Damage Correction

Damage Correction

Smooths combat by compensating near-lethal damage, ensuring clean kills without altering core balance.

by
369 Downloads
forgeneoforgeadventureutility
Rent Server with this Mod

About this Mod

Damage Correction Mod

When a single attack is already enough to decide the outcome, this mod automatically fills in the small remaining difference, delivering a cleaner and smoother combat experience.

Design Goals

Have you ever charged up a powerful attack for ages, only to see the enemy left with a tiny sliver of health?

Or lost the fight because a boss survived with just a bit of HP and turned the tables?

This mod exists exactly for those moments!

It evaluates the final damage result. If the damage dealt by the player is almost enough to kill a creature, the mod will make up the difference and finish the job.

Combat. Feels. Good.

Mechanics

Calculation Logic

  • finalDamage: The final effective damage (after armor, enchantments, etc.)
  • healthBefore: The target’s health before taking damage
IF
healthBefore > finalDamage
AND
healthBefore - finalDamage <= finalDamage * k

Where:

k determines how much remaining health (relative to the damage dealt) is considered close enough to trigger full damage correction.

Example

  • Monster health: 10
  • Final damage dealt: 8

Remaining health: 2

With the default setting k = 0.5:

2 <= 8 * 0.5 → True

👉 An extra 2 damage is applied, instantly killing the monster.

But if the monster’s health is 20:

20 - 8 = 12
12 > 8 * 0.5 → False

👉 No correction is applied; damage is handled normally.

Configuration

The following options can be modified in
damage_correction-common.toml under the config folder.

this is a Mod config page image

License

Licensed under the MIT License. Feel free to use it 😊

Available Versions

Damage Correction 1.21.1-1.1.2release
MC 1.21.1neoforge
January 8, 2026
Damage Correction 1.20.4-1.1.2release
MC 1.20.4neoforge
January 8, 2026
Damage Correction 1.19.2-1.1.1release
MC 1.19.2forge
January 8, 2026
Damage Correction 1.20.1-1.1.1release
MC 1.20.1forge
January 8, 2026
Damage Correction 1.20.1-1.1.0release
MC 1.20.1forge
January 7, 2026

How to Install Damage Correction on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Damage Correction". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forgeneoforge

Minecraft Versions

1.21.1, 1.20.4, 1.20.1 (+1 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Damage Correction server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Damage Correction compatible with forge and neoforge?

Damage Correction officially supports forge, neoforge for Minecraft 1.21.1, 1.20.4, 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Damage Correction – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Damage Correction consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Damage Correction with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
Create Server Now
1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.21.11.20.41.20.11.19.2