
Futuristic Weapons II
The successor to the original futuristic weapons mod. Adds cool high tech swords and guns!
Screenshots




About this Mod
A fairly simple high tech gun mod.
How to get started:
- Locate a Starstone Meteor. These are quite rare, but can sometimes be found embedded in the surface.
- Mine and refine the Stellarium within the meteor into ingots of Starsteel and Electreum (but still keep some as Stellarium).
- Craft the Energy Hyperconsenser. The recipe is quite complicated and it is suggested that mods like Applied Energistics 2 are used.
- Create the base ammunition of the weapon you want using the machine. Note that you will have to supply RF power.
- Create the rest of the gun in the Crafting Table, and then use some sort of machine to supply RF power to the gun item.
- Go shoot stuff.
Incompatibilities:
- Random Patches (You will need to disable the particle fix within their config)
You will need another mod to provide RF based power to the machine to create ammo for the weapons. All recipes are documented using JEI, please use it instead of asking "How do I make this" in the comments.
All port questions will be ignored.
- No I do not plan to port to fabric. Reasoning here is that I do not want to rewrite the mod.
- No I do not plan to port to X.X.X. Reasoning here is that I do not want to rewrite the mod.
- No I will not allow you to do it either. Reasoning here is that I do not want to have forks that have people coming to me for support.
Available Versions
How to Install Futuristic Weapons II on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).
Install Mod
Open the mod browser in the dashboard and search for "Futuristic Weapons II". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.12.2
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Futuristic Weapons II server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.
Is Futuristic Weapons II compatible with forge?
Futuristic Weapons II officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Futuristic Weapons II – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Futuristic Weapons II consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Futuristic Weapons II with just one click on your server.