
Mechanical Colonies
Modpack with a main fokus on Create and Minecolonies
About this Modpack
A modpack based around Create + many of its addons and Minecolonies. The pack also ave a number of decoraions and qualety of life mods like chipped and quark.
In addion to that it also has a bunch of ather cool mods like Tinkers Construkt and Applied Energistics 2
This modpack was mainly uploaded to allow me to get updates to my friends easyer so dont exect to much from this pack
Create interactive is icluded in the pack but disabled by default since I find it to be quit buggy and unstable
The following mods can't be found on modrinth and are included for compatability resons or there just neat:
ConnectedTexturesMod by tterrag1098 https://www.curseforge.com/minecraft/mc-mods/ctm
Domum Ornamentum by OrionOnline https://www.curseforge.com/minecraft/mc-mods/domum-ornamentum
Multi-Piston by Raycoms https://www.curseforge.com/minecraft/mc-mods/multi-piston
Storage Drawers by Texelsaur https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Block UI by Raycoms https://www.curseforge.com/minecraft/mc-mods/blockui
Create: Broken Bad by jetpacker06 https://www.curseforge.com/minecraft/mc-mods/create-broken-bad
Integrated API by CraisinLord https://www.curseforge.com/minecraft/mc-mods/integrated-api
Moonlight Lib by MehVahdJukaar https://www.curseforge.com/minecraft/mc-mods/selene
Available Versions
How to Set Up a Mechanical Colonies Server
Order Server
Choose at least 6 GB RAM (8 GB recommended for Mechanical Colonies). Based on player count: per 5 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "Mechanical Colonies" and click "Install". The forge loader and Minecraft 1.18.2 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
Mechanical Colonies server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong forge loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 8 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a Mechanical Colonies server really need?
Minimum 6 GB, recommended 8 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €12/month).
Can I add custom mods to Mechanical Colonies without conflicts?
Yes, but check compatibility: only use mods for the same loader (forge) and same Minecraft version (1.18.2). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
Mechanical Colonies server lagging – performance tips
1) Increase RAM to 8 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
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Supported Versions
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From €12.00/month with 8 GB RAM for the best performance.
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