Cobblemon Economy

Cobblemon Economy

Mod for adding Economy and Shops fully customisable to a Cobblemon Modpack

by
18.0K Downloads
fabriceconomymanagementutility
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Screenshots

Cobblemon Economy Screenshot 1
Cobblemon Economy Screenshot 2
Cobblemon Economy Screenshot 3

About this Mod

Cobblemon Economy

Minecraft
Loader
Discord
Economy Bridge
Server Ready

Cobblemon Economy is the all-in-one economy core for Cobblemon servers.
It gives you modern NPC shops, dual currencies, a full Quest NPC progression layer, and a compatibility bridge so you can keep mod compatibility while still using CobEco as your main economy.

Why Cobblemon Economy

  • One economy core for your server instead of fragmented balances.
  • Bridge support for CobbleDollars and Impactor, so many existing economy-dependent mods keep working.
  • Main-currency switch with per-world config (cobeco, cobbledollars, impactor).
  • PvE progression rewards (capture, battle, raid dens, battle tower) plus rotating quest boards.
  • Production-friendly: JSON config, hot reload tools, SQLite persistence.

Discord (Support)

Join here: https://discord.gg/zxZXcaTHwe

What You Get

  • PokeDollars + PCO currencies
  • Buy and sell NPC shops with pagination
  • Quest NPCs with configurable mission boards
  • Command-based shop items (sell commands, not only items)
  • Capture/discovery/battle rewards + multipliers
  • Raid Dens reward compatibility
  • Battle Tower PCO rewards + completion bonus
  • Cross-economy bridge + API sync support
  • Switchable main backend: cobeco, cobbledollars, impactor (per world)

Quest NPC System (0.0.16)

  • One NPC entity, two roles: SHOP or QUEST (no duplicate entity type).
  • Per-world quest files with full data-driven behavior:
    • quests.json: objectives, rewards, repeatability, cooldowns, prerequisites.
    • quest_npcs.json: NPC pool, max active quests, visible board size, rotation strategy.
  • Quest objective coverage includes:
    • Capture filters (species, type, ball, dimension/dimensions, shiny, labels).
    • Progression events (battle_win, raid_win, tower_win, fossil_revive).
  • Reward model supports:
    • Currency rewards (pokedollars, pco) and optional command rewards per quest.
    • Prerequisite chains, repeat policies, time limits, and cooldown lockouts.
  • Custom quest board UX:
    • Up to 4 missions visible by default (configurable per NPC).
    • Detailed objective text (species/type/ball/location/shiny/labels).
    • Time remaining, cooldown remaining, and clear action states.
  • Rotation system:
    • Shared board for all players or per-player board (configurable via sharedRotation).
    • Rotation mode is exactly MIDNIGHT or HOURS (rotationMode).
    • MIDNIGHT: rotates on next local server midnight.
    • HOURS: rotates every rotationHours block (minimum 1).
    • Cancelled/expired quests can be blocked until next rotation.

How To Set A Quest NPC (Summon + Bind)

  • Spawn a shopkeeper NPC:
    • Use the spawn egg cobblemon-economy:shopkeeper_spawn_egg, or
    • Run /summon cobblemon-economy:shopkeeper.
  • Check available quest NPC profiles with /eco questnpc list.
  • Get a Quest NPC setter item with /eco questnpc get <id>.
  • Right-click the spawned shopkeeper with that setter to switch it to QUEST role and bind questNpcId.
  • Optional: switch the same NPC back to a normal shop with /eco shop get <shopId> then right-click.

Minimal quest_npcs.json Example

{
  "quest_npcs": {
    "safari_guide": {
      "displayName": "Safari Guide",
      "skin": "shopkeeper",
      "maxActive": 2,
      "visibleQuests": 4,
      "sharedRotation": true,
      "rotationMode": "MIDNIGHT",
      "rotationHours": 24,
      "questPool": ["safari_water_10", "safari_bug_12"]
    }
  }
}

Configuration Warning

  • Configuration support is limited.
  • No hand-holding for custom config troubleshooting: test changes incrementally on a staging world/server.
  • If a custom setup fails, validate JSON syntax, quest IDs, npc IDs, and objective keys first.

Installation

  1. Put cobblemon-economy-0.0.16.jar in mods/.
  2. Start the server once.
  3. Edit world/config/cobblemon-economy/config.json.
  4. Restart server (or /eco reload for config-only edits).

File Layout (Per World)

  • world/config/cobblemon-economy/config.json
  • world/config/cobblemon-economy/shops.json
  • world/config/cobblemon-economy/quests.json
  • world/config/cobblemon-economy/quest_npcs.json
  • world/config/cobblemon-economy/milestone.json
  • world/config/cobblemon-economy/economy.db
  • world/config/cobblemon-economy/quests.db
  • world/config/cobblemon-economy/skins/*.png

main_currency is also per-world because it lives in this world config folder.

How Each Config Works

  • config.json
    • Global economy behavior (currencies, rewards, multipliers, profiling).
    • Does not need to contain shops anymore.
  • shops.json
    • All shop definitions (title, currency, items, limits, linked shops, etc.).
    • Backward compatibility: if this file is missing, the mod loads legacy config.json.shops and auto-creates shops.json.
  • quests.json
    • Quest definitions and objectives.
    • Supports capture filters (species, type, ball, dimension or dimensions, shiny, labels).
    • Supports event objectives: battle_win, raid_win, tower_win, fossil_revive.
    • Per-quest control: repeatable, repeatPolicy, cooldownMinutes, timeLimitMinutes, requiresCompleted.
    • Supports rewards (pokedollars, pco, optional command list).
  • quest_npcs.json
    • Quest NPC definitions (display name, skin, dialogue lines, quest pool, max active quests).
    • Board/rotation control: visibleQuests, sharedRotation, rotationMode (MIDNIGHT/HOURS), rotationHours.
    • One NPC can offer a list of multiple quests via questPool.
  • milestone.json
    • Unique-capture milestone rewards.

Quick Start (5 Minutes)

  1. Start server once to generate defaults.
  2. Open config.json and set:
{
  "main_currency": "cobeco"
}
  1. Add one test item to any shop.
  2. Join server and run /bal.
  3. Buy/sell to confirm economy flow.

Commands

Player

  • /bal or /balance
  • /pco
  • /pay <player> <amount>

Admin

  • /eco reload
  • /eco shop list
  • /eco shop get <id>
  • /eco quest list
  • /eco questnpc list
  • /eco questnpc get <id>
  • /eco skin <name>
  • /eco item
  • /balance <player> <add|remove|set> <amount>
  • /pco <player> <add|remove|set> <amount>

Main Currency Modes

Configure in config.json:

{
  "main_currency": "cobeco"
}

Valid values:

  • cobeco (default)
  • cobbledollars
  • impactor

Behavior:

  • cobeco: CobEco DB is authoritative; balances are mirrored to CobbleDollars and Impactor when present, and bridge hooks keep external transactions synced back into CobEco.
  • cobbledollars: CobEco balance operations route to CobbleDollars.
  • impactor: CobEco balance operations route to Impactor primary currency.

In practice: you can choose CobEco as your main economy and still keep broad compatibility with mods that expect CobbleDollars/Impactor-style flows.

Rewards

Main reward keys:

  • battleVictoryReward
  • raidDenVictoryReward
  • captureReward
  • newDiscoveryReward
  • battleVictoryPcoReward
  • battleTowerCompletionPcoBonus

Multipliers:

  • shinyMultiplier
  • radiantMultiplier
  • legendaryMultiplier
  • paradoxMultiplier

Milestones

File: world/config/cobblemon-economy/milestone.json

Example:

{ "10": 300, "50": 700, "100": 1500, "200": 3000 }

Shop Item Types

Standard item

{ "id": "minecraft:diamond", "name": "Diamond", "price": 1000 }

Component item

{
  "id": "academy:booster_pack",
  "name": "Booster Pack",
  "price": 200,
  "components": {
    "academy:booster_pack": "\"base\""
  }
}

Command item

{
  "type": "command",
  "command": "crate key give vote 1 %player%",
  "price": 100,
  "displayItem": {
    "material": "supplementaries:key",
    "displayname": "Vote Crate Key",
    "enchantEffect": true
  }
}

Integrations

  • CobbleDollars (bridge + conversion, transaction sync support)
  • Impactor (bridge + conversion, transaction sync support)
  • Cobblemon Raid Dens (raid win rewards)
  • Cobblemon Battle Tower (PCO rewards on tower wins + completion bonus)
  • Star Academy (optional)
  • Placeholder API (optional)
  • YAWP (optional)

Placeholder API

Recommended namespace: cobeco

  • cobeco:balance
  • cobeco:balance_symbol
  • cobeco:pco
  • cobeco:pco_symbol

Troubleshooting

  • Command missing after update: restart server fully (not only /eco reload).
  • Economy bridge not active: verify target mod is loaded and version-compatible.
  • Wrong backend behavior: check main_currency in world config.
  • Existing world does not show new default quest pools: your quests.json / quest_npcs.json already exists; merge manually or regenerate after backup.

Need Help?

Discord support: https://discord.gg/zxZXcaTHwe

Acknowledgements

Thanks to Rikunji for their contributions to the project.

Available Versions

Cobblemon Economy 0.0.17release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
March 13, 2026
Cobblemon Economy 0.0.16release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
February 9, 2026
Cobblemon Economy 0.0.13release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
January 28, 2026
Cobblemon Economy 0.0.11release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
January 27, 2026

How to Install Cobblemon Economy on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "Cobblemon Economy". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.11, 1.21.10, 1.21.9 (+8 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Cobblemon Economy server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is Cobblemon Economy compatible with fabric?

Cobblemon Economy officially supports fabric for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Cobblemon Economy – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Cobblemon Economy consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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Details

License
MIT License
Server-side
Required

Supported Versions

1.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.31.21.2+1 more