
Built!
A simple multiblock handling library!
About this Mod
Built!
Built! is a multiblock handler for Minecraft, allowing simple creation of interconnected blocks and structures!
Networked Multiblocks
Networked multiblocks are a set of shapeless blocks that connected via neighbours, allowing creation of things like unstructured tanks or cables.
To create a networked multiblock, you must create the following:
The Multiblock Class
This acts as your block class, where you handle interfacing with the multiblock.
public class ExampleMultiblock extends NetworkedMultiblock<ExampleMultiblockEntity> {
private static final MapCodec<ExampleMultiblock> CODEC = simpleCodec(ExampleMultiblock::new);
public ExampleMultiblock(Properties properties) {
super(properties);
}
@Override
protected @NotNull MapCodec<? extends BaseEntityBlock> codec() {
return CODEC;
}
@Override
public @Nullable BlockEntity newBlockEntity(BlockPos blockPos, BlockState blockState) {
return new ExampleMultiblockEntity(blockPos, blockState);
}
}
The Multiblock Entity Class
This is what handles per-block data, such as the amount of fluid in a single tank block, or the energy within a cable.
public class ExampleMultiblockEntity extends NetworkedMultiblockEntity<ExampleMultiblockNetwork> {
private int value;
public ExampleMultiblockEntity(BlockPos blockPos, BlockState blockState) {
super(ExampleMod.EXAMPLE_MULTIBLOCK_ENTITY.get(), blockPos, blockState);
}
public int getValue() {
return this.value;
}
public void setValue(int value) {
this.value = value;
this.getLevel().sendBlockUpdated(this.getBlockPos(), this.getBlockState(), this.getBlockState(), 8);
}
@Override
public MultiblockNetworkType<ExampleMultiblockNetwork> getNetworkType() {
return ExampleMod.EXAMPLE_NETWORK;
}
@Override
public @Nullable Packet<ClientGamePacketListener> getUpdatePacket() {
return ClientboundBlockEntityDataPacket.create(this);
}
@Override
public CompoundTag getUpdateTag(HolderLookup.Provider provider) {
CompoundTag tag = super.getUpdateTag(provider);
saveAdditional(tag, provider);
return tag;
}
@Override
protected void loadAdditional(CompoundTag compoundTag, HolderLookup.Provider provider) {
this.value = compoundTag.getInt("value");
super.loadAdditional(compoundTag, provider);
}
@Override
protected void saveAdditional(CompoundTag compoundTag, HolderLookup.Provider provider) {
compoundTag.putInt("value", this.value);
super.saveAdditional(compoundTag, provider);
}
}
The Multiblock Network Class
This is what handles the entire network. One of these is created every time a networked block is placed, unless it is already connecting to an adjacent networked block. This also handles splitting, merging, adding and removing interactions.
public class ExampleMultiblockNetwork extends MultiblockNetwork {
private int value = 0;
public ExampleMultiblockNetwork(int networkId) {
super(networkId);
}
public void updateValue() {
for (BlockPos pos : this.getConnectedBlocks()) {
BlockEntity entity = this.getLevel().getBlockEntity(pos);
if (entity instanceof ExampleMultiblockEntity blockEntity) {
blockEntity.setValue(value);
}
}
}
public boolean increment(int amount) {
this.value += amount;
this.updateValue();
return true;
}
@Override
public void addToNetwork(NetworkedMultiblockEntity<? extends MultiblockNetwork> blockEntity) {
super.addToNetwork(blockEntity);
updateValue();
}
@Override
public void removeFromNetwork(NetworkedMultiblockEntity<? extends MultiblockNetwork> blockEntity) {
super.removeFromNetwork(blockEntity);
updateValue();
}
@Override
public void splitAcross(List<? extends MultiblockNetwork> networks) {
int perNetwork = this.value / networks.size();
for (MultiblockNetwork network : networks) {
if (network instanceof ExampleMultiblockNetwork exampleNetwork) {
exampleNetwork.increment(perNetwork);
}
}
}
@Override
public void mergeWith(List<? extends MultiblockNetwork> networks) {
int total = 0;
for (MultiblockNetwork network : networks) {
if (network instanceof ExampleMultiblockNetwork exampleNetwork) {
total += exampleNetwork.value;
}
}
this.value = total;
}
@Override
public CompoundTag saveToNbt(CompoundTag tag) {
tag.putInt("value", this.value);
return super.saveToNbt(tag);
}
@Override
public void readFromNbt(CompoundTag tag) {
super.readFromNbt(tag);
this.value = tag.getInt("value");
this.updateValue();
}
}
Custom interactivity can be created for methods like updateValue or addToNetwork, as well as creating capacity systems.
Registering the network is also required, done statically in your initialization class like this:
public static final MultiblockNetworkType<ExampleMultiblockNetwork> EXAMPLE_NETWORK = MultiblockRegistry.registerNetworked(new MultiblockNetworkType<>(
ResourceLocation.fromNamespaceAndPath(MOD_ID, "example_network"), ExampleMultiblockNetwork::new));
All the blocks and block entities are registered as usual.
Available Versions
How to Install Built! on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Built!". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Built! server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Built! compatible with fabric and neoforge?
Built! officially supports fabric, neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Built! – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Built! consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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