
The Bridgeville Empire
Adds a colonial invasion by a new faction known as the Bridgeville Empire, who will patrol and set up camps in your world.
Screenshots






About this Mod
The Bridgeville Empire
The Bridgeville Empire set out to carve up your land for its empire. Will you be able to save your world?
The Bridgeville Empire features a new faction with 6 separate variations to allow for a unique experience as the colonial forces work together in combat. They may be found either in patrols attempting to hunt you down or in any of the mod’s 7 unique new structures that can be found in the Overworld.

The Bridgeville forces feature several different ranks, each with a unique combat element that combines to make fighting them a unique challenge.
- Scouts move quickly to perform hit-and-run attacks, but are too weak to be very effective alone.
- Rangers will try to take you out from afar with their bows, though their poor accuracy can often be leveraged to damage their fellow soldiers.
- Soldiers can tank a lot more hits and leap out at you to deal strong damage, but are slow and can be easily outmaneuvered.
- Marshals are a rare encounter, but extremely dangerous, as not only are they strong, but they both increase patrol spawns in areas they are found and will call in reinforcements upon death.
- Fetchers and Guards are similar to Marshals in that, upon death, they will call reinforcements to the area, making them a dangerous encounter.

More Details
- Patrols can rarely spawn near players and player-built structures, but their chances increase if a Marshal has spawned in the area or if a War Table, found in Bridgeville War Camps, has not yet been destroyed.
- Taking on War Camps is a difficult task, but it’s crucial to prevent an area from becoming completely overrun by colonial forces. If the War Table at the center of the camp is not destroyed quickly, the enemy’s presence will only grow stronger. Camps begin heavily garrisoned, with reinforcements likely to arrive once the attack begins.
- Bridgeville's forces are a difficult threat, but you are not alone in your fight. Iron Golems can often serve as a great weapon against Bridgeville forces. Additionally, Bridgeville has an interest in picking a fight with just about everyone; pillagers, zombies, skeletons, and even pigs also find themselves in the crosshairs of Bridgeville's invasion.
Available Versions
How to Install The Bridgeville Empire on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "The Bridgeville Empire". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
The Bridgeville Empire server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is The Bridgeville Empire compatible with neoforge?
The Bridgeville Empire officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with The Bridgeville Empire – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if The Bridgeville Empire consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install The Bridgeville Empire with just one click on your server.
Details
- License
- Creative Commons Attribution Non Commercial Share Alike 4.0 International
- Server-side
- Required