AliveCombat

AliveCombat

AliveCombat makes Minecraft combat more alive by refining vanilla mechanics with smoother attacks and smarter targeting in a lightweight, fully client-side mod.

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2.2K Downloads
forgeneoforgeadventuregame-mechanicsutility
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About this Mod

AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a lightweight and flexible experience.


Combat Enhancements

  • Auto Attack System
    Supports two modes:

    • Click Mode: triggers a short burst of automatic attacks
    • Press Mode: continuously attacks while holding the attack key
  • Continuous Attack (No Miss Penalty)
    Missed attacks no longer reset attack strength, allowing smoother combat flow.

  • Attack While Using Items
    Enables attacking while using items (excluding shields), improving combat flexibility.


Advanced Targeting System

  • Pass-Through Targeting
    Allows aiming through:

    • Collisionless blocks (e.g. grass, vines)
    • Entities in death animation
    • Allied entities (e.g. pet wolfs, pet cats)
  • Conditional Pass-Through Behavior
    When any of the following conditions are met, pass-through targeting for collisionless blocks
    and allied entities can be automatically enabled (configurable):

    • While holding a tool
      (For example, when tall grass obstructs the player's view while holding a sword, the targeting
      system will automatically ignore the grass and target the hostile entity behind it.)
    • When interaction is blocked
      (For example, when a pet obstructs an interactable wooden door in the player's line of sight,
      the targeting system will automatically ignore the pet and target the door instead.)
  • Tool Special Case
    Blocks that are suitable for the currently held tool will not be ignored by the targeting system.

  • Toggle Key Support
    Added a configurable keybinding for quickly toggling pass-through targeting in-game. (Unassigned
    by default.)


UI & Feedback Improvements

  • Melee Sweep Particles
    Adds visual sweep particles when performing melee attacks.

  • Smooth Attack Indicator
    Adds interpolation to the attack cooldown bar for smoother visual feedback.

  • Charge Indicator for Ranged Weapons
    Displays charge progress using the attack indicator when using ranged weapons.


Compatibility

Known Incompatible Mods:

The Aeronautics Camera Sync mod directly replaces the vanilla targeting logic, preventing AliveCombat's targeting modifications from functioning properly.

Adding compatibility would require rewriting this part of Aeronautics Camera Sync's implementation. Therefore, there are currently no plans to add compatibility support for it in future updates.


Usage Notice

AliveCombat is designed as a client-side-only mod to maintain a lightweight and flexible implementation, allowing it to function without additional dependencies or constraints.

The mod focuses on enhancing combat feel and interaction on the client side.
When used in multiplayer environments, users should be mindful of server rules and gameplay expectations.

The developer’s intent is to improve overall combat experience, and no guarantees are made regarding compatibility with all server-side policies.

Available Versions

AliveCombat 1.5.1release
MC 1.21.1neoforge
June 11, 2026
AliveCombat 1.5.0release
MC 1.21.11neoforge
June 10, 2026
AliveCombat 1.5.0release
MC 1.21.1neoforge
June 10, 2026
AliveCombat 1.5.0release
MC 1.20.6neoforge
June 10, 2026
AliveCombat 1.4.8release
MC 1.21.11neoforge
May 24, 2026

How to Install AliveCombat on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "AliveCombat". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forgeneoforge

Minecraft Versions

1.21.11, 1.21.10, 1.21.1 (+4 more)

Server-side

Unsupported

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

AliveCombat server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is AliveCombat compatible with forge and neoforge?

AliveCombat officially supports forge, neoforge for Minecraft 1.21.11, 1.21.10, 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with AliveCombat – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if AliveCombat consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install AliveCombat with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
Create Server Now
1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
LicenseRef-PolyForm-Shield-License-1.0.0
Server-side
Unsupported

Supported Versions

1.21.111.21.101.21.11.20.61.20.41.19.31.19.2