
flying_castles
ads randomly generated flying castles you can choose to have them empty, with villagers, pillager spawners or with modded knights.
About this Mod
This mod will add flying castles that are randomly generated for size, types of structures and loot so that every time it feels different. The big stone castles even have 2 hidden diamond blocks.
In the creative infentory you can also find blocks for the generation for the flying castles.
This mod has different files for different versions of this mod(The different versions don't work together) :
knight,villager,empty: This version can have empty castles or filled with knights or filled with villagers. You can get the different spawn options using the gamerule flyingcastlestype, where 1=knights 2=villagers and 3=empty castles.
Empty: This version has the structures but the structures don't have any mobs walking through the structure.
Village: This version has the structures with villagers and iron golems walking through the structure.
Pillager spawners: This version has the structures with pillager spawners throughout the structure.
Knight: This version ads the structures with modded knights walking through the structure.
Mobs:
Knights:
Will attack you and are armed with mostly iron armor and an iron sword.
Archers:
Will back from you and shoot arrows ad you.
Heavy knights:
Will attack you and are armed with gold armor and an iron sword.
When they get hurt they can get a boost to fight you.
Nobles:
Will run away for you and drop some decent items on death including the blaze rod or nobles amulet in their hands.
When you're holding a nobles amulet you can trade with them.
Peasants:
Will run away for you and drop some iron nuggets on death.
When you're holding a nobles amulet you can trade with them.
Magic knight :
Will attack you with slow-shooting magic bullets that stop youre movement, also enchants the knights and archers armor and weapons
Items:
Nobles amulet :
This amulet will make none of the knights afraid or hostile against you and allow for trading with peasants and nobles if you're holding it.
When right clicking when holding the amulet will stop all mobs in the area for a few seconds.
This amulet will also make the knights from my other mod https://www.curseforge.com/minecraft/mc-mods/knights neutral but doesn't allow trading with the nobles and peasants from that mod.
Trade :
Nobles trade :
Nobles will mostly trade rare times with you for 1 emerald block. (see image)
Peasants trade :
Peasants will mostly trade villager workbenches for 1 iron ingot. (see image)
Magic trade :
magic knights will mostly trade brewing items with you for 1 lapis lazuli block. (see image)
If you like the knights you can let them spawn all through your world with my other mod https://www.curseforge.com/minecraft/mc-mods/knights.
I have a discord server where you can ask questions, talk or put bug reports if you want to do it there https://discord.gg/bBj5vKGFMw.
This mod has been made with mcreator and has won mod of the week on their site.
Available Versions
How to Install flying_castles on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.6).
Install Mod
Open the mod browser in the dashboard and search for "flying_castles". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.6, 1.20.4, 1.20.1 (+8 more)
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
flying_castles server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.20.6). You can switch loaders with one click in the panel.
Is flying_castles compatible with forge and neoforge?
flying_castles officially supports forge, neoforge for Minecraft 1.20.6, 1.20.4, 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with flying_castles – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if flying_castles consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install flying_castles with just one click on your server.