
OverEngineered
An over engineered modpack in which you can be a witch, a sorcerer, an industrial tycoon, a farmer, a winemaker, a brewer, a train conductor, a ship captain, a traveller, an adventurer... and of course an engineer.
Screenshots





About this Modpack
Introduction
Be sure to leave your problems and suggestions on the issue page! I'd love to hear from you!
There is a manual there if you encountered a bug with biomes regenerating.
Enhancing upon what is already in the game rather than existing alongside of it is my personal goal with this. Many recipes and progressions have been changed by me and using other people's datapacks to make you, the player, to have an immersive, well-rounded experience and integrate all the mods together, so it feels like they should have been there in the first place.
There is an ingame documentation available that gets extended as time goes on. I intend to add a small guide to Create for those unfamiliar, to not have to check the wiki.
Features
Enhancing the Mechanical, Magic, Farm-related and cozy aspects of Vanilla Minecraft while adding a touch of realism and believability:
I'm not a big fan of big modpacks where every (automation) task can be done in ten different, but ultimately similar, fashions, basically slapping every popular or potentially useful mod together. Many unnecessary blocks that serve no purpose, thousands of useless items cluttering your inventory.
So, to remedy this, I have created my modpack, where every mod has been carefully selected to serve an exact purpose. It is a create-centric pack at its core, but I have purposefully given the player some more options for automation and travel.
- Live a quiet life as a farmer or a witch/sorcerer in the woods using:
Bewitchment, Scriptor Magicae, Zenith, Farmer's delight, Vinery and Botany pots to build your greenhouse. - Build giant factories, cities and skyscrapers with trains and ships connecting them:
Eureka (ships and airships), Create:Steam and Rails, Modern Dynamics and of course Create itself. - Explore new structures from Towns and Towers, Dungeons and Taverns
- Make your life easier with QOL mods such as Distant Horizons, Iris, Auto Run, Extended Drawers, Bits and Chisels, Charm, Building Wands, Immersive Paintings, InvMove, Mouse Wheelie, Realistic Sleep, Supplementaries, Working Graves and many more!
Everything about it is carefully selected to be Build-it-yourself rather than "craft a block, put it down, be done with it".
Many recipes and other features have been nerfed significantly and the early game has changed a little, so the progression feels rather natural/realistic and so more items and blocks from modded and Vanilla have an actual purpose and you're not just collecting them for decoration.
- Optimization Mods include Particle core, Sodium, Indium, FastAnim, Carpet along with Minitweaks and Ender Tap, Mobtimizations, Enhanced Block Entities, Entity Culling, Ferrite Core, Memory Leak fix, Dynamic FPS, ImmediatelyFast, Noisium, ThreadTweak and others I have forgotten.
Modification
I think tinkering around with modpacks is very fun, and while it sometimes breaks the balance, I think the rest is balanced enough and would highly encourage you to try out some different mods that might pair well with the pack.
There might be an additional folder at some point with mods that I had in the pack for some time, but that did not pass all of my quality, vanilla-likeness and necessity tests.
The pack is also very well playable on Hardcore/with naturalRegeneration turned OFF, as there are some more options regarding Instant Health/Regen, even though that does make them more accessible and therefore easier than Vanilla.
I have also considered adding Rpgdifficulty to scale mobs that are further away from spawn, but discarded it for coziness reasons. If you're a fan of hardcore, you can modify it in this kind of way.
Credits:
(The one and only) Complementary Shaders (including Euphoria Patches) by EminGT:
https://modrinth.com/shader/complementary-reimagined
Dustcretions by Jsoft, used a function for item data merging to facilitate dough-making.
https://www.planetminecraft.com/data-pack/dustcretions-by-jsoft/
Unlit Campfire by MLT201, used the functions that change item from lit to unlit in hand.
https://www.planetminecraft.com/data-pack/unlit-campfire/
Create Renewable Ores by F53, used some recipes, modified most.
https://modrinth.com/datapack/create-renewable-ores
Rituals by Zensiert, used most of the datapack, modified the main script, changing the items thrown on the campfire.
https://modrinth.com/datapack/rituals
X marks the spot by AjaxGb, used datapack entirely.
https://www.planetminecraft.com/data-pack/x-marks-the-spot-5565485/
You Thief by Eugene, used entirely.
https://modrinth.com/datapack/you-thief!
Arboria and Arboria Saplings by Sunna, used entirely.
https://modrinth.com/datapack/arboria
rebalanced loot by Apollo, used entirely.
https://modrinth.com/datapack/rebalanced-loot
Unpackable Minecarts by itsyourdriver, used entirely.
https://modrinth.com/datapack/unpackableminecarts
trails and trips by MCSilver64, used entirely.
https://modrinth.com/datapack/trails-and-trips
Stay True Texturepack (including no bushy leaves addon) by haimcfly
https://www.curseforge.com/minecraft/texture-packs/stay-true
Chimes by Cicada Bluw
https://www.curseforge.com/minecraft/mc-mods/chimes
All other datapack content was written by me and is licensed under MIT, so you can do whatever with it. If you decide to use it, I would kindly ask you to credit me :)
Available Versions
How to Set Up a OverEngineered Server
Order Server
Choose at least 6 GB RAM (10 GB recommended for OverEngineered). Based on player count: per 4 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "OverEngineered" and click "Install". The quilt loader and Minecraft 1.20.1 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
OverEngineered server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong quilt loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 10 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a OverEngineered server really need?
Minimum 6 GB, recommended 10 GB for stable performance. per 4 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €12/month).
Can I add custom mods to OverEngineered without conflicts?
Yes, but check compatibility: only use mods for the same loader (quilt) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
OverEngineered server lagging – performance tips
1) Increase RAM to 10 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
Similar Modpacks
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Supported Versions
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