
Chapter 1: Slug Principles
Slug related Progression Mod
Description
<h2>Welcome Reader!</h2>
This is a series of Progression Mods that aim to interact with the inhabitants of the Satisfactory Planet while trying to introduce different mechanics.
The first of this series is <b>Chapter 1: Slug Principles</b>
<h1>Mod Phase: Alpha</h1>
<b><i>*Alpha</b>: some features may be missing or not working as intended</i>
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<h2>Discover the Power</h2>
Fetch those slugs and unlock a new research branch! Be prepared in how many Slug you will need so start exploring and hunting!
<h2>More than Overclocking</h2>
Many utilities will be uncovered in your voyage... But those who go deeper will be rewarded...
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<h2>The Oddities of the Planet</h2>
As you spoiling the planet of its resources
<h1>Content Overview</h1>
<h2>Energy Pool</h2>
It all starts from here: the Energy Pool. The building processes Power Slugs into the main resource: Energy Liquid.
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<img src="https://i.ibb.co/Ms33Pr1/image.png" alt="image" border="0">
<h2>Infuser</h2>
The infuser impermeates resources with Liquid Energy to create new materials with new and different properties
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The Building is composed by an Inlet, where the resources are manually provided, and a container where Energy Drink can be poured on the resource inputed.<br><br>
<img src="https://i.ibb.co/gSCZ4gd/image.png" alt="image" border="0">
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Here's a Demo showcasing the building in action
[LINK](https://youtu.be/C2Ij5PqAs4g)
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<h2>Bio Brewery</h2>
The Bio Brewery uses Mycelia spores to sollicitate the spontaneous growth of flora using Slimy Compost as a Fertilizer bursting into fruits.
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The Building takes Water and Slimy Compost as inputs and it requires a constant supply:<br>
Every minute the Bio Brewery will drain 90 Water and Use 1 Slimy Compost.<br><br>Every 5 minutes a certain amount of Berries, Nuts and Mycelia will be generated that can be manually picked up.<br><br>
Every 10 minutes the Bio Brewery will change its growth stage, producing more fruits the further the stage.<br><br>
The process will end at 50 minutes mark at which point the process will end and start from stage 0 (once the proper input are provided)
<img src="https://i.ibb.co/CKJsxJN/image.png" alt="image" border="0">
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<h2>To Do List</h2>
<li>Automation!</li>
<li>Manipulation of the liquid Energy</li>
<li>And More!</p>
<h1>Latest Pach Notes <h1>
<h1>What's in this one</h1>
<h2>New Features</h2>
<li><b>Fluid Press:</b> building attachment for Energy Pool MK2. Brings automation for Energy Drink crafting</li>
<li><b>Modular Storage:</b> versatile building that can be used for storing items and, if needed, fluids</li>
<li>Research Tree has been expanded with new researches that can be unlocked through the Discovery Sytem</li>
<li>Added 2 new resources to the Discovery System</li>
<h2>Changes</h2>
<li>Added descriptions to both items and buildings to convey better their utility and how to use them</li>
<li>Lowered Artifact Radar items required: <br><br>now requires the following materials:<br><br>
4x Crystal Oscillator<br>
100x Modular Frame<br>
10x Beacon<br>
200x Copper Sheet<br>
5x Energized Rod<br>
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The Building requirement have been changed in accordance with the above requirements.
</li>
<li>Added Energy Drink as a research cost for the Infuser</li>
<li>Revamped the Artifact Radar and Octahedron UI</li>
<li>Fixed some minor bugs related to the Discovery System</li>
<h2>Comments</h2>
Hey everyone, hope you're doing well. In this update we finally deliver some deserved automation through the Fluid Press.<br><br>
The machine is simple on its own and doesn't have a UI (i don't think it needs it as it is straightforward).<br><br>
Above all the Modular Storage makes its appereance: it's a really complex building as it can be customized through research and through its UI.<br><br>
Did i tell you already it has a built-in item filtering? You can decide which item goes where and also limit the stacks of item you wish to utilize for your storage!<br><br>
I've also changed the UI of both the Artifact Radar and the Octahedrons. The Discovery System received a bit of revamping in the background so that it will be easier for me to implement new rewards.<br><br>
For now chances are you won't be able to fully upgrade the Modular Storage (yet) as there won't be enough resources, but small updates will be delivered as i am able to find more suitable locations for more Octahedrons.<br><br>
Hope you will enjoy this update. Thanks always for your support.
Drejn
<h2>Roadmap</h2>
checkmarked nodes are those already implemented in the mod so far:
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<i>Last Update 01/08/2021</i><br>
<img src="https://i.ibb.co/dPh94L5/image.png" alt="image" border="0">
<h1>Special Thanks</h1>
Special Thanks go to Deantendo#4265 for the fantastic Mod Icon and all the work he does for the modding community. <br><a href="https://www.paypal.com/donate/?hosted_button_id=H5NRHB2NFWUPQ">Care to tip Deantendo?</a>
<h1>Contacts</h1>
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If you wish to report an issue, share your feedback on the mod or report me for Slug abuse, you can find me on the Satisfactory Modding Discord.<br>
Feel free to ping me <b>@Drejn#9764</b> or send me a Private Message. I'll be glad to help.
<br><br>We now have our own Discord Server!<br>
<a href="https://discord.gg/btmpTNDSaK"><img src="https://img.utdstc.com/icon/a4a/8a6/a4a8a6b50439dd0a020cc3b1b971df3af09ae118578014799abd16ac23be6649:200"></a>
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Enjoy and have fun,
<br><br>
<b><i>Drejn</i></b>
Versions
How to Install Chapter 1: Slug Principles on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "Chapter 1: Slug Principles". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Chapter 1: Slug Principles not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Chapter 1: Slug Principles has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Chapter 1: Slug Principles causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Chapter 1: Slug Principles v3.9.9 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Chapter 1: Slug Principles compatible with other Satisfactory mods?
Chapter 1: Slug Principles uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Chapter 1: Slug Principles Server
Play Chapter 1: Slug Principles on your own Satisfactory server with mod support.
Mod Information
- Author
- Drejn
- Latest Version
- v3.9.9
- Created
- May 4, 2021
- Last Updated
- July 8, 2026
- Source Code
- GitHub →