E-Utils

E-Utils

A modding utility that provides reusable components for configuration files, command systems, and user interfaces

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About this Mod

EverlastingUtils

EverlastingUtils is a powerful, server-side utility and API library for the Fabric modding toolchain. It provides a robust framework for common, yet complex, features that mod developers frequently need, allowing them to focus more on their mod's unique content.

For Players: If a mod you downloaded requires "EverlastingUtils," you just need to install this library in your mods folder. You can ignore all the technical information below.

Legacy Versions: If you are using older versions of mods that require this library, please download EverlastingUtils version 1.0.2.

Dependencies


Attention Developers

The information from this point forward is intended for mod developers looking to use EverlastingUtils as a dependency in their own projects.

Core Features

EverlastingUtils is designed to accelerate development by providing ready-to-use, high-quality systems for:

  • Configuration: A type-safe, multi-file configuration system with JSONC support, live reloading, and automatic version migration.
  • Task Scheduling: A server-aware scheduler that properly handles synchronous (main thread) and asynchronous tasks, preventing common concurrency issues.
  • Commands: A fluent, Brigadier-based command builder with integrated permission handling.
  • GUIs: A simple yet powerful framework for creating interactive inventory-based GUIs, including standard and anvil types.
  • Utilities: A collection of helpers for things like MiniMessage color parsing and toggleable, per-mod debug logging.

System Spotlights

Configuration System (ConfigManager)

The ConfigManager is a sophisticated system designed to handle all aspects of configuration management with minimal boilerplate.

Key Functionalities:

  • Type-Safe & Modern: Uses Kotlin data classes for type-safe config access and JSONC for human-readable files with comments.
  • Live Reloading: Automatically reloads configuration files from disk when they are changed, allowing server owners to adjust settings without a restart.
  • Multi-File Support: Manages a main config.jsonc and any number of "secondary" configs in sub-directories, perfect for organizing complex data like Pokémon or loot pools.
  • Automatic Migration: When you release a new version of your mod, the ConfigManager compares the version number in the user's config file with your mod's current version. If they don't match, it automatically merges their existing settings into a new, updated config structure, preserving their changes.
  • Metadata & Comments: Programmatically add header comments, footer comments, and per-field descriptions to your config files, making them self-documenting.

Example Usage:

// 1. Define your configuration structure
data class MyConfig(
    override val version: String = "1.0.0",
    override val configId: String = "mymod", // Used for the config folder name
    var debugMode: Boolean = false,
    var welcomeMessage: String = "<green>Welcome to my server!"
) : ConfigData

// 2. Initialize the manager in your mod's entry point
val configManager = ConfigManager(
    currentVersion = "1.0.0", // Your mod's current version
    defaultConfig = MyConfig(),
    configClass = MyConfig::class,
    metadata = ConfigMetadata(
        headerComments = listOf("Main configuration for MyMod."),
        sectionComments = mapOf("debugMode" to "Enables detailed console logging.")
    )
)

// 3. Access your config anywhere
val isDebug = configManager.getCurrentConfig().debugMode

Task Scheduler (SchedulerManager)

The SchedulerManager provides a safe and efficient way to schedule delayed or repeating tasks, built specifically for the Minecraft server environment.

Key Functionalities:

  • Server-Aware: The scheduler is tied to the server lifecycle. It automatically shuts down when the server stops and recreates its thread pool on restart, preventing thread leaks and errors.
  • Sync vs. Async: Easily specify whether a task should run synchronously on the main server thread (necessary for almost all Minecraft API calls) or asynchronously on a worker thread (for heavy, non-API work like database queries).
  • Efficient Threading: Uses a shared, managed thread pool to prevent individual mods from creating excessive threads and bogging down the server.
  • Tracked Tasks: All scheduled tasks are tracked by a unique ID, allowing you to cancel them later if needed.

Example Usage:

// In your server-side initializer (e.g., inside ServerLifecycleEvents.SERVER_STARTED)
val server = ... // Get the MinecraftServer instance

// Schedule a task to run every 5 minutes on the main server thread
SchedulerManager.scheduleAtFixedRate(
    id = "mymod-broadcast-task", // Unique ID for this task
    server = server,
    initialDelay = 0,
    period = 5,
    unit = TimeUnit.MINUTES,
    runAsync = false, // IMPORTANT: false runs on the main server thread
    task = {
        // This code is safe to run because runAsync is false
        server.playerManager.broadcast(Text.literal("It has been 5 minutes!"), false)
    }
)

Other Features

Command System (CommandManager)

A fluent builder for creating Brigadier commands with less boilerplate. It handles permission checks automatically, supporting both vanilla OP levels and the Fabric Permissions API.

val commandManager = CommandManager(modId = "mymod")

commandManager.command("hello", permission = "mymod.hello") {
    executes { context ->
        context.source.sendFeedback({ Text.literal("Hello, world!") }, false)
        1 // Success
    }
    subcommand("admin") {
        executes { context -> /* ... */ }
    }
}
// Don't forget to register it!
commandManager.register()

GUI Framework (CustomGui & AnvilGuiManager)

Quickly create interactive GUIs for your players with callback-based logic, dynamic updates, and full MiniMessage support for titles and lore.

// Example of a simple chest GUI
CustomGui.openGuiFormatted(
    player = player,
    title = "<gradient:gold:yellow>My Awesome GUI",
    layout = listOf(
        CustomGui.createFormattedButton(
            ItemStack(Items.DIAMOND), 
            "<blue>Click Me!", 
            listOf("<gray>This is a button."), 
            player
        )
    ),
    onInteract = { context ->
        if (context.slotIndex == 0) {
            player.sendMessage(Text.literal("You clicked the button!"))
            CustomGui.closeGui(player)
        }
    },
    onClose = { /* ... */ }
)

For Developers: Getting Started

To use EverlastingUtils in your project, add it to your dependencies.

build.gradle.kts

repositories {
    // Add the repository where EverlastingUtils is hosted
    maven { url = "https://api.modrinth.com/maven" }
}

dependencies {
    // Add the library as a dependency
    modImplementation("maven.modrinth:e-utils:1.1.2") // Replace with the latest version
}

fabric.mod.json

Make sure to declare the dependency in your fabric.mod.json file.

"depends": {
    "everlastingutils": ">=1.1.2" // Replace with the version you are using
}

Available Versions

E-Utils 1.1.6release
MC 1.21, 1.21.1fabric
May 16, 2026
E-Utils 1.1.5release
MC 1.21, 1.21.1fabric
December 21, 2025
E-Utils 1.1.4release
MC 1.21.1fabric
December 19, 2025
E-Utils 1.1.3release
MC 1.21.1fabric
December 16, 2025
E-Utils 1.1.2release
MC 1.21.1fabric
December 10, 2025

How to Install E-Utils on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.4).

3

Install Mod

Open the mod browser in the dashboard and search for "E-Utils". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.4, 1.21.3, 1.21.2 (+13 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

E-Utils server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.4). You can switch loaders with one click in the panel.

Is E-Utils compatible with fabric?

E-Utils officially supports fabric for Minecraft 1.21.4, 1.21.3, 1.21.2. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with E-Utils – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if E-Utils consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install E-Utils with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
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Details

License
GNU Lesser General Public License v3.0 only
Server-side
Required

Supported Versions

1.21.41.21.31.21.21.21.11.211.20.61.20.51.20.41.20.31.20.2+6 more