
Entity Culling
Using async path-tracing to hide Block-/Entities that are not visible
Screenshots

About this Mod


Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely?
This mod introduces asynchronous path-tracing to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities.
The result?
Smarter rendering. Less overhead. More performance.


Unlock untapped performance by only rendering entities that truly matter. This mod goes beyond conventional optimization to bring next-level visibility optimization to deliver advanced visibility culling for Minecraft, giving you smoother gameplay.
Multithreaded Path-Tracing
- Uses spare CPU threads to rapidly calculate visibility
- Runs alongside the main game thread without blocking
- Updates visibility data in real time
Smart Occlusion Culling
- Skips the rendering of block entities and mobs hidden behind terrain or structures
- Works like Minecraft's back-face culling, but smarter
- Reduces GPU load without sacrificing visual fidelity
Entity Tick Optimization
- Reduces client impact from entities that are not visible
- Only updated the essentials
- Fully configurable and compatible with most mods


| Minecraft | Loader | Status | Version | Note |
|---|---|---|---|---|
| 1.19.4+ | Fabric/Forge/NeoForge | ✅ Supported | Latest | |
| 1.16.5-1.19.2 | Fabric/Forge | ❌ Not supported | Outdated | Might get new updates at some point |
| 1.12.2/1.8.9 | Forge | ❌ Not supported | Outdated | Might get new updates at some point |
| 1.7.10 | Forge | ❌ Not supported | Outdated | No updates planned |
| b1.7.3 | Babric | ❌ Not supported | Outdated | No updates planned |



A direct comparison with and without EntityCulling active. Testing was conducted in Scarland (Hermitcraft Season 9) with render distance set to 16 chunks. The mods Sodium, Iris and ImmediatelyFast were used alongside EntityCulling, running on Minecraft 1.21.5 with the Fabric mod loader.


Client-side entities, commonly used by magic mods for animations, may not behave as expected. Whitelist the relevant entities via the config screen for tick culling and/or entity culling.
You’ll also need to whitelist block entities that render well beyond their normal bounds. Examples include the vanilla beacon, pulleys from Create, and certain Botania blocks.


Does this need to be installed on the server?
No. This is a fully client-side mod and does not need to be installed on the server.
Will this affect mob behavior or farms?
No. The mod only skips rendering—not simulation. Mobs will continue to spawn, move, and drop items as expected. Your farms and other gameplay mechanics will remain unaffected.
I have "Use Entity Culling" enabled in Sodium - does this still help?
Yes! While Sodium performs basic visibility checks based on loaded chunks, this mod goes further. It analyzes the actual line-of-sight visibility, skipping entities that are within visible chunks but not actually visible to the player. It’s a much more aggressive and accurate approach.


👤 Thanks to RoboTricker for his Transport-Pipes plugin, which created the foundation for this mod.
👤 Thanks to vicisacat for the Babric Beta 1.7.3 backport.
👤 Thanks to Pelotrio for the Forge 1.7.10 backport.
👤 Thanks to the awesome translators and contributors on GitHub!
📄 License: tr7zw Protective License
Feel free to use this mod in your Modrinth and CurseForge-hosted modpacks or YouTube videos without asking for permission. Do not redistribute the JAR files anywhere else!
Available Versions
How to Install Entity Culling on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set babric Loader
In the panel under "Egg", select the babric loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "Entity Culling". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+41 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Entity Culling server crashes on startup – what to do?
Most common cause: wrong babric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is Entity Culling compatible with babric and fabric and forge and neoforge and quilt?
Entity Culling officially supports babric, fabric, forge, neoforge, quilt for Minecraft 26.2, 26.1.2, 26.1.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Entity Culling – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Entity Culling consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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