
Create ReAutomated: Traces
A NeoForge 1.21.1 add-on for Create ReAutomated that scatters small ore outcrops on the surface above buried Ore Nodes
About this Mod
A NeoForge 1.21.1 add-on for Create ReAutomated that scatters small ore outcrops on the surface above buried Ore Nodes. The point is simple: give you something to spot at world level, a hint that there's a Node worth digging for underneath, the way real ore deposits leave traces on the ground.
What it does
Whenever a chunk generates with an Ore Node in it, the mod looks for a flat patch of ground above the Node and stamps a small surface outcrop, a "trace".
The trace is built from the Node's host stone (matching the deepslate, stone, or whatever the Node is buried in) studded with a configurable accent block on top. Cobblestone and cobbled deepslate are smoothed back to their natural variants, so traces look like exposed deposits rather than a pile of mining drops.
Works with custom Nodes (KubeJS, datapacks, sibling mods)
The mod doesn't care who registered a Node. As long as:
- The block extends
createreautomated:ore_node(with itsbaseStone(...)set so the host material is correct). - The block carries the
createreautomated:ore_nodestag. - There's an entry in the
createreautomatedtraces:trace_block_for_nodedata map mapping the Node block id to the surface accent block.
Biome coverage
By default traces are added to #minecraft:is_overworld and #minecraft:is_nether via the createreautomatedtraces:has_traces biome tag. To extend coverage to modded biomes (e.g. custom dimensions), add the biome or its parent tag to data/createreautomatedtraces/tags/worldgen/biome/has_traces.json in a datapack.
Notes
Detection runs only on freshly generated chunks. Existing worlds won't be retrofitted, and Nodes placed by hand or commands after worldgen won't trigger trace placement either.
⚠️Using this mod with the default Create ReAutomated Node generation settings could result in a lot of traces. We recommend reducing the tries per chunk; you can do so by downloading this datapack (or use the 0.5x version to halve the number of nodes generated). Here is an example:
Available Versions
How to Install Create ReAutomated: Traces on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Create ReAutomated: Traces". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Create ReAutomated: Traces server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Create ReAutomated: Traces compatible with neoforge?
Create ReAutomated: Traces officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Create ReAutomated: Traces – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Create ReAutomated: Traces consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Create ReAutomated: Traces with just one click on your server.