
AssetMover
Allows acquiring of vanilla/mod assets at runtime instead of including them in builds potentially violating licenses.
About this Mod
Allows mod developers to download assets and use them on the client; specified via Minecraft versions or URLs.
The assets will show in
.minecraft/assetmoverfolder after it is downloaded (as it is a pseudo resource pack).Fully compatible in-dev.
If you are using Java 8u52 or similarly old Java 8 builds, please install CensoredASM
Dependency of Subaquatic and Extra Sounds Legacy!
Available Versions
How to Install AssetMover on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).
Install Mod
Open the mod browser in the dashboard and search for "AssetMover". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.12.2
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
AssetMover server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.
Is AssetMover compatible with forge?
AssetMover officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with AssetMover – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if AssetMover consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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