
Create: A Little Bit
(Archived) A small Create modpack, mostly in line with vanilla thinking
Screenshots

About this Modpack
Create: A Little Bit
Create, plus a little bit more.

Highlights
- A small quest to get you trying different things.
- Note: you will need to craft your own quest book with a book and an emerald.
- See the Sparks section below for more information.
- Create and friends.
- Farmer's Delight
- Applied Energistics and Extended Drawers for storage.
- Sodium and friends for performance.
- A selection of utility & QoL mods, including:
Updates to mods in this pack will generally come weekly on Mondays.
Sparks
For the most part, this pack is just a bunch of mods thrown together. However, there's one noticeable change.
A bit of background: I made this pack for someone who hasn't played modded Minecraft in a while, and this pack was designed to be an open-ended exploration of the ideas that came around with Create. Because I knew my audience, I had an idea: come up with a list of extra challenges to show off some aspects of the game and the pack.
There's a quest book, but unlike many packs this quest book isn't a step-by-step guide to playing the pack. Instead you'll find some tasks to complete. Since I like to be open with how I design things, I've written the reasons why I made each challenge in the expandable section below.
[Spoilers] The challenges, plus context for why I added them
The first three tasks are all excuses to play with different parts of the Create landscape.
- Build a train that looks like a train.
- Automate the production of Pasta with Meatballs.
- I was looking through the Farmer's Delight foods and wondered what would be a fun food to automate
- Also spaghetti is great.
- Enchant a Netherite Hoe with Efficiency VI.
- This was really an excuse to play with the enchanting system added by Create Enchantment Industry.
- Plus hoes are actually useful tools in modern Minecraft, though unfortunately less so in a modded world.
The second three are not related to Create or automation. Often you can get pretty deep and overwhelmed, so I wanted there to be some goals that brought you out of that head space.
- Visit a Woodland mansion.
- Something that forces you out of your base, while not being too difficult to reach thanks to the maps sold by a Cartographer.
- Drink Jellie Wine next to a Jellie cat.
- Vinery is the kind of mod that prefers a bit more of a manual touch, and I think it's a great way to give some space away from the machines.
- Craft a Recovery Compass.
- This is just an excuse to send the player down into an Ancient City. There's not really a deeper reason than that.
My hope is that these challenges provide some motivation to go outside of your normal playstyle, even if it is just for a moment.
These quests aren't without reward, though. Each quest rewards a unique type of "Spark". Once you've completed them all, you'll be able to use those sparks in crafting, unlocking the highest tier of some mods.
[Spoilers] Recipes locked behind challenge completion
- Applied Energistics' Controller
- An extra note on this one. AE2 is still perfectly usable without an ME Controller, but it does limit its usage. I think this provides a nice mid-game balance, while still having something meaningful to unlock later down the line.
- Having the default channel limit also means you need to understand AE2's mechanics more, and channels are a mechanic I enjoy greatly.
- Create's Steam Engine
- Create Diesel Engines' Diesel Engines
- Create Ore Extraction's Drilling Machines
The aim of these recipe changes is twofold:
- To limit progress a little bit,
- To highlight some of the later-game contraptions, providing a long-term goal with minimal intervention.
It's my hope that these changes make for a slightly more dynamic experience than there would have ben without them. Only time will tell.
Available Versions
How to Set Up a Create: A Little Bit Server
Order Server
Choose at least 6 GB RAM (8 GB recommended for Create: A Little Bit). Based on player count: per 5 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "Create: A Little Bit" and click "Install". The fabric loader and Minecraft 1.20.1 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
Create: A Little Bit server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong fabric loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 8 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a Create: A Little Bit server really need?
Minimum 6 GB, recommended 8 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €12/month).
Can I add custom mods to Create: A Little Bit without conflicts?
Yes, but check compatibility: only use mods for the same loader (fabric) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
Create: A Little Bit server lagging – performance tips
1) Increase RAM to 8 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
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