
Cobblemon: Limited Legends
Full control over how often any Pokémon (not only Legendaries) can be captured and more!
About this Mod
Introduction
Do you miss your legendary Pokémon feeling truly 🌟 unique 🌟?
Limited Legends brings back the rarity by letting you set hard limits on how many times each Pokémon can be captured or whether they need to be fought first — ensuring that catching one feels truly special.
Any feature is configurable. For example, you could also use this mod only for its spawn notifications!
Features
🛑 Per Pokémon Limits: Prevent the capturing of legendary and mythic Pokémon (or any others) once their onfigurable capture limit has been reached.
🚧 Per Player Limits: Limit the amount of Legendaries a single player can have over all or per species!
🥊 Fight Before Capturing: Prevent players from capturing certain Pokémon until they’ve first been weakened in battle!
⬆️ Catch rate penalties: Makes catching higher level Pokémon more difficult - or impossible!
📄 Customizable Config: Enable/Disable any feature and limit any Pokémon you want! (Default: Legendaries + Mythics)
🚫 Optional Spawn Blocking: Not being able to capture them isn't enough for you? Block them from spawning alltogether!
📣 Optional Spawn Messages: Send an announcement to all players whenever a unique Pokémon spawns!
🔍 Tracking: Check which limited Pokémon a certain player has or find all players who own a certain limited Pokémon with the "/limitedlegends check" or "limitedlegends find" commands.
Installation
Install Cobblemon and any dependencies.
Drop the LimitedLegends.jar into your /mods-folder.
Start the game or server to generate the config file.
Edit /config/limitedlegends.json to customize your settings.
When added to an already existing world or after an update: Use /limitedlegends backfill
Go hunt truly unique Pokémon!
Please note that the Fabric version of this mod requires fabric-language-kotlin!
Config: limitedlegends.json
"SetGlobalLimits"
Enable/Disable GlobalLimitPerSpecies below
"GlobalLimitPerSpecies"
Only this many of each Pokémon in LimitedPokémon and SpecificLimits can be captured before any capture attempt fails
"SetLimitsPerPlayer"
Enable/Disable MaxLimitedPerPlayer below
"MaxLimitedPerPlayer"
Only this many of each Pokémon in LimitedPokémon and SpecificLimits can be captured per player
"SetCopiesLimit"
Enable/Disable MaxCopiesPerPlayer below
"MaxCopiesPerPlayer"
Only this many Pokémon in LimitedPokémon and SpecificLimits can be caught per player
"DisableSpawning"
Enable/Disable whether LimitedPokemon should still spawn after their limit has been reached
"RequireSubjugation"
Prevents players from capturing Pokémon until they’ve first been weakened in battle
"RequireSubjugationForAll"
If enabled, all Pokémon need to be subjugated before catching them.
"MinCaptureHPThreshold"
Pokémon must be below this HP % to be caught (range: 0.01 = 1% and 1.0 = 100%)
"BonusCatchRate"
Additional catch rate if HP is under the threshold
"AllowMasterBall"
Lets Master Balls bypass subjugation requirements
"AllowOriginBall"
Lets Ancient Origin Balls bypass subjugation requirements
"AllowQuickBall"
Lets Quick Balls bypass subjugation requirements
**"EnableCatchRateModifiers"*
Enables PenaltyPerLevel, FlatPenalty and MinCatchRate.
"PenaltyPerLevel"
Percentage by which the catch rate decreases for each level the Pokémon is higher than the player's highest one.
Range: 0.00 - 1.00
"FlatPenalty"
Percentage by which the catch rate decreases as soon as a Pokémon has a higher level than the player's highest one.
Range: 0.00 - 1.00
"MinCatchRate"
Percentage of the original catch rate that should always remain even if the level difference is greater.
Range: 0.00 - 1.00
"EnableCaptureMessage"
Whether a message should be sent to all players whenever a LimitedPokemon has been caught.
"EnableReleaseMessage"
Whether a message should be sent to all players whenever a LimitedPokemon has been released.
"EnableSpawnMessage"
Enable/Disable whether spawns of LimitedPokemon should be broadcasted
"LimitAllPokemon"
If enabled, all capture restrictions apply to every Pokémon species.
"LOGGER"
Enables/Disables log messages.
"LimitedPokemon"
A list of Pokémon IDs to which the above options should apply
Format: "cobblemon:", "cobblemon: "
"SpecificLimits"
Set limits for individual species which will override GlobalLimitPerSpecies
Format: "cobblemon:: ", "cobblemon: : "
Available Versions
How to Install Cobblemon: Limited Legends on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Cobblemon: Limited Legends". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Cobblemon: Limited Legends server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Cobblemon: Limited Legends compatible with fabric and neoforge?
Cobblemon: Limited Legends officially supports fabric, neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Cobblemon: Limited Legends – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Cobblemon: Limited Legends consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install Cobblemon: Limited Legends with just one click on your server.
Details
- License
- Creative Commons Attribution Non Commercial Share Alike 4.0 International
- Server-side
- Required