
Food API
A flexible food system API for NeoForge. Adds configurable hunger capacity and drain speed via attributes, dynamic food bar rendering with multi-row support, and a provider-based icon replacement system for seamless mod integration.
Screenshots


About this Mod
📖 About
Food API is a developer-focused library that removes the hardcoded limitations of Minecraft's vanilla hunger system. It exposes hunger capacity and drain speed as proper entity attributes, adds multi-row food bar rendering, and provides a clean provider-based system for replacing food icons — all with optional compatibility for popular HUD mods.
✨ Features
▶ Dynamic hunger capacity — max hunger is now an attribute, supports up to 2 rows (40 units).
▶ Configurable drain speed — control how fast hunger depletes via a multiplier attribute.
▶ Multi-row food bar — second row renders seamlessly above the first, fully synced with vanilla shake animation.
▶ Icon provider system — replace any food icon (empty, half, full, hunger, overlay, saturation) per-player, per-row, per-slot with a simple registration API.
▶ Optional mod compat — native support for Overflowing Bars and AppleSkin when present.
🖼️ Screenshots
Vanilla rendering — single row, standard icons
With Overflowing Bars — row counter, overlay icons stacked on top
📦 New Attributes
Two new player attributes are registered automatically when Food API is loaded:
| Attribute | ID | Default | Range | Description |
|---|---|---|---|---|
| Max Hunger | food_api:max_hunger |
20 |
1 – 40 |
Maximum hunger capacity. 20 = one row, 40 = two rows. |
| Hunger Rate | food_api:hunger_rate |
1.0 |
0.0 – 10.0 |
Hunger drain speed multiplier. 0 = no drain, 2 = twice as fast. |
Both attributes are synced to the client and can be modified via commands, other mods, or directly in code:
// Example: give a player double hunger capacity
player.getAttribute(AttributeRegistries.MAX_HUNGER)
.setBaseValue(40);
// Example: slow hunger drain to half speed
player.getAttribute(AttributeRegistries.HUNGER_RATE)
.setBaseValue(0.5);
🔧 API Usage
Replacing food icons
Register a provider with an ID and priority. Higher priority wins. Return null to fall through to the next provider.
FoodIconRegistry.register(
ResourceLocation.fromNamespaceAndPath("mymod", "my_provider"),
10, // priority — higher = checked first (vanilla = 0)
(player, iconIndex, row, type) -> {
// iconIndex: 0 = rightmost icon, 9 = leftmost
// row: 0 = bottom row, 1 = top row
return switch (type) {
case FULL -> ResourceLocation.fromNamespaceAndPath("mymod", "hud/my_food_full");
case HALF -> ResourceLocation.fromNamespaceAndPath("mymod", "hud/my_food_half");
case EMPTY -> ResourceLocation.fromNamespaceAndPath("mymod", "hud/my_food_empty");
default -> null; // let other providers or vanilla handle the rest
};
}
);
Icon types
| Type | Description |
|---|---|
EMPTY |
Background (empty slot) |
HALF |
Half-filled icon |
FULL |
Fully filled icon |
EMPTY_HUNGER |
Background during Hunger effect |
HALF_HUNGER |
Half icon during Hunger effect |
FULL_HUNGER |
Full icon during Hunger effect |
HALF_OVERLAY |
Half icon on top row (Overflowing Bars only) |
FULL_OVERLAY |
Full icon on top row (Overflowing Bars only) |
SATURATION |
Saturation overlay texture (AppleSkin only) |
Registering at the right time
Call FoodIconRegistry.register(...) during FMLClientSetupEvent or earlier:
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event) {
FoodIconRegistry.register(...);
}
🔗 Optional Dependencies
Food API works standalone. These mods unlock extra features when present:
- Overflowing Bars — enables row counter display and overlay icon rendering on the top row
- AppleSkin — enables saturation overlay icon replacement via
FoodIconType.SATURATION
Made with 🩷 by ArimoV2
Available Versions
How to Install Food API on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Food API". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Food API server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Food API compatible with neoforge?
Food API officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Food API – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Food API consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Food API with just one click on your server.