
True in Town
A Vanilla+ modpack on newer versions focused around the datapack "New in Town" by kanokarob. Not officially related.
Screenshots






About this Modpack
True in Town is a Vanilla+ modpack focused on adding onto content from kanokarobs "New in Town" datapack. Themed around building and expanding your own town in a world familiar but also completely new to you.
Also, we have SEALS!
Enchantments
The Enchantment system was reworked using MiriyaShiine's "Enchancement" mod and a customized blacklist. Some Enchantments are simple (e.g. Aerial's Bane: Higher damage against airborne enemies), others - mostly those originating froM Enchancement - are rather complicated.
Durability was also removed.
World Generation
Worldgeneration was also overhauled. Using Tectonic and Terralith, the overworld is now a lot more vast. The Nether now is amplified and has its own weather, and with Enderscape the End is completely different.
With Katter's Structures, Moog's Series, DnT Series, Hopo's Series and Luki's Series, there are a bunch of new immersive structures and old ones where completely revamped.
QoL
All four elements are represented with Earth & Water.
Thanks to a ton of Fuzs mods, blocks like hoppers and anvils now are a lot better, clothes and cosmetics were added, new blocks and missing block variants are here to fill the gaps.
You can now connect chains and leads and even create ziplines.
Thanks to "Inferno", fire now behaves a lot better aswell.
Mob vote loosers return and pillagers have... gotten a small upgrade.
Diversity and a few more mods add feautures you never know you wanted.
Visuals
Sounds were completely overhauled. Footsteps, rain, etc. are completely unrecognizeable.
Rain now actually looks GOOD.
many things like anvils and snow now have custom particles.
Euphoria Patches ahs been configured to fit the modpack.
With fancy Toasts, advancements now feel a lot more satisfying to achieve.
Remember to manually drag the datapacks from the folder when creating a world!
This modpack will be hosted on 1.21.1 and past that due to mod reasons!
Most recent version: 1.21.8
Available Versions
How to Set Up a True in Town Server
Order Server
Choose at least 6 GB RAM (8 GB recommended for True in Town). Based on player count: per 5 players.
Install Modpack in Dashboard
Open the modpack browser in the dashboard, search for "True in Town" and click "Install". The fabric loader and Minecraft 1.21.8 are configured automatically.
Start Server & Play
Start the server – all mods are loaded automatically. Share the server IP with friends and play together!
Frequently Asked Questions
True in Town server crashes or won't start – what to do?
Most common causes: insufficient RAM or wrong fabric loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 8 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.
How much RAM does a True in Town server really need?
Minimum 6 GB, recommended 8 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €12/month).
Can I add custom mods to True in Town without conflicts?
Yes, but check compatibility: only use mods for the same loader (fabric) and same Minecraft version (1.21.8). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.
True in Town server lagging – performance tips
1) Increase RAM to 8 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.
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Supported Versions
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