CivilizationsMC
Main mod for CivilizationsMC, handles economy and stuff
About this Mod
CivilizationsMC
CivilizationsMC adds a server-side economy to NeoForge 1.21.1. You can form a clan, earn coins by selling to the server, list items on a multi-page auction house, set up your own player shop, and work through a tiered 30-quest
ladder. Your balance, clan, and current quest set all show on a per-player sidebar HUD.
Most of the mod runs server-side and uses vanilla container GUIs. The custom shop block is the only piece that renders on the client.
Commands
/clan create|invite|accept|leave|disband|list/balance,/balance give|set(op),/pay <player> <amount>/bankopens a withdraw/deposit GUI for paper banknotes/ahopens the auction-house GUI./ah sell|buy|cancel|list|minealso work as direct commands./sellopens the cart GUI./sell handand/sell allsell instantly,/sell listopens a paged price catalog./questsshows your active quest set and lets you claim rewards.- Right-click a placed Shop block. Buyers see a vanilla villager trade screen, owners see a config GUI.
Features
Clans
- Create a clan, invite players, accept invites, leave, disband, see the list of active clans
- Members can still hurt each other in PvP (friendly fire is on by default)
Currency and Bank
- Per-player coin balance stored with the world
/payfor peer-to-peer transfers/banklets you withdraw your balance as paper banknotes and deposit them back. Banknotes are vanilla paper with custom data so any client can read them.
Auction House
- Vanilla 6-row chest GUI with Browse, Sell, My Listings, and Returns pages, plus a 3-row Confirm Cancel modal
- Browse sort cycle (Newest, Price low to high, Price high to low) with right-click to go backwards
- Each listing's lore shows the price, seller, an expiry countdown, and a colored call-to-action line
- 5% listing tax and 10% sale tax act as money sinks
- 48-hour listing expiry. Expired items go straight to Returns and you can claim them whenever.
- Enchantments, custom names, and
custom_datasurvive a listing round-trip
Player Shops
- Custom Shop block crafted from 6 planks and an emerald, with its own model and texture
- Has a
HORIZONTAL_FACINGblockstate so the front of the block always points at whoever placed it - First right-click claims ownership
- Owners get a chest-style config GUI for adding and removing offers, setting prices with step buttons, and depositing stock from their inventory
- Buyers get the vanilla villager trade screen. Payment comes out of
/balanceand splits 90% to the owner, 10% to a sink.
Server Sell-Shop (the money faucet)
/sellopens a cart GUI. Click an item in your inventory to add it to the cart, click Sell to open the confirm modal, click Confirm to mint the coins./sell handand/sell allfor fast sales without the GUI/sell listopens a paged catalog showing every sellable item and its price- Around 80 items in the price list. Rare and non-farmable items (diamond, netherite, beacon, dragon head, and so on) pay well. Farmable items pay 1 coin.
Quests
- 30 quests in 6 tiers of 5. Finish all 5 in your current set and the next set unlocks.
- Sell, list, and buy quests use lifetime counters, so your progress carries over between sets
- Click a completed quest in
/queststo claim its coin reward
Sidebar HUD
- Per-player scoreboard sidebar showing your Balance, your Clan, and your active quest set with live progress
- Refreshes about every two seconds and uses vanilla scoreboard packets
Polish
- Every system message uses a colored prefix:
CLANS | ...,ECONOMY | ...,BANK | ...,AUCTION | ...,SHOP | ...,QUESTS | ... - Hover any sellable item anywhere in the game and the tooltip shows
Sells for: X coins - Network version check rejects clients running the wrong mod version at the handshake
Anti-Dupe Protection
- All display containers are read-only at the
Containerlevel.setItem,removeItem,removeItemNoUpdate, andclearContentall refuse external writes. - Every display item is stamped with a hidden marker. Any marked item that lands in a player inventory, on the cursor, or as a dropped
ItemEntitygets deleted within a single server tick. - Stops inventory extract/sort mods (Quark's Inventory Sorting buttons, Sophisticated Backpacks' Pickup upgrades, and so on) from pulling items out of the GUIs
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.230 or newer
- Java 21
- Required on both the server and the client (custom block and version check)
Available Versions
How to Install CivilizationsMC on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "CivilizationsMC". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
CivilizationsMC server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is CivilizationsMC compatible with neoforge?
CivilizationsMC officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with CivilizationsMC – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if CivilizationsMC consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Rent Modded Server
Install CivilizationsMC with just one click on your server.