Armor Curve

Armor Curve

Adjust the armor scaling and degradation formulae for mobs and players.

by
8.2K Downloads
forgeequipmentgame-mechanics
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About this Mod

Did you know that, by Minecraft's damage formulae, iron to diamond effectively doubles your health?

Did you know that leather to iron is 8 points in difference, yet it doesn't hold a candle to iron to diamond in terms of effective health increase?

Did you know that it's possible to survive almost 100 points of damage in vanilla, with full prot netherite and resistance?

Did you know that armor doesn't obey the basic law of diminishing marginal utility?

That's what inspired me to make this. Armor effectiveness is adjusted so that the more armor you have, the less every extra armor point adds to your total protection. Due to how meaninglessly complicated armor toughness is, it has been removed as a direct mechanic; as compensation, armor values have been slightly lowered. Leather provides roughly 40% protection, iron gives 60%, and diamond gives 66%. Protection enchantments have been similarly nerfed to 66% max, so full protection diamond only nets you 89% rather than 96% reduction. Instead of toughness acting directly on arbitrary armor damage reduction, however, an extra layer of calculations have been added, which (by default) greatly decreases any damage over 40 points according to your armor toughness.  These are configurable, see below.

Armor degrades. Low durability decreases the attributes of that specific piece of armor, so a half-broken helmet will drop your armor less than a half-broken chestplate. This is also configurable.

The config is structured such that you can input a formula (with parsing provided by EvalEx) and it'll work off that. Available variables for "armor" and "toughness" are "armor", "damage", and "toughness"; for "enchantments", variables are "damage" and "enchant", and for degradation it's "remaining" and "max". For instance, you could disable degradation by setting the formula to "1", replicate the vanilla formula with a little math, or multiply the damage by armor so everything hits harder the more you wear! Fun stuff.

Available Versions

Armor Curve 3.0release
MC 1.18, 1.18.1, 1.18.2forge
February 1, 2026
Armor Curve 3.0release
MC 1.20.1forge
February 1, 2026
Armor Curve 2.4release
MC 1.16.4, 1.16.5forge
February 1, 2026

How to Install Armor Curve on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Armor Curve". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1, 1.18.2, 1.18.1 (+3 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Armor Curve server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is Armor Curve compatible with forge?

Armor Curve officially supports forge for Minecraft 1.20.1, 1.18.2, 1.18.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Armor Curve – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Armor Curve consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Details

License
GNU General Public License v3.0 or later
Server-side
Required

Supported Versions

1.20.11.18.21.18.11.181.16.51.16.4