
CobbleRegions
Server-side Cobblemon sidemod that adds region-based level caps with per-player progression.
About this Mod
CobbleRegions
Server-side Cobblemon sidemod that adds region-based level caps with per-player progression.
Each Minecraft world/dimension is assigned to a Region. Every Region has its own ordered cap track
(for example: 14 -> 22 -> 28). Players can travel freely, but a Pokemon can never level past the
cap currently unlocked in its origin Region.
Core Behavior
- The player's current Region is based on their dimension/world.
- The active cap is the current unlocked cap of that Region.
- Each Pokemon has a persistent Origin Region (caught/hatched/received).
- EXP is blocked so Pokemon cannot exceed their Origin Region cap, even in higher-cap Regions.
Config
Config is stored at config/cobbleregions.json on the server.
Example:
{
"battleDisallowOverCapSendOut": true,
"battleOverCapSendOutMessage": "<red>Over-cap Pokemon cannot be sent out in battle: {pokemon_list}</red>",
"battleInsufficientCapPokemonMessage": "<red>Battle canceled: you need at least {required} non-fainted Pokemon within your current cap.</red>",
"battleInsufficientCapPokemonReason": "<red>Not enough cap-legal Pokemon are available to start this battle.</red>",
"regions": [
{
"id": "region_a",
"dimensions": ["minecraft:overworld"],
"caps": [14, 22, 28, 40],
"capMessages": {
"14": "Level cap reached for this region.",
"22": "Another cap reached."
}
},
{
"id": "region_b",
"prerequisite": "region_a",
"prerequisiteMessage": "Complete {prerequisite} before leveling in {region}.",
"dimensions": ["minecraft:the_nether"],
"caps": [14]
}
]
}
If a Region has no caps configured, it is treated as unlimited.
battleDisallowOverCapSendOut defaults to false. When true, CobbleRegions removes over-cap Pokemon from player battle rosters at battle start. If that leaves too few non-fainted Pokemon for the format, the battle is canceled.
Battle enforcement messages are configurable with MiniMessage:
battleOverCapSendOutMessageuses{pokemon_list}.battleInsufficientCapPokemonMessageuses{required}.battleInsufficientCapPokemonReasonuses{required}.
Commands
Command access uses permission node cobbleregions.command.regions (defaults to permission level 2).
Optional progress commands use permission node cobbleregions.command.regions.progress.
/regionsopens the admin UI for region management./regions progress get <player> <region>shows a player's cap for the region./regions progress set <player> <region> <cap>sets a player's cap value for the region./regions progress advance <player> <region>advances to the next cap./regions progress reset <player> <region>resets to the first cap./regions progress complete <player> <region>sets progress to the final cap.
API
The RegionProgressApi class provides programmatic progress control for other mods or integrations.
Notes:
- Caps must be strictly increasing.
- Origin Region is set automatically when a Pokemon is captured, hatched, or gained.
- Progress set requires a cap value that exists in the region's caps list.
- A region can define a prerequisite; players cannot gain XP in that region until the prerequisite region is completed.
- Messages support MiniMessage formatting and
{cap},{region},{prerequisite},{pokemon}placeholders. - The admin UI opens a region list; use Create to enter an id in chat, left-click to edit, right-click to delete.
- The region edit screen manages dimensions, caps, cap messages, and player progress.
Available Versions
How to Install CobbleRegions on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "CobbleRegions". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.9 (+8 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
CobbleRegions server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is CobbleRegions compatible with fabric and neoforge?
CobbleRegions officially supports fabric, neoforge for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with CobbleRegions – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if CobbleRegions consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install CobbleRegions with just one click on your server.