BuroSound

BuroSound

lets map‑makers and resource‑pack creators place custom music and ambience directly in the world

by
193 Downloads
fabriccursedgame-mechanicsutility
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About this Mod

BuroSound

BuroSound is a client-side mod that allows map-makers and resource-pack creators to bind custom music and ambience to specific 3D regions in Minecraft. Enter an area, and a track smoothly starts. Leave it, and it fades out or transitions to another. Everything is configured entirely via sounds.json.


Key Features

  • Spatial Audio Without GUIs: Setup requires no in-game interfaces—everything is controlled via versionable JSON in your resource pack.
  • Playlists & Chains: A track can automatically trigger the next one when it finishes.
  • Smooth Transitions: Supports audio fading when moving between locations and dedicated "exit zones" to stop playback.
  • Note Block Compatibility (Ducking): When note blocks play, BuroSound's background music temporarily lowers in volume so contraptions and melodies remain audible.
  • Debugging Tools: A visual in-game overlay displays the exact boundaries of your music zones.

Installation

For Players

  1. Install Fabric Loader and Fabric API.
  2. Place the BuroSound .jar file into your mods folder.
  3. Enable a resource pack containing zone configurations (without it, the mod does nothing).

For Content Creators

The mod reads the assets/minecraft/sounds.json file from your resource pack. Simply add specific parameters to your sound events inside the sounds array. To apply changes in-game, use F3 + T (reload resource packs).


Parameter Reference (sounds.json)

The following fields can be added to any sound event within the sounds array. All coordinates are specified in blocks.

Parameter Type Default Description
box [int] or [[int]] None 3D trigger zone for the sound. Format: [x1, y1, z1, x2, y2, z2] or an array of such zones.
dimension string minecraft:overworld The dimension where the zone is active.
exit / isExit boolean false If true, the zone acts as an exit trigger: it smoothly stops current music and clears the queue.
next string None ID of the next track. If provided without a dot (.), the mod automatically adds the music_disc. prefix.
play_while_inside / playWhileInside boolean false If true, the music fades out immediately upon leaving the zone. If false, the track plays to the end even if you leave.
ignore_note_blocks / ignoreNoteBlocks boolean false If true, this track will not be ducked (lowered in volume) when note blocks play.
allow_overlap / allowOverlap boolean false If true, the sound from this zone can play simultaneously with sounds from other zones.
block_trigger / blockTrigger array or object None Alternative activation method: right-clicking a specific block at the specified coordinates.

Argument Examples

1. Basic Zone & Dimension (box, dimension)

A standard zone in the Nether. The track starts upon entry and plays to completion, even if the player leaves the area.

{
  "music_disc.nether_ambient": {
    "sounds": [
      {
        "name": "my_pack:music/nether_ambient",
        "stream": true,
        "box": [10, 30, 10, 50, 80, 50],
        "dimension": "minecraft:the_nether"
      }
    ]
  }
}

2. Multi-Zones (box with an array of arrays)

The same track assigned to two different rooms. Walking between them will not restart the music.

{
  "music_disc.town_theme": {
    "sounds": [
      {
        "name": "my_pack:music/town",
        "stream": true,
        "box": [
          [-20, 64, -20, 20, 80, 20],
          [100, 64, 100, 150, 80, 150]
        ]
      }
    ]
  }
}

3. Presence Dependency & Looping (play_while_inside, next)

The music plays only while the player is inside the cube. Upon exiting, it smoothly fades out. The "next": "boss_theme" parameter forces the track to trigger itself after finishing, creating an endless loop.

{
  "music_disc.boss_theme": {
    "sounds": [
      {
        "name": "my_pack:music/boss",
        "stream": true,
        "box": [0, 60, 0, 30, 80, 30],
        "play_while_inside": true,
        "next": "boss_theme"
      }
    ]
  }
}

4. Creating a Playlist (next to a different track)

When track_one finishes, the mod automatically starts track_two.

{
  "music_disc.track_one": {
    "sounds": [
      {
        "name": "my_pack:music/part1",
        "stream": true,
        "box": [0, 60, 0, 10, 70, 10],
        "next": "track_two"
      }
    ]
  },
  "music_disc.track_two": {
    "sounds": [
      {
        "name": "my_pack:music/part2",
        "stream": true,
        "box": [0, 60, 0, 10, 70, 10]
      }
    ]
  }
}

5. Ignoring Note Blocks & Overlapping (ignore_note_blocks, allow_overlap)

This background hum can play concurrently with other music and will not become quieter if a note block mechanism is active nearby.

{
  "burosound.machine_hum": {
    "sounds": [
      {
        "name": "my_pack:ambient/hum",
        "stream": true,
        "box": [5, 64, 5, 10, 68, 10],
        "ignore_note_blocks": true,
        "allow_overlap": true
      }
    ]
  }
}

6. Exit Zone (exit)

This zone does not play music. If a player enters this corridor, any currently playing BuroSound music smoothly fades out and stops.

{
  "exit_corridor": {
    "sounds": [
      {
        "name": "none",
        "box": [30, 60, -5, 40, 65, -10],
        "exit": true
      }
    ]
  }
}

7. Block Click Trigger (block_trigger)

Instead of entering a zone, the music is activated by right-clicking a specific block.

{
  "music_disc.secret_button": {
    "sounds": [
      {
        "name": "my_pack:music/secret",
        "stream": true,
        "block_trigger": [10, 64, -5, "stone_button"]
      }
    ]
  }
}

Commands & Controls

For debugging convenience, the mod provides client-side commands:

  • /burosound boxes
    Toggles the debug overlay. Displays colored outlines and labels for all active zones in your current dimension. Perfect for verifying coordinates.
  • /burosound stop
    Instantly stops all playing BuroSound music and completely clears the queue of upcoming tracks.

Available Versions

BuroSound 1.1.0-mc1.21.1release
MC 1.21.1fabric
March 26, 2026
BuroSound 1.1.0-mc1.21.2-5release
MC 1.21.2, 1.21.3, 1.21.4, 1.21.5fabric
March 26, 2026
BuroSound 1.1.0-mc1.21.6-8release
MC 1.21.6, 1.21.7, 1.21.8fabric
March 26, 2026
BuroSound 1.1.0-mc1.21.10release
MC 1.21.10fabric
March 26, 2026
BuroSound 1.1.0-mc1.21.11release
MC 1.21.11fabric
March 26, 2026

How to Install BuroSound on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).

3

Install Mod

Open the mod browser in the dashboard and search for "BuroSound". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

26.1.2, 26.1.1, 26.1 (+10 more)

Server-side

Unsupported

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

BuroSound server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.

Is BuroSound compatible with fabric?

BuroSound officially supports fabric for Minecraft 26.1.2, 26.1.1, 26.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with BuroSound – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if BuroSound consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Details

License
MIT License
Server-side
Unsupported

Supported Versions

26.1.226.1.126.11.21.111.21.101.21.81.21.71.21.61.21.51.21.4+3 more