
Fabric Mod Viability Test Pack
A pack to determine value of fabric mods (in the form of an idea or a ready to use implementation) before attempting to create a more stop pulled project.
Screenshots






About this Modpack
This is a modpack with a focus on a bigger minecraft experience.
Mods that have a large effect on the include:
- Terralith for overworld terrain enhance
- Better End for end content
- Better Nether for nether content
- Create and most of the compatible create addons
- Fabric Seasons
- Structure mods to modify %70+ of vanilla structures.
My hope is to take advantage of the massivly increased distance-render capabilities that Distant Horizons brings to Minecraft with:
- Larger life-scale builds (hopefully made more accessible)
- more earth like proportions, Minecraft oceans look like medium sized lakes when compared to Terra geography
- make use of the larger terrain with elytras, ships, aircraft and vehicles (all block built of course)
Mac stuff
- Make Mac touch bar show funtion keys when in minecraft using zulu jre: defaults write com.apple.touchbar.agent PresentationModePerApp -dict-add net.azul.zulu.java functionKeys (This is after installing the recommended Java version through the modrinth app.)
- Make game mode work with modrinth: change the bundle identifier of the modrinth app to com.mojang.minecraftlauncher
Right now I am justifying the time spent on this project as somewhat practical dev experience. I don't have terribly great long term plans for this project. I would love to contribute to the Mincraft modding scene with what little I have.
I think I would like to try updating this project periodically as I come up with new ideas and more actively when I or others are using it.
Discord is there for anyone that might find this project while unlisted and take interest.
Available Versions
How to Set Up a Fabric Mod Viability Test Pack Server
Order Server
Choose at least 6 GB RAM (8 GB recommended for Fabric Mod Viability Test Pack). Based on player count: per 5 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "Fabric Mod Viability Test Pack" and click "Install". The fabric loader and Minecraft 1.20.1 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
Fabric Mod Viability Test Pack server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong fabric loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 8 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a Fabric Mod Viability Test Pack server really need?
Minimum 6 GB, recommended 8 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €12/month).
Can I add custom mods to Fabric Mod Viability Test Pack without conflicts?
Yes, but check compatibility: only use mods for the same loader (fabric) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
Fabric Mod Viability Test Pack server lagging – performance tips
1) Increase RAM to 8 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
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Supported Versions
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