
Equipment Manager
Makes some equipment toggleable. This makes those toggled off items unusable.
About this Mod
Ever thought some of the vanilla equipment was to overpowered for your needs? Well you might be able to remove it with this datapack!
Features
- A settings menu to toggle the items
- A command everyone can use to see what equipment is toggled
Everything that is toggleable:
- Netherite Armor
- Netherite Tools
- Netherite Sword
- Netherite Axe
- Ender Pearl
- Totem of Undying
- Mace
- TNT Minecarts
- Elytra
How to use
- To open the settings menu, enter /function equipment:.settings and click the buttons in the chat
- To see what is equipment is toggled, enter /trigger Equipment
How does it work?
It works differently for every item since what's needed to remove when toggled off isn't the same for every item.
- The netherite equipment all works the same. When toggled off, the equipment turns into a diamond piece of equipment and will remember that it was netherite so if it's ever toggled back on, it will turn back into netherite. Be aware that this datapack will not prevent anyone from trying to upgrade their diamond equipment. So if it's toggled off, and somebody tries to upgrade their equipment, it will turn back to diamond and won't give back the ressources. (Note: When switching from a material to the other, the piece of equipment will keep its enchantments and other components)
- The Ender Pearl works with a scoreboard that detects when you throw a pearl and if it gets triggerd and pearls are toggled off, the pearl is killed and put back in your inventory.
- The Totem of Undying works by removing it's "Death Protection" component when it's toggled off.
- The Mace works by changing it to another item, because the mace's smash attack is hard-coded into the item. When switching, it keeps all its enchantments and all its components.
- TNT Minecarts work by killing and dropping them when toggled off. (No they don't have time to be shot by a flame arrow)
- The Elytra works by removing it's "Glider" component when it's toggled off.
Note
Likely wont work in versions before 1.21.2
Available Versions
How to Install Equipment Manager on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set datapack Loader
In the panel under "Egg", select the datapack loader and matching Minecraft version (1.21.10).
Install Mod
Open the mod browser in the dashboard and search for "Equipment Manager". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.10, 1.21.9, 1.21.8 (+5 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Equipment Manager server crashes on startup – what to do?
Most common cause: wrong datapack version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.10). You can switch loaders with one click in the panel.
Is Equipment Manager compatible with datapack and fabric and forge and neoforge and quilt?
Equipment Manager officially supports datapack, fabric, forge, neoforge, quilt for Minecraft 1.21.10, 1.21.9, 1.21.8. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Equipment Manager – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Equipment Manager consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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