automation challenge.
- When Megaproject gets unlocked, an initialization area will appear and its location will receive a map marker.
In order to not clutter player's HUD, upon unlocking any Megaproject, a new special building gets unlocked, called System of Megaprojects Management.
It has info on all Megaprojects you have access to including additional data. Overall status of Megaproject, current phase info.
In addition it manages per-player display settings (display of initializer's location on map, Megaproject preview hologram, currently tracked Megaproject progress in top right corner along with milestones and Project Assembly).
About Megaproject
- Level 1 and construction: Unlocked at Tier 4, after researching Expanded Power Infrastructure milestone. Location is revealed and initializaton becomes available. Provides 5000MW of power storage.
- Level 2: Provides 25000MW of power storage.
- Level 3: Provides 100000MW of power storage. Power Satellites recipe gets unlocked.
- Level 4: Provides 1000000MW of power storage. Power input limit is removed.
All phases require Space Elevator parts, automation is, most likely, a viable solution.

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Compatibility
1. Megaprojects work on vanilla systems, so no critical issues should occur by nature.2. Multiplayer has been tested and was proved to overall everything should work, at least to an extent of building working as expected.

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Known issues/unfinished content
1. 3D models for various phases of Power Domain are not yet finished. Current model will primarily be used for level 3 of the building, while new models will be made for the rest. That also applies to details of building, support beams are planned to be added for all of models, and levels 3-4 lack radar part on top. Also, proper build sequence animation system is still in development.2. Megaprojects Library is not perfect and there are still limitations I'll need to work around. If jank happens, report it to me.

Recommended Mods:
[EasyAlt Rebalance](https://ficsit.app/mod/EasyAltRecipes): Most of the balancing has been made with this mod in mind. I highly recommend playing with it to consistently get progressively better recipes throughout your playthrough.[AniPack](https://ficsit.app/guide/2NThZriST6QUKi): In general, I suggest looking into a modpack assembled by myself, everything in it is more or less intertwined providing a Vanilla+/NG+ experience.
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Conclusion
If you have any suggestions, ideas or issues you are free to contact me via:- GitHub (Source code link).
- Discord (@AniMouse), I am on Satisfactory Modding Server and Ficsit Labs.
- [Any of my other social media](https://linktr.ee/anivirus) [under maintainance].
Thanks for reading through all of this!
Versions
How to Install Megaprojects: Power Domain on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "Megaprojects: Power Domain". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Megaprojects: Power Domain not working after update β what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Megaprojects: Power Domain has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Megaprojects: Power Domain causing crashes in multiplayer β solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Megaprojects: Power Domain v0.6.1 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Megaprojects: Power Domain compatible with other Satisfactory mods?
Megaprojects: Power Domain uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Megaprojects: Power Domain Server
Play Megaprojects: Power Domain on your own Satisfactory server with mod support.
Mod Information
- Author
- AniViRus Productions
- Latest Version
- v0.6.1
- Created
- July 2, 2025
- Last Updated
- July 8, 2026
- Source Code
- GitHub β