
Fantasy Knights & Factions
Adds fantasy spawns, random encounters, dynamic events, and skirmishes across the world.
Screenshots






About this Mod
Fantasy Knights & Factions
You can find the wiki and see all the changes in the Vampire & New Events Update here 📝
And if you'd like to support the project, you can grab me a Ko-fi ☕
Mod Collection ⚔️
It is intended to work alongside Villagers Reborn but it can also be played standalone without any requirements.

This mod adds new spawns and random encounters across the world, as well as skirmishes and events that can happen randomly.
All spawns, events, and skirmishes can be enabled, disabled, and configured in "Mods - Config" or in the .toml file.

New Features
New fantasy mobs that spawn around the world depending on the biome you're in.
There are village guards that protect villages.
There is a small chance of finding yourself in the middle of a battlefield between factions.
There is also an event system that you can come across during the game.

To do list
Add loot/drops to new mobs ✔️
Mixed skirmishes
Flying and aquatic mobs
Special abilities for new mobs
New structures
Add new fantasy mobs like griffins, harpies, cyclopes, etc.
Modded biomes compatibility
Miner villagers in caves ✔️
New events and skirmishes

If you want to manually edit the event activation values in "Mods - Config" or in "villagerpatrols.toml", here is a reference table:
1200 ticks = 1 minute
3600 ticks = 3 minutes
6000 ticks = 5 minutes
12000 ticks = 10 minutes
Right now I have it set relatively high so there are not too many events and skirmishes (maybe too high) but you can change it however you prefer (also the distance at which events and skirmishes happen).
This mod includes skins from Skindex.
All rights belong to their original creators, who were contacted when possible with permissions confirmed where available.
You can find the talented authors in the Skin Credits.
Available Versions
How to Install Fantasy Knights & Factions on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Fantasy Knights & Factions". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Fantasy Knights & Factions server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Fantasy Knights & Factions compatible with neoforge?
Fantasy Knights & Factions officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Fantasy Knights & Factions – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Fantasy Knights & Factions consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Fantasy Knights & Factions with just one click on your server.
