
AliveCombat
AliveCombat makes Minecraft combat more alive by refining vanilla mechanics with smoother attacks and smarter targeting in a lightweight, fully client-side mod.
About this Mod
AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a lightweight and flexible experience.
Combat Enhancements
Auto Attack System
Supports two modes:- Click Mode: triggers a short burst of automatic attacks
- Press Mode: continuously attacks while holding the attack key
Continuous Attack (No Miss Penalty)
Missed attacks no longer reset attack strength, allowing smoother combat flow.Attack While Using Items
Enables attacking while using items (excluding shields), improving combat flexibility.
Advanced Targeting System
Pass-Through Targeting
Allows aiming through:- Collisionless blocks (e.g. grass, vines)
- Entities in death animation
- Allied entities (e.g. pet wolfs, pet cats)
Conditional Pass-Through Behavior
When any of the following conditions are met, pass-through targeting for collisionless blocks
and allied entities can be automatically enabled (configurable):- While holding a tool
(For example, when tall grass obstructs the player's view while holding a sword, the targeting
system will automatically ignore the grass and target the hostile entity behind it.) - When interaction is blocked
(For example, when a pet obstructs an interactable wooden door in the player's line of sight,
the targeting system will automatically ignore the pet and target the door instead.)
- While holding a tool
Tool Special Case
Blocks that are suitable for the currently held tool will not be ignored by the targeting system.Toggle Key Support
Added a configurable keybinding for quickly toggling pass-through targeting in-game. (Unassigned
by default.)
UI & Feedback Improvements
Melee Sweep Particles
Adds visual sweep particles when performing melee attacks.Smooth Attack Indicator
Adds interpolation to the attack cooldown bar for smoother visual feedback.Charge Indicator for Ranged Weapons
Displays charge progress using the attack indicator when using ranged weapons.
Compatibility
Known Incompatible Mods:
The Aeronautics Camera Sync mod directly replaces the vanilla targeting logic, preventing AliveCombat's targeting modifications from functioning properly.
Adding compatibility would require rewriting this part of Aeronautics Camera Sync's implementation. Therefore, there are currently no plans to add compatibility support for it in future updates.
Usage Notice
AliveCombat is designed as a client-side-only mod to maintain a lightweight and flexible implementation, allowing it to function without additional dependencies or constraints.
The mod focuses on enhancing combat feel and interaction on the client side.
When used in multiplayer environments, users should be mindful of server rules and gameplay expectations.
The developer’s intent is to improve overall combat experience, and no guarantees are made regarding compatibility with all server-side policies.
Available Versions
How to Install AliveCombat on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "AliveCombat". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.1 (+4 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
AliveCombat server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is AliveCombat compatible with forge and neoforge?
AliveCombat officially supports forge, neoforge for Minecraft 1.21.11, 1.21.10, 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with AliveCombat – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if AliveCombat consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install AliveCombat with just one click on your server.