Chapter 1: Slug Principles

Chapter 1: Slug Principles

Slug related Progression Mod

by Drejnv3.9.9
12.8K
Downloads
2.5M
Views
May 4, 2021
Created
July 8, 2026
Updated

Description

<h2>Welcome Reader!</h2>

This is a series of Progression Mods that aim to interact with the inhabitants of the Satisfactory Planet while trying to introduce different mechanics.

The first of this series is <b>Chapter 1: Slug Principles</b>

<h1>Mod Phase: Alpha</h1>
<b><i>*Alpha</b>: some features may be missing or not working as intended</i>

<hr>
<br>
<h2>Discover the Power</h2>

Fetch those slugs and unlock a new research branch! Be prepared in how many Slug you will need so start exploring and hunting!

<h2>More than Overclocking</h2>

Many utilities will be uncovered in your voyage... But those who go deeper will be rewarded...
<br><br>

<h2>The Oddities of the Planet</h2>

As you spoiling the planet of its resources
<h1>Content Overview</h1>

<h2>Energy Pool</h2>
It all starts from here: the Energy Pool. The building processes Power Slugs into the main resource: Energy Liquid.
<br><br>
<img src="https://i.ibb.co/Ms33Pr1/image.png" alt="image" border="0">
<h2>Infuser</h2>

The infuser impermeates resources with Liquid Energy to create new materials with new and different properties
<br><br>
The Building is composed by an Inlet, where the resources are manually provided, and a container where Energy Drink can be poured on the resource inputed.<br><br>
<img src="https://i.ibb.co/gSCZ4gd/image.png" alt="image" border="0">
<br><br>


Here's a Demo showcasing the building in action
[LINK](https://youtu.be/C2Ij5PqAs4g)

<hr>

<h2>Bio Brewery</h2>

The Bio Brewery uses Mycelia spores to sollicitate the spontaneous growth of flora using Slimy Compost as a Fertilizer bursting into fruits.
<br><br>
The Building takes Water and Slimy Compost as inputs and it requires a constant supply:<br>

Every minute the Bio Brewery will drain 90 Water and Use 1 Slimy Compost.<br><br>Every 5 minutes a certain amount of Berries, Nuts and Mycelia will be generated that can be manually picked up.<br><br>

Every 10 minutes the Bio Brewery will change its growth stage, producing more fruits the further the stage.<br><br>

The process will end at 50 minutes mark at which point the process will end and start from stage 0 (once the proper input are provided)


<img src="https://i.ibb.co/CKJsxJN/image.png" alt="image" border="0">
<hr>


<h2>To Do List</h2>

<li>Automation!</li>
<li>Manipulation of the liquid Energy</li>
<li>And More!</p>

<h1>Latest Pach Notes <h1>

<h1>What's in this one</h1>
<h2>New Features</h2>
<li><b>Fluid Press:</b> building attachment for Energy Pool MK2. Brings automation for Energy Drink crafting</li>
<li><b>Modular Storage:</b> versatile building that can be used for storing items and, if needed, fluids</li>
<li>Research Tree has been expanded with new researches that can be unlocked through the Discovery Sytem</li>
<li>Added 2 new resources to the Discovery System</li>

<h2>Changes</h2>
<li>Added descriptions to both items and buildings to convey better their utility and how to use them</li>
<li>Lowered Artifact Radar items required: <br><br>now requires the following materials:<br><br>
4x Crystal Oscillator<br>
100x Modular Frame<br>
10x Beacon<br>
200x Copper Sheet<br>
5x Energized Rod<br>
<br>
The Building requirement have been changed in accordance with the above requirements.
</li>
<li>Added Energy Drink as a research cost for the Infuser</li>
<li>Revamped the Artifact Radar and Octahedron UI</li>
<li>Fixed some minor bugs related to the Discovery System</li>

<h2>Comments</h2>

Hey everyone, hope you're doing well. In this update we finally deliver some deserved automation through the Fluid Press.<br><br>

The machine is simple on its own and doesn't have a UI (i don't think it needs it as it is straightforward).<br><br>

Above all the Modular Storage makes its appereance: it's a really complex building as it can be customized through research and through its UI.<br><br>

Did i tell you already it has a built-in item filtering? You can decide which item goes where and also limit the stacks of item you wish to utilize for your storage!<br><br>

I've also changed the UI of both the Artifact Radar and the Octahedrons. The Discovery System received a bit of revamping in the background so that it will be easier for me to implement new rewards.<br><br>

For now chances are you won't be able to fully upgrade the Modular Storage (yet) as there won't be enough resources, but small updates will be delivered as i am able to find more suitable locations for more Octahedrons.<br><br>

Hope you will enjoy this update. Thanks always for your support.

Drejn

<h2>Roadmap</h2>
checkmarked nodes are those already implemented in the mod so far:
<br><br>
<i>Last Update 01/08/2021</i><br>
<img src="https://i.ibb.co/dPh94L5/image.png" alt="image" border="0">

<h1>Special Thanks</h1>

Special Thanks go to Deantendo#4265 for the fantastic Mod Icon and all the work he does for the modding community. <br><a href="https://www.paypal.com/donate/?hosted_button_id=H5NRHB2NFWUPQ">Care to tip Deantendo?</a>

<h1>Contacts</h1>

<br>

If you wish to report an issue, share your feedback on the mod or report me for Slug abuse, you can find me on the Satisfactory Modding Discord.<br>

Feel free to ping me <b>@Drejn#9764</b> or send me a Private Message. I'll be glad to help.
<br><br>We now have our own Discord Server!<br>
<a href="https://discord.gg/btmpTNDSaK"><img src="https://img.utdstc.com/icon/a4a/8a6/a4a8a6b50439dd0a020cc3b1b971df3af09ae118578014799abd16ac23be6649:200"></a>

<br>
Enjoy and have fun,
<br><br>
<b><i>Drejn</i></b>

Versions

v3.9.9alpha
5.9K downloadsAugust 18, 2021
v3.9.8alpha
249 downloadsAugust 17, 2021
v3.9.7alpha
1.2K downloadsAugust 5, 2021
v3.9.6alpha
281 downloadsAugust 4, 2021
v3.9.5alpha
74 downloadsAugust 4, 2021

How to Install Chapter 1: Slug Principles on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Chapter 1: Slug Principles". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Chapter 1: Slug Principles not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Chapter 1: Slug Principles has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Chapter 1: Slug Principles causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Chapter 1: Slug Principles v3.9.9 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Chapter 1: Slug Principles compatible with other Satisfactory mods?

Chapter 1: Slug Principles uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Chapter 1: Slug Principles Server

Play Chapter 1: Slug Principles on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €12/mo
Minimum 4 GB | €2/GB
Order Server Now

Mod Information

Author
Drejn
Latest Version
v3.9.9
Created
May 4, 2021
Last Updated
July 8, 2026
Source Code
GitHub →