
Ambient Music Additions
Allows custom music tracks to be added into the vanilla music rotation at configurable weights, biomes, structures, etc.
About this Mod
Ambient Music Additions allows the addition of custom .ogg tracks to the Vanilla music rotation at configurable weights, with the additional ability to divide the music into categories. The music can play in specific structures and biomes, modded or otherwise.
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UPDATE: 1.1:
A timeRanges argument has been added. The minTime and MaxTime are the time values in which the track could play, while the label is just for display purposes when using the info command in game.
There are a few options for label:
day
night
dawn
dusk
noon
midnight
"timeRanges": [
{
"label": "night",
"minTime": 12000,
"maxTime": 24000
}
]
Here is what a completed entry looks like with timeRanges included:
{
"soundId": "ambient_music_generator:lost_maze",
"replaceProbability": 1.0,
"weight": 10,
"biomes": [
"minecraft:swamp"
],
"structures": [],
"category": "overworld",
"timeRanges": [
{
"label": "night",
"minTime": 12000,
"maxTime": 24000
}
]
}
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The Mod will by default create a resource pack folder called "Ambient Music Generator". This should be enabled for everything to function properly.
Inside the music folder of this pack is where you will place your .ogg files for addition. Inside the sounds folder is sounds.json.
{
"example_track": {
"sounds": [
{
"name": "ambient_music_generator:music/example_track",
"stream": true
}
],
"subtitle": "subtitles.ambient_music_generator.example_track"
}
}
Each ogg file from the music folder should be listed in the sounds.json folder like so. The subtitle field is not required. The important thing is that "example_track" is replaced with the EXACT name of your .ogg file without the extension. I.E, if I wanted to add a track called, forest_creatures.ogg, the entry would look like the following:
{
"forest_creatures": {
"sounds": [
{
"name": "ambient_music_generator:music/forest_creatures",
"stream": true
}
],
"subtitle": "subtitles.ambient_music_generator.forest_creatures"
}
}
Once sounds.json is configured, another config file exists in the mods config folder, ambient-music-generator.json.
entries in this file look like the following:
{
"customTracks": [
{
"soundId": "ambient_music_generator:far_fields",
"replaceProbability": 1.0,
"weight": 10,
"biomes": [
"minecraft:jungle"
],
"structures": [],
"category": "overworld"
}
]
}
The SOUND ID is the same id used in sounds.json.
The Replace Probability determines how often the song will play instead of a vanilla track, with 1.0 meaning the track will always replace any vanilla options.
The category option allows you to put tracks into a category. Tracks in the same category will play according to their individual weights, with higher weights making it more likely that a track in a given category will play. The game will randomly select a category to play music from if it selects a custom track instead of a vanilla one.
Lastly, the biome and structure lists allow you to configure which biomes/structures the music should play in.
NOTE: Because structure detection is server sided, this mod MUST be installed on both the client and server to function properly in multiplayer.
The mod also adds a few useful commands:
/ambientmusic info: Displays info about the current track playing, the number of custom tracks loaded, the current structure/biome, and which custom tracks can play in your given situation.
/ambientmusic skip: Immediately skips to the next music track. This command works with any vanilla tracks as well and integrates properly with the music frequency option in the game settings.
/ambientmusic reload: Reloads sounds.json and ambient-music-generation.json.
Please notify me of any bugs that occur while playing. This mod is intended as a useful modpack utility and I welcome its use in any modpack.
Available Versions
How to Install Ambient Music Additions on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Ambient Music Additions". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Ambient Music Additions server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Ambient Music Additions compatible with fabric?
Ambient Music Additions officially supports fabric for Minecraft 1.21.11. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Ambient Music Additions – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Ambient Music Additions consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Rent Modded Server
Install Ambient Music Additions with just one click on your server.