
Absolute Kombat
Weapons that actually enhance combat in a unique way. Not just fancy animations.
Screenshots





About this Modpack
Checkout the sequel it's much more polished and expanded upon:
https://modrinth.com/modpack/absolute-kombat-2.0
Combat its much faster and responsive, cooldown doesn't reset when switching weapons, different weapons have different entity reach and armor piercing, you can spam at the cost of loosing reach. And many other QoL features and balance changes, all thanks to the combat test snapshots port done by Combatify mod. Without it this modpack falls apart.
Overall:
Spoiler
You heal slower and at the cost of hunger rather than saturation.
Many tweaks and additions done to enchantments.
Enemies are smarter, have new abilities, and get stronger if you go to the nether or the end.
Your weapons deal less damage than what you're used to. This is to push into finding new ways, weapons and gear to deal damage.
The time duration for potions is stackable: If took a 3 minute strength potion and take another 8 minute strength potion, now you'll have a total of 11 minutes of strength.
Enchantments:
Spoiler
You can do enchantment combinations like frost walker with depth strider or multishot with piercing.
You can add enchantments to items that you couldn't add before. Like quick charge on a trident.
Impaling does extra damage to any creature that's touching water or rain.
Protection is gone. Use other protections.
Infinity is gone.
New mechanics:
Spoiler
Warrior rage: A kill streak, the more enemies you kill, the more damage you deal, until the time runs out.
Dodge: Self explanatory.
Wall jump: Using the selected keybind, stick to walls and release to jump off to gain additional height or reach. Helps a lot with mobility.
Inventory:
Spoiler
Dedicated tool slots: You can clear your HUD out of tools and place them in a dedicated slot so you have space for weapons and stuff.
Offhand: You can use your left and your right hand separately, which means that you can effectively do combinations like a shield or a bow, or a trident with riptide and other with loyalty. And the offhand has more slots. But if you want to use this features you'll need to configure the Inventorio mod by yourself and accommodate it to your liking.
Weapons:
Spoiler
Great Axe: Has a special ability which makes so critical strikes deal shockwave damage which affects nearby mobs. Does more damage and has more reach than regular axes +5% armor piercing. Great for crowd control.
Great Pickaxe: Critical strikes deal less shockwave damage but slows enemies down. Decent damage and has more reach than regular tools +10% armor piercing. Good for crowd control.
Great Sword: When crouching it will launch enemies into the air, and its supposed to have a greater sweep attack but currently it doesn't work. Has more damage and reach than regular swords but slower attack speed +5% armor piercing.
Spears: Deal double damage when thrown. More damage but slower than swords, and have the highest attack reach (4 blocks).
WarHammers: Most of it's abilities come from enchantments: Can do shockwave attacks, launch enemies into the air, leave them completely paralyzed and ready to terminate em. Does great damage and knockback. Useful to knock out of the combat zone a dangerous threat to take care of it later.
Available Versions
How to Set Up a Absolute Kombat Server
Order Server
Choose at least 4 GB RAM (6 GB recommended for Absolute Kombat). Based on player count: per 5 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "Absolute Kombat" and click "Install". The forge loader and Minecraft 1.20.1 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
Absolute Kombat server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong forge loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 6 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a Absolute Kombat server really need?
Minimum 4 GB, recommended 6 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €8/month).
Can I add custom mods to Absolute Kombat without conflicts?
Yes, but check compatibility: only use mods for the same loader (forge) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
Absolute Kombat server lagging – performance tips
1) Increase RAM to 6 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
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Supported Versions
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