
Travel and Create Again
This is a kitchen sink magic-focused exploration modpack with Ice and Fire.
Screenshots






About this Modpack
This is a kitchen sink magic-focused exploration modpack with Ice and Fire.
Here there be dragons. You have been warned.
This is also a hefty pack, 500+ mods.
12 GB of RAM should be considered a minimum. You have also been warned.
This is a continuation of my modpack Travel and Create on CurseForge:
https://www.curseforge.com/minecraft/modpacks/travel-and-create
The original Travel and Create was a rich, structure-filled world with highly crafted quests.
This modpack carries most of that pack's mods forward, adding Ice and Fire and a lot of magic mods.
I have not created the bingo quests for this pack, but I may if people ask for it.
There are so many mods in this pack with their own advancements that it didn't seem necessary.
I did include Completionist's Index, which provides a 'get all the things' challenge.
I have not created lootbags for this pack.
I think skipping them pushes for more exploration, which is good in this pack.
Non-exhaustive lists of mods by category:
World-shaping mods:
- Ice and Fire (dangerous, non-respawning enemies and more)
- Other mods from Alex, such as Alex's Mobs, Alex's Caves, and Rats
- Biome's o' Plenty and Oh the Biomes We've Gone (new biomes)
- Terralith and Tectonic (terrain generation)
- Ecologics, Ocean's Enhancements, and Rainbow Reef (aquatic)
- Hearths and Charred Horizons (nether)
- Unusual End and Better End Cities (end)
- Integrated Dungeons and Structures and 10+ more structure mods
- The Aether and add-ons
- Blue Skies
- Aerial Hell
Experience-shaping mods:
- Shattered Legacy and keepInventory=true (don't bring dragons home! temporary hearts loss, no item loss)
- Origins, carefully selected to allow exploration
- Farmer's Delight and 20+ add-ons (so much food)
- Let's Do and 15+ add-ons (lots of food, some biomes, structures, and decor)
- Diet (a reason to actually eat some of that food)
- Bountiful (villagers need things)
- Better Combat and Simply Swords (more accurate swings, cool legendary weapons)
- Waystones (and the starter structure at spawn has a Waystone)
- Forgiving Void in the End and Aerial Hell (just hop down and loop around!)
Player Capability, Tech, and Magic mods:
- Create and lots of add-ons (processing and contraptions)
- Botania (a tech mod pretending to be a magic mod)
- Ars Nouveau and lots of add-ons (rune combination magic)
- Iron's Spells and Spellbooks (find scrolls and blast things magic)
- Occultism and Theurgy (magic-themed processing)
- Totemic (music-themed rituals)
- Enchanted (a faithful rebuild of the witch magic from Witchery)
- Small Ships and Immersive Aircraft (explore and fight dragons with vehicles!)
- Draconic Evolution (once you are at the top of all the other tech trees)
Fun:
- Guard Villagers, Smart Villagers, and other villager-improving mods
- 20+ decor mods like Beautify and Supplementaries
- 20+ toy mods like Redstone Jukeboxes and Archer’s Plushies
- Some unusual but useful mods like Chalk, Useful Spyglass, and Dis-Enchanting Table
- Music and games like Genshin Instruments and Table Top Craft
Immersion:
- Dynamic lighting and Sound Physics Remastered
- Paper Doll (see yourself) and Name Pain (immersive damage indicators)
- UX improvements like Better Third Person and Complementary Shaders
- 100+ small mods that make for a better overall experience
Multiplayer improvements:
- TPA++ (use /tpa as a non-admin to request to teleport to another player)
- What Are They Up To (Watut) (animations for chatting, in inventory, afk)
- PronounMC
Recommended additional mods:
- Integrated Dungeons and Structures- Alex's Mobs Integration https://www.curseforge.com/minecraft/texture-packs/idas-alexs-mobs
- KeyPreset https://modrinth.com/mod/keypreset (if multiple key presets would help you)
- Forgematica https://modrinth.com/mod/forgematica
Notes:
- No source code up yet, but I plan to
- A huge thanks to all modmakers everywhere
- This pack includes proof of permissive licenses for material it includes
Available Versions
How to Set Up a Travel and Create Again Server
Order Server
Choose at least 6 GB RAM (8 GB recommended for Travel and Create Again). Based on player count: per 5 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "Travel and Create Again" and click "Install". The forge loader and Minecraft 1.20.1 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
Travel and Create Again server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong forge loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 8 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a Travel and Create Again server really need?
Minimum 6 GB, recommended 8 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €12/month).
Can I add custom mods to Travel and Create Again without conflicts?
Yes, but check compatibility: only use mods for the same loader (forge) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
Travel and Create Again server lagging – performance tips
1) Increase RAM to 8 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
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