CobblemonQuests

Drop-in daily & weekly quest system with configurable rewards, streaks, milestones and hidden quests.

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527 Downloads
fabric
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About this Mod

CobblemonQuests

The engagement loop your Cobblemon server needs. Daily, weekly,
elite, hidden, and repeatable quests, server-wide community
goals, leaderboards, configurable sound effects, and a complete
in-game authoring + customization toolkit — all built on a clean
single-screen GUI that admins can rearrange slot-by-slot from
config without touching Java.

Feature highlights

For players

  • 6 quest types — Daily, Weekly, Elite Weekly, Hidden,
    Repeatable, and Normal (chain steps).
    • Repeatable quests never rotate. Run them as many times as
      you like; lifetime run counts are tracked per quest and shown
      on the tile.
    • Elite weekly — one extra-difficult weekly with significantly
      better rewards, displayed in a dedicated slot with glow.
    • Hidden quests unlock invisibly when triggers match (catch
      count, species, dimension, etc.) and live in a dedicated Hidden
      viewer GUI alongside trophy tiles for ones you've already
      completed.
  • 15 objective types — catch, battle NPC, defeat wild
    (separately tracked from PvE wins), level up, gain levels, evolve,
    hatch eggs, throw Poké Balls, use experience candies, visit
    biomes / dimensions (with anti-ping-pong dedup), catch shiny,
    catch legendary, complete PokeHunts, complete raids.
  • Single 6-row quest GUI — everything visible at once: leaderboard
    tile + reset timers on row 0, dailies on rows 1–2, weeklies on
    rows 3–4, streak / milestones / hidden / repeatable / close on
    row 5. No more digging through sub-pages.
  • Server Quests — shared server-wide objectives with a live boss
    bar. Every player contributes. Duration from 1 hour to 1 week.
    Top-3 contributors get bonus rewards; offline contributors are
    paid out on next login via a queued-rewards system.
    Contribution leaderboard with player heads + medals.
  • Leaderboards — top-16 player-head pyramid with own-rank glow.
    Ties are now broken by who reached the value first (timestamp-
    based), so racing past a friend keeps you on top.
  • Sound + visual effects — configurable sounds on quest complete,
    claim, milestone, streak advance, hidden discovered, chain
    advance, and community-goal complete. Title / subtitle flashes on
    major events.
  • Claim system — completed quests glow ★ READY ★; claim
    individually or hit Claim All. Auto-mode available.
  • Daily streak + lifetime milestones — reward consistency.
    Milestone GUI is paginated and fully configurable.
  • Reroll system with hard per-rotation caps — daily-per-day
    and weekly-per-week (default 1 each). No paid fallback. Counters
    are consumed before the roll and refunded if the pool can't
    produce a replacement, so concurrent clicks can't double-spend.
  • Chat reward banners — every reward payout shows a one-line
    confirmation: ★ +250 Stars / $ +5000 PokeDollars. Format
    fully customizable per-server.

For admins

  • In-game customization of literally every player-facing string,
    slot, item, color, and button
    . No jar editing, no Java. Every
    GUI is its own HOCON file under config/cobblemonquests/gui/:
    • main_menu.conf, detail_menu.conf, stats_menu.conf,
      milestone_menu.conf, leaderboard_menu.conf,
      repeatable_menu.conf
    • Set the slot (0–53) of every button. Set the rows (1–6) of
      every menu. Toggle any button's visible flag. Replace the
      glass-pane filler with any item id. Customize progress-bar
      characters, colors, length, brackets. Reorder quest name parts
      via name-format. Sort quests by progress / rarity /
      alphabetical / status / id.
  • Custom Command Buttons — drop unlimited extra buttons into
    any GUI: store links, Discord, voting, vanilla command shortcuts.
    Each entry takes slot, item, name, lore, glow, and a
    command template with {player} substitution.
  • Event Command Hooks — fire console commands when any of
    these events happen: quest-complete, milestone-reached,
    streak-milestone, claim. Wire up Discord webhooks, broadcast
    messages, grant external items — all without recompiling.
  • Admin right-click quick actions — right-click any quest tile
    with admin perms to open Complete / Reset Progress / View
    Details inline.
  • Quest Browser — tabbed by type (All / Daily / Weekly /
    Normal / Elite / Hidden / Repeat), filtered by rarity + category,
    sortable, paginated. Scales to hundreds of quests.
  • Quest Editor + Quest Creation Wizard — full in-game CRUD.
    Cycle type / category / rarity, set targets, build rewards via
    the 4-step wizard, save to disk, duplicate, delete (two-click
    confirm), live preview.
  • 4-Step Reward Wizard — pick category (Currency / Items /
    Crate Keys / Commands) → browse + select (item browser with
    All / Cobblemon / Balls / Candies / Vanilla tabs and full
    registry pagination) → set quantity → recap + confirm.
  • Per-reward display override — replace any reward's lore
    text with custom MiniMessage. Perfect for branded rewards or
    hiding raw padmin givekey commands behind a clean
    <aqua>Special Reward</aqua> line.
  • Reward display rename maprewards.display-names maps any
    item id or key id to a custom name globally. Servers can ship a
    fully branded tooltip set without per-reward edits.
  • Chain Browser + Editor + Wizard (admin-side) — full in-game
    chain authoring with step picker, inline quest creation, reorder
    arrows, difficulty tags, loopable toggle, chain-completion
    rewards.
  • Server Quest Browser + Editor + Wizard — create server-wide
    goals with objective type, target, duration (1h to 1 week), base
    rewards, and top-3 contributor bonus rewards. Active Goal
    Management dashboard
    : stop, reset, boost progress, view
    contributors live.
  • Player Management GUI — inspect any online player: active
    quests, streak, Stars balance, total completed, repeatable run
    counts. Admin actions: grant Stars, reset dailies / weeklies,
    wipe player data (two-click confirm). Admin perms re-checked
    on every click — a mid-session demotion takes effect immediately.
  • Config Editor — multi-page hub: Reroll Caps / Pool Weights /
    Toggles / GUI Layout. Each is a clean sub-page with Save.
  • GUI Layout Editor — visual 54-slot grid. Click any slot to
    cycle its role. Save writes to gui/player_main.conf and
    auto-reloads.
  • Diagnostics & test commands:
    • /quests admin debug events — per-tracker fire counts +
      last-fired timestamps + last detail. Triage "my quests aren't
      progressing" reports in seconds.
    • /quests admin debug stars <player> — print the authoritative
      Stars balance + lifetime earnings.
    • /quests admin testkey <player> <key> [amount] — invoke the
      crate-key bridge live to verify your template without waiting
      for a quest.
    • /quests admin testcommand <player> <command...> — dry-run any
      command-reward template through the same SafeDispatch pipeline
      rewards use.

Rewards

  • PokéDollars (Impactor primary currency)
  • Stars — now dispatched through a configurable economy command
    (default: eco deposit {amount} {currency} {player}) so a real
    Impactor currency account is what updates. The local JSON ledger
    is mirrored only as a leaderboard cache.
  • Items — any Minecraft / Cobblemon item id, with overflow
    handling.
  • Crate keys — global command template plus a per-key override
    map (integrations.crate-key-commands) so lunar can route to
    Pebble's Crates and vote to ExcellentCrates on the same server
    with no branching elsewhere. Default template targets Pebble's
    Crates (padmin givekey {player} {amount} {key}) out of the box.
  • Custom commands — console execution with {player}
    placeholder, run through a unified SafeDispatch pipeline that
    catches typos, missing nodes, and re-entry instead of silently
    swallowing them.
  • All grants are atomic, audit-logged with 8-char transaction IDs,
    and resilient to offline players — community-goal payouts and
    star rewards queue into pendingRewards and deliver on next
    login with a ★ You have rewards waiting! ★ chat banner.

Integrations

  • Impactor — PokéDollar + Stars currency, soft dependency.
  • PokeHunts — auto-hooks if loaded; quest type
    COMPLETE_POKEHUNT.
  • Raids — auto-hooks if loaded; quest type COMPLETE_RAID.
  • LuckPerms — optional, used for permission node lookups; falls
    back to op-level cleanly with a one-time WARN if the provider
    fails.
  • Pebble's Crates / ExcellentCrates / CMI — any crate plugin
    works via the per-key override map.
  • Public API — any mod can call ExternalEventApi to feed
    quest progress without a classpath dependency.

Security & reliability

  • Permission re-checked on every action — mid-session demotions
    work. Every admin GUI has an internal requiresAdmin() guard on
    every open() and click.
  • Bypass permissions are explicit-only AND now config-gated.
    cobblemonquests.bypass.reroll-cost and
    cobblemonquests.bypass.rate-limit only take effect when the
    matching permissions.bypass.* flag in config.conf is set to
    true. Granting the LP node alone is no longer sufficient — so a
    forgotten wildcard inheritance can't silently disable the new
    reroll caps.
  • Per-player rate limits on rerolls and admin commands.
  • Audit log at logs/cobblemonquests-audit.log records every
    quest assignment, completion, reward grant, reroll, admin action,
    hidden discovery, milestone crossing, community-goal mutation,
    config reload, and admin test command
    with an 8-char base36
    transaction id.
  • Snapshot at assignment — quest definitions snapshot at
    assignment time so config edits never retroactively change a
    payout.
  • Anti-exploit dedup on "visit N biomes / dimensions" objectives
    — only distinct biome / dimension ids count. Ping-pong farming
    is dead.
  • SafeDispatch — single canonical path for every console
    command the mod runs (rewards, stars, crate keys). Treats result
    < 1 as a hard failure with a WARN carrying the resolved
    command string. Re-entry guards prevent infinite loops if a
    reward template accidentally calls back into the mod.

One-line elevator pitch

Turn your Cobblemon server into a place players log in for tomorrow,
not just today.

Setup

  1. Drop cobblemonquests-1.8.0.jar into mods/ next to Cobblemon
    and (optionally) Impactor.
  2. Start the server. A default config, sample quests (9 dailies,
    7 weeklies, 1 elite, 1 hidden, 3 repeatables), a starter chain,
    and 2 server-quest templates are written on first boot.
  3. OPs can run /quests to see the player hub and /quests admin
    for the admin panel.
  4. Use the in-game wizards to create quests, chains, and server
    quests — or edit config/cobblemonquests/ files by hand.
  5. Use the in-game Config Editor to tune reroll caps, pool weights,
    and toggles — or edit config.conf and run
    /quests admin reload.

Commands

/quests                     Open the quest hub
/quests stats               Open the stats page
/quests leaderboard         Open the leaderboard
/quests reroll <slot>       Reroll a quest (per-rotation cap applies)
/quests admin               Open admin panel
/quests admin reload        Reload config + quests
/quests admin give <p> <q>  Give a quest to a player
/quests admin complete <p> <q>  Force-complete a quest
/quests admin reset <p>     Reset a player's dailies
/quests admin resetweek <p> Reset a player's weeklies
/quests admin goal set <id> Activate a server quest
/quests admin goal stop     Stop the active server quest
/quests admin goal reset    Reset server quest progress
/quests admin goal progress <n>  Set progress manually
/quests admin debug events  Tracker activity dashboard
/quests admin debug stars <p>    Print Stars balance + lifetime
/quests admin testkey <p> <key> [n]   Test crate-key template live
/quests admin testcommand <p> <cmd...>  Test any command template

/cq is a shorter alias for /quests.

Compatibility

  • Minecraft 1.21.1 / Fabric
  • Hard dependencies: Cobblemon 1.7.3+, Fabric API, Java 21
  • Soft dependencies: Impactor (PokéDollar + Stars currency),
    LuckPerms (perm nodes + prefix), PokeHunts (auto-hook),
    Raids (auto-hook), any crate plugin (Pebble's, ExcellentCrates,
    CMI, etc. — configurable per key)
  • Coexists peacefully with PokeBuilder and StaffChat (both also
    from souljagger).

Roadmap

  • Party / multiplayer quests — coming with the party-system update
  • NPC interaction — right-click a Cobblemon NPC to open /quests
  • Quest shop — spend Stars on exclusive items
  • Seasonal / event quests — time-limited quest pools
  • Player-facing chains UI — chain backend + admin authoring is
    shipped today; player viewer returns alongside the party update

License

MIT — fork, modify, redistribute.

Available Versions

CobblemonQuests 1.8.0release
MC 1.21.1fabric
May 7, 2026
CobblemonQuests 1.6.4release
MC 1.21.1fabric
April 20, 2026
CobblemonQuests 1.6.3release
MC 1.21.1fabric
April 20, 2026
CobblemonQuests 1.6.2release
MC 1.21.1fabric
April 20, 2026
CobblemonQuests 1.6.1release
MC 1.21.1fabric
April 20, 2026

How to Install CobblemonQuests on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "CobblemonQuests". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.11, 1.21.10, 1.21.9 (+8 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

CobblemonQuests server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is CobblemonQuests compatible with fabric?

CobblemonQuests officially supports fabric for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with CobblemonQuests – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if CobblemonQuests consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

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Recommended RAM
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Min. 3 GB | +1 GB pro 8 Spieler
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Details

License
MIT License
Server-side
Required

Supported Versions

1.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.31.21.2+1 more