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[CMT] Custom Mob Targets (Muddy Port)
Configure any mob to attack any other mob.
About this Mod
This is a port of the original 1.12.2 CMT mod by ZeithComms (and me).
A lightweight, server-side mod that lets modpack makers and server owners configure any mob to target and attack any other living entity — including players, passive mobs, and modded entities.
Passive mobs can be given melee and ranged attacks to become able to attack.
Everything is controlled through simple JSON config files. No coding, no datapacks, no dependencies.
Features:
- Any mob can target any mob — creepers vs sheep, zombies vs skeletons, cows vs chickens — you name it
- Melee attacks for passive mobs — give sheep, cows, pigs, etc. a configurable melee attack
- Ranged attacks with 10 projectile types — arrows, fireballs, wither skulls, shulker bullets, and more
- Configurable damage for melee and ranged (arrow-type) attacks
- Works with modded mobs out of the box — just use their registry ID (e.g. "modid:entity_name")
- Multiple configs — use one file or split across many, single object or array format
- Hot-reload — use the "/cmt reload" command to apply config changes without restarting the server
- Zero dependencies — just drop it in and go (this mod does nothing without configuration, there is an example file included that will not do anything, but shows how to configure a target)
On first launch, the mod creates a config/CustomMobTargets/ folder containing:
targets.json — your config file (starts empty, add your entries here)
__examples.json — example configs for reference (NOT loaded — files starting with __ are ignored)
__README.txt — full documentation of every config field
Open targets.json and add your entries. Use /cmt reload in-game to apply changes instantly.
FAQ
Does this work with modded mobs?
Yes. Use the mod's registry ID, e.g. "alexsmobs:grizzly_bear" or "twilightforest:naga".
Can I make mobs target players?
Yes. Use "minecraft:player" as the target entity.
Can I use multiple config files?
Yes. Any .json file in the CustomMobTargets folder is loaded (except files starting with __). Each file can contain a single entry or an array of entries.
Server-side only?
Yes. Only needs to be installed on the server. Clients don't need it. You can also use it for singleplayer just fine.
Link to original
Available Versions
How to Install [CMT] Custom Mob Targets (Muddy Port) on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "[CMT] Custom Mob Targets (Muddy Port)". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
[CMT] Custom Mob Targets (Muddy Port) server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is [CMT] Custom Mob Targets (Muddy Port) compatible with forge?
[CMT] Custom Mob Targets (Muddy Port) officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with [CMT] Custom Mob Targets (Muddy Port) – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if [CMT] Custom Mob Targets (Muddy Port) consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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