
CustomEyesLib
Add eyes that point to any structure in the game, just like how ender eyes point to strongholds. Supports vanilla and modded structures.
About this Mod
A mod that adds custom eye items that locate and point toward ANY structure made for modpack developers. Define as many eyes as you want in a highly configurable toml file, inputting the structure, item texture, search radius, and the particle color.
Planned features
- Custom textured eyes using resource packs instead of kubejs allow for more flexibility and easier configuration.
Configuration
Eyes are defined in .minecraft/config/structureeye-eyes.toml. The file is created automatically on first launch just add [[eye]] blocks to it.
Fields:
- name — registry name for the item, no spaces. This is what shows up in /give commands.
- displayName — what the item is called in-game. Defaults to name if omitted.
- textureItem — any item's texture to use for the eye. Works with modded items too.
- targetStructure — the structure's registry key. Use /locate or to find IDs for modded structures.
- searchRadius — how many chunks out to search. Defaults to 128, max 256. Higher values are slower.
- glowColor — ARGB hex color for the particle trail (e.g. #FFFF0000 for red).
- showCoordinates — set to true to print Found "Name" at X, Y, Z in chat when a structure is found.
-skipVisited — once you've visited a structure, the eye won't lead you there again. It will always find the next nearest one instead.
Example:
[[eye]]
name = "fortress_eye"
displayName = "Eye of the Fortress"
textureItem = "minecraft:blaze_powder"
targetStructure = "minecraft:fortress"
searchRadius = 128
glowColor = "#FFFF6600"
showCoordinates = true
skipVisited = true
[[eye]]
name = "temple_eye"
displayName = "Eye of the Desert Temple"
textureItem = "minecraft:gold_nugget"
targetStructure = "minecraft:desert_pyramid"
searchRadius = 96
glowColor = "#FFFFFF00"
showCoordinates = false
skipVisited = false
###Custom Textures
There are two ways to give an eye a custom texture.
Option 1: Resource Pack (recommended)
Create a zip file with this structure:
MyResourcePack.zip
pack.mcmeta
assets/structureeye/textures/item/
your_eye_name.png
The pack.mcmeta should look like this:
{
"pack": {
"pack_format": 15,
"description": "My custom eye textures"
}
}
Drop the zip into .minecraft/resourcepacks/ and enable it in-game. Then in your config, use texturePath instead of textureItem:
[[eye]]
name = "my_eye"
displayName = "My Custom Eye"
texturePath = "structureeye:item/your_eye_name"
targetStructure = "minecraft:stronghold"
searchRadius = 128
glowColor = "#FF00FFFF"
showCoordinates = false
skipVisited = true
Custom Textures with KubeJS
For custom eye textures, KubeJS can be used as a replacement for texture packs. Register an item with the texture you want for your eye and set the "textureItem" in the config to your KubeJS item.
How to create a kubejs item:
// kubejs/startup_scripts/items.js
StartupEvents.registry('item', event => {
event.create('ItemId')
.displayName('ItemName')
.texture('kubejs:item/ItemId') // this isnt required, if the file name is the same then it would automatically register it
})
Put your texture at kubejs/assets/kubejs/textures/item/ItemId and set textureItem = "kubejs:ItemId" in the config.
Available Versions
How to Install CustomEyesLib on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "CustomEyesLib". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
CustomEyesLib server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is CustomEyesLib compatible with forge?
CustomEyesLib officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with CustomEyesLib – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if CustomEyesLib consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Rent Modded Server
Install CustomEyesLib with just one click on your server.