
Dynamic Damage
Displays stylish, animated damage numbers above entities in the world.
Screenshots

About this Mod
Preview

This mod displays customizable damage indicators above entities when they take damage. It is a server-side mod that accurately transmits damage events to clients, ensuring full compatibility and consistency in multiplayer environments.
Features
- Server-Authoritative: Damage is detected on the server and sent to nearby clients, meaning the numbers you see are the real damage dealt.
- Critical Hit Distinction: Critical hits are visually distinct from normal hits, with their own configurable color, size multiplier, and animation intensity. The mod uses vanilla logic to detect critical hits from players.
- Smooth Animations: Indicators have a fluid life cycle, featuring an initial 'pop' effect, a gentle upward drift with easing, and a clean fade-out animation.
In-Game Configuration
The mod is fully configurable in-game using ModMenu (recommended) and Cloth Config (required). The configuration file is also available at config/damage_indicator.json.
You can fine-tune nearly every aspect of the indicators:
Display Settings:
- Enable or disable the mod entirely.
- Set the maximum render distance for indicators.
- Adjust the base scale (size) of the numbers.
Text & Color:
- Define a custom damage format string (e.g.,
%.1ffor one decimal place). - Toggle between showing decimals or rounding to whole numbers.
- Set custom colors for both normal and critical damage using a color picker.
- Define a custom damage format string (e.g.,
Animation:
Lifetime: How long an indicator stays on screen.Pop Duration: The length of the initial bounce/pop animation.Fade Start Time: When the indicator should begin to fade out.Vertical Speed: How fast the indicator floats upwards.Horizontal Spread: The random horizontal offset for new indicators.
Critical Hits:
Critical Scale Multiplier: How much larger critical hits are compared to normal ones.Critical Pop Effect: The intensity of the pop animation specifically for critical hits.Normal Pop Effect: The intensity of the pop animation for normal hits.
Available Versions
How to Install Dynamic Damage on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "Dynamic Damage". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 1.21.11, 1.21.10 (+9 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Dynamic Damage server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is Dynamic Damage compatible with fabric and neoforge?
Dynamic Damage officially supports fabric, neoforge for Minecraft 26.1.2, 1.21.11, 1.21.10. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Dynamic Damage – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Dynamic Damage consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Dynamic Damage with just one click on your server.