
TonksTech's Kingdoms & Nations
season 1 of my forever mod pack that ill be using to create a world to inspire and play through
Screenshots

About this Modpack
TonksTech: Kingdoms & Nations
(Fabric • 1.20.1)
TonksTech: Kingdoms & Nations is a large-scale Fabric modpack focused on medieval progression, player-built kingdoms, engineering, and exploration.
Players will found nations, build cities and ships, and progress from early medieval tools and combat into advanced Create-powered machinery, cannons, and moving contraptions. The pack blends immersive roleplay, survival difficulty, and technical creativity without losing Minecraft’s sandbox freedom.
You’ll be:
Building castles, towns, and trade routes
Creating ships, trains, and war machines with Create, Valkyrien Skies, and Eureka
Exploring a massively overhauled world with new biomes, dungeons, and structures
Advancing through RPG-style progression, skills, gear, and combat
Running or joining kingdoms, factions, and nations in survival
Designed for long-term worlds, multiplayer servers, and collaborative storytelling, TonksTech supports both builders and engineers, with performance, immersion, and compatibility in mind.
Available Versions
How to Set Up a TonksTech's Kingdoms & Nations Server
Order Server
Choose at least 6 GB RAM (8 GB recommended for TonksTech's Kingdoms & Nations). Based on player count: per 5 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "TonksTech's Kingdoms & Nations" and click "Install". The fabric loader and Minecraft 1.20.1 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
TonksTech's Kingdoms & Nations server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong fabric loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 8 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a TonksTech's Kingdoms & Nations server really need?
Minimum 6 GB, recommended 8 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €12/month).
Can I add custom mods to TonksTech's Kingdoms & Nations without conflicts?
Yes, but check compatibility: only use mods for the same loader (fabric) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
TonksTech's Kingdoms & Nations server lagging – performance tips
1) Increase RAM to 8 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
Similar Modpacks
Rent TonksTech's Kingdoms & Nations Server
Start your own server with automatic modpack installation.
Supported Versions
Start your TonksTech's Kingdoms & Nations Server now
From €12.00/month with 8 GB RAM for the best performance.
Configure Server →